Jump to content

Florentin

Members
  • Posts

    337
  • Joined

  • Last visited

Posts posted by Florentin

  1. Il y a 5 heures, zombocom a dit :

    Thanks. Mostly just overlaying textures, but I spent a while trying to get the light directions and shadows to line up better, makes it look a lot more realistic. 

    Thank you @zombocom!

    We started to work on the Cave scenario but the team didn't finish it. At that time, I didn't have enough design skills to make the room and so the motivation disappeared... It's sad!

  2. Le 14/04/2022 à 19:14, zombocom a dit :

    Sorry to resurrect this thread.

     

    No idea if you're still working on this, but I did a bit of work cleaning up and texturing the Battle of the Mounds board. Hope you enjoy.

     

     

    Battle of the mounds.png

    High resolution version here:

     

    https://www.dropbox.com/s/qq91ulev5nvw499/Battle of the mounds.png?dl=0

    Good job! How did you do that?

    I used the starCraft 2 editor for the floor and then I used Gimp...But the result was not as impressive as you!

    Thank you so much for your wonderful work!

  3. Hello everyone! As a Xmas gift, I share with you what I found on Facebook: a link to an interesting Conan miniature for our first scenario (see the "Conan the barbarian" topics) ! This miniature doesn't look like exactly Conan during the battle of the mound but has two very interesting parts: the antic shield and the sword which look like those used by Conan during some scenes of the final battle !

    630664195_Screenshot_20201225-092621_SamsungInternet2.thumb.jpg.bbc6cc373711d0bcfa3a1740801f45e9.jpg

    35607599_Screenshot_20201225-092631_SamsungInternet2.thumb.jpg.f42cbf290d3e4e1da35aadb4a9f28d56.jpg128074601_Screenshot_20201225-092650_SamsungInternet2.thumb.jpg.1d09bec432bd74099be0cae83d8d2135.jpg

    It is HERE!

     

    Moreover, an interesting russian miniature was discovered by some members of the french forum.  Nevertheless, It looks like more Conan as fighter in the pits in Conan the barbarian or Conan in Conan the destroyer!

    Besides, the size seems to be a problem! In fact ,

    Scale: 40mm

    Size: 41mm to the eyes, 44mm total

    1884078336_Screenshot_20201226-090154_SamsungInternet2.thumb.jpg.f6f7c8645feab1c04dd97a95acd69fa2.jpg

    It is HERE!

    Note: I have bought the two ones to test the compatibility! I will keep you in touch as soon as I receive them.

  4. Hello everyone! As a Xmas gift, I share with you what I found on Facebook: a link to an interesting Conan miniature for our first scenario! This miniature doesn't look like exactly Conan during the battle of the mound but has two very interesting parts: the antic shield and the sword which look like those used by Conan during some scenes of the final battle !

    630664195_Screenshot_20201225-092621_SamsungInternet2.thumb.jpg.bbc6cc373711d0bcfa3a1740801f45e9.jpg

    It is HERE!

     

    • Like 1
  5. On ‎1‎/‎18‎/‎2019 at 9:23 AM, Arthadan said:

     

    Not on my end, sorry. I'm getting into the miniatures business with my own brand and it's a very time-consuming thing to do.

    Check out the link to the Facebook group, you'll get a pleasant surprise!

    Link to the Facebook group

    Very Great Job @Arthadan !

    You follow our dream and you succeed in making it become reality!

    You were courageous!

    I think it is a great opportunity for the project!

    • Like 3
  6. 35 minutes ago, Vincent255 said:

     

    Longer presence of the Heroes? 

    >> Yes ! Sorry! It was not very understandable!

    When I say :"What about a longer presence of heroes in the orgy chamber, I would like to mean: "If the heroes stay longer maybe the strike back of the Doom's minion would be more efficient".

     

    If the alarm's been raised that's time for reinforcements to arrive, who are at a higher skill level and have a good idea as to what's happening.  

    >>Yes! It was the meaning of my question !

     

    35 minutes ago, Vincent255 said:

     

    10 on-screen, perhaps more off-screen.  So about 10-12 initially sound reasonable?  Before reinforcements arrive?  

    >> Yes ! It is a good idea! We have the right to place additional guards. The ones off-screen before reinforcement arrive.

     

    The whole Pillar came down actually, after two blows from Thorgrim's War Hammer - much to his own surprise.  :umnik:

    >> True!

     

    But Conan as far as I could tell did hold his own okay against them for as long as he did.  Having Subotai nearby to help is something I think can be considered.  

    >> Yes Subotai support is to consider. In fact, as in the movie I considered Subotai go away but it would be to heroes players to decide of their strategy. So avoid to let Conan alone should be safer and less risky!

     

    Don't forget that this follows immediately from Scenario VI, where they have to avoid detection to reach the Orgy Chamber.  After all if the alarm were raised there, Doom would have enough time to walk out of the Chamber through one of the other exits with Yasimina if the rules were to so state.  Alternatively the Overlord could set a Trap.  

    >> You are right! I had forgotten this !

     

    But I think this would be something best left for the 'Expert Mode'.  

    >>ok.

     

    And as mentioned before, there's always the possibility of Doom being forced to enter the fray.  That could have some implications...

    >>Yes!

     

    If a fire is started, it would take time to properly take hold, and be noticed, but yes, I can see how it would need to be factored in.  

    >> To study but in a second time or in "expert mode" too.

     

    One idea I had for that (Alarm System in the Room) is for Doom to have a means of activating it from his Dias when he realises the danger he is in.  So even as he's becoming a snake, he's already tripped it and the others arrive in the given number of turns.  

    >> Hum! Interesting! It could be well that guards could access to a such system, as well ?

     

    Well, there's one way to provide that already a few posts back. :dwarf:

    >> I will read them again.

     

    In the Novelisation, it is stated that the leopard was also affected by the narcotics, so that should still hold true here.  Of course should the Chaos ensue...

    >> Ah ok! Maybe Leopard specific behavior should be in "expert mode" too.

     

    • Like 1
  7. On ‎8‎/‎16‎/‎2018 at 12:25 AM, Vincent255 said:

    I would say that for the ones inside the Orgy Chamber already, since they're already under the influence of the Narcotics being burned or taken in that room, they're going to be very weak, with slowed reaction time, poor reflexes, and no real tactics. 

    >> Yes, I'm totally agree but they slow down the displacement of the heroes and it is important because the more the heroes stay the more the danger increase! 

     

    If you look in the movie, you'll note how they came one or two at a time, not as a group unlike in the Battle of the Mounds - where Conan, Subotai, & Akiro had the 'Home Field Advantage'.  

    >> True ! But why ? Because it is very fast scene! They are surprised and not organized. What about a longer presence of the heroes in the orgy chamber ?

     

    And I counted perhaps 12-15 such 'Guards' present at that time, before Reinforcements arrived.  Probably 12.  

    >> You are quite true ! I have just re-seen the scene:

    Before the turn where Rexor & Thorgrim arrive:

    Subotai kills the servant in front of the cauldron+ 1 guard + 1 "without armor" guard

    Valeria kills 2 guards

    Conan kills 5 low level guys in the heart of the orgy chamber 

    Total amount: 10 deads no more

     

    Thus by the time Rexor, Thorgrimm, and the un-Wasted Guards (in both senses of the term) arrived, the Heroes wouldn't be that worn down from where I stand.  

    >> Then I see Rexor + Thorgrim + 2 guards (but think there is a last one with a spear we don't see when they arrive because behind Rexor & Thorgrim. He can be seen later before engagement of the 3 warriors.

    The 2 new guards seem to be killed by: the rolling cauldron and the other by Subotai on the stairs.

    The last one with the spear keeps safe: he avoids to engage, looks for a good line of sight to throw his spear or prefers to let Rexor & Thorgrim fight?

    - Moreover, when Conan is pushing the cauldron, in the Background, two snake priests or fidels seem to flee or prepare to attack ? Maybe they could be a danger with their "fangs of the serpent"

     

    On ‎8‎/‎16‎/‎2018 at 12:25 AM, Vincent255 said:

    Definitely stronger than the Drugged Guards, but unprepared for combat inside these deepest reaches of Doom's Stronghold.  

    >> I'm agree!

     

    Then there's Doom himself to consider, the threat level he wields depending on his state should a Hero Player reach him.  

    >> Yes!

     

    A lot of variables, I'll admit.  

     

    >> In addition, even if in the movie we do not see a fight with the leopard that seems to be near the princess, a question is raising: is it a real fawn or a kind of kitten ?

    One conclusion, there is no real danger until the arrival of Rexor & Thorgrim for heroes…It is more of a butcher shop…

    Besides, the scene is fast:

    between the sentence "So this is paradise" and the arrival of Thorgrim & Rexor: only 4mn.

    Before the first Subotai sword hit (6:44) and the arrival of "Thorgrim & Rexor" (8:16): 1mn32s...very very short.

     

    Some other feelings:

    - I'm not certain Conan is enough strong to survive a double simultaneous assault from Rexor & Thorgrim without the fall of a part of the column...and arrival of new guards with spears and maybe Thulsa Doom with spells… He could be killed or capture again!

    - To my mind, the actual scenario map design is too short for an "infiltration scenario": to consider only the orgy chamber reduce the stress and if no more guards arrive the scenario could become quite boring! If the scenario is not an "infiltration scenario" no more ennemies than in the movies in the orgy chamber, could become a problem for the overlord player who would not have pleasure to play.

    - I'm asking myself if specific rules should not be created to manage effect of noise and fire effect on the danger that should increase rapidly… a kind of specific rules inspired from    "Rise of the Kage" (or in french)  or maybe "homebrew" Conan rules for stealth that already exist somewhere on "the Overlord web site"?

    - Maybe alarm system should be set in the room ?

    - Shadows & lights can be important? Sound ? Smell ? Drugs effect on ennemies ? Or not ?

    I have the feeling that to create a funny scenario, we are going to imagine some elements that are not seen in the movie because the heroes infiltration is perfect: they are lucky and skillfull...

    • Like 2
  8. Very good job @Vincent255 !:dwarf::dwarf::dwarf::dwarf:

     

    What is your feeling about the guards strength and number already present in the rooms even the ones that are completely naked ?

    Same things for the others!

    The difficult thing here is to manage the different guards strength, arrival and reinforcement across time !

     

    19 hours ago, Vincent255 said:

    Well I've gone over it again, and reworked the Scenario again.  

     

    A few tweaks on the scenario text, and a more substantial reworking of the Map to make it a little more like the actual Orgy Chamber - mainly by using these as reference: http://www.conancompletist.com/EN/anx/orgy_anx/orgy_annexes_img.html

     

     

     

    Scenario VII - Fangs of the Serpent II

     

     401670165_ScenarioVII-FangsoftheSerpentII-MapWIP2.thumb.png.22dc76da614bb1bddc89e11d53b336df.png

     

     NB:  It's not too clear on this Map, but the Space between (3) & (4) to the right of the raised walkway is solid wall all the way up, and thus not usable space.  

     

     

    VICTORY CONDITIONS

     


    HEROES:          The Heroes win the Scenario if before the end of Turn 8[1], they have either escaped with Princess Yasimina or Thulsa Doom is killed, and at least Conan and Subotai are still alive.  

     

    OVERLORD:      The Overlord will win should the Heroes: Fail to steal Princess Yasimina; Valeria and Conan or Subotai are killed, or; Princess Yasimina dies before the end of Turn 8.  

     

    So this is Paradise.”  


    Aided by their Skills, and the Information supplied by the Wizard Akiro, Conan Subotai, & Valeria have succeeded in their infiltration of the Mountain of Power, to the innermost sanction of Thulsa Doom’s Fortress.  

     

    In this brightly-lit room of pungent, sickly sweet incense and depravity, their camouflage is of no use to them, but they need maintain their secrecy for only a little while longer, until they are in position to strike.  

     

    Within the Alcove at the far end of the Orgy Chamber sits Thulsa Doom, with the Princess Yasimina beside him.  Before our Heroes is the True Face of the Cult of Set, and that of Thulsa Doom himself revealed.  

     

    "The Infidel Defilersss.  Sshhall all Drown in Lakes of Blood.  Now they will know why they are Afraid of the Dark.  Now they will Learn, why they Fear the Night."  

     

     


    HEROES:          

    The Game begins with the Hero’s Turn.  The Heroes start in the area indicated by the Setup Diagram.  

     

    Conan (Atlantean Sword)
    Subotai (Hykarnian Sword)
    Valeria (Sword, Rope)

     

    OVERLORD:      

     

    Thulsa Doom will begin in the area indicated by the Setup Diagram, Rexor & Thorgrim will not enter the Map until Turn 5 - or sooner if Summoned[1].  

     


    SPECIAL RULES

     

    “The Gods, I told them I would pay the Price.”:  Valeria is destined to die at the end of the Scenario even should she survive at the end of Turn 8.  

     

    “Since they are all Servants of the Snake-God…”:  Due to all within his innermost sanctum being the Faithful of the Cult of Set, Thulsa Doom sees no need to place any guards within the Chamber itself.  As such, they will not arrive until later in the scenario, and only if Summoned. 

     

     “If we wait a while, they will all fall asleep.”:  If by the end of Turn 4 the Heroes have remained undetected, the Overlord Units present in the Chamber will all have succumbed to the Narcotic Incense, thus unable to respond to moves made by the Hero Units.  

     

    The True Face of Thulsa Doom:  When Thulsa Doom realises he’s in Mortal Danger (or earlier should the Overlord wish), he will shed his human form and take on the form of a massive snake as so to make possible his escape (through the tunnels at the back of the Alcove indicated on the Map).  This is comprised of 3 stages [2], requires 3 Turns to complete, and will be interrupted should a Hero Player reach him.  

     

    “I Sssee You.”:  Thulsa Doom will be able to detect the Heroes Intrusion into his innermost sanction once per turn.  [3]

     

    If the Heroes do not move, roll a Dice and decide High or Low, the Heroes will be detected if the Overlord is correct.  

     

    If any Hero Unit moves, roll a Dice and select a number, the Hero will be detected if the Dice lands on any number other than the selected one.  

     

    If any Hero Unit moves past a given point, the Hero will be detected as from his position on his Dais, Thulsa Doom will be able to see them. 

     

     

     

    APPROACH OPTIONS 

     

    Ultimately, how the Heroes proceed can be boiled down to three basic designs.  


    SILENT APPROACH:      

     

    Gambling on the Narcotic Drugs imposing Loss of Consciousness on the Present Overlord Units, the Heroes bide their time, remaining hidden and unmoved before carefully approaching the slumbering Princess Yasimina, stealing her away before anyone realises she’s gone Missing in the Night.  

     

    PROS - Provided that they are unseen, they will be able to steal the Princess and leave without a fight.  Killing Thulsa Doom at this point should be simple.  

     

    CONS - Many Turns must pass before they can begin their approach, should Thulsa Doom sssee them in this time, this option will be invalid and an immediate attack must be launched for the Heroes to have any hope for Victory.  

     

    PREPARE TO ATTACK:  

     

    The Heroes split up, moving themselves into position to attack on Multiple Fronts.  At the same time, they arrange distractions to induce Panic and Chaos as so to aid themselves when they launch their attack to steal the Princess.  

     

    PROS - As this is the method used in the Movie, it is well-known.  While Thulsa Doom will be able to detect them with ease, it is likely he will escape while he has time, leaving the Princess unprotected, and easy to Steal.  The chaos created by the distractions will work in the Heroes Favour.  

     

    CONS - Thulsa Doom will have ample time to escape, one Victory Condition will be Lost as a consequence.  You will be forced to fight your way out, and reinforcements are certain to arrive before you can escape.  

     

    DIRECT ASSAULT:  

     

    This is exactly what it says on the tin.  

     

    Throwing Caution to the Four Winds (whom Crom laughs at), the Heroes mount an immediate charge for the Princess Yasimina, attacking all who stand in their way.  

     

    PROS - The guards present will still be intoxicated, and unable to mount a serious defence, if any.  Thulsa Doom will not have time to escape, forcing him to face the Heroes.  

     

    CONS - Should Thulsa Doom be at Stage 1 of his metamorphosis, his ‘Eye of Set’ Spell will be at maximum strength, virtually impossible to withstand.  With the battle starting so soon, Rexor & Thorgrim will arrive sooner.  

     

     

    [1] - As in the movie, Rexor & Thorgrim (plus a few guards) won’t arrive until late in the Scenario.  A set number of turns after Thulsa Doom activates a mechanical alarm set by his Dais?   If Summoned sooner, they will arrive within 2 Turns.  

     

    [2] - Again, as in the movie, this will be a slow process, and requires effort on Thulsa Doom’s part to enact.  Incidentally, could using his tail as it grows to activate the alarm work?  

     

    [3] - The movie never did explain how Thulsa Doom was able to know they were coming, but given the powers he demonstrated, such a spell isn’t an unreasonable conclusion to reach.  And if they move, they will have to cross points where they can be seen by him, hence why the odds are stacked so highly in his favour in that case, and still very good even if they stay still.  

     

  9. 5 hours ago, Arthadan said:

    Regarding booms granted by the war paints, I was thinking about the special rules the scenario will have for stealth moves. Do you have anything else in mind?

     

     

    No, I think like you: easier stealth moves are a consequence of the war paints.

  10. 11 hours ago, Arthadan said:

    Quick question: do you think this scenario should be played right after scenario VI (sneaking into the caves)? I mean with no downtime in between, so gems lost in scenario VI will not be recovered before this one.

    If we go for that, heroes will have one potion each (provided by Akiro) at the start of scenario VI. And we will need to design this scenario with weakened heroes in mind.

     

     

     

    4 hours ago, Vincent255 said:

     

    Hard to say.  I know in the movie it was almost straight from one to the other, with perhaps less than a minute of respite - when they noticed what as going on in the Orgy Chamber - but the Heroes were able to avoid any fights so I'd think they'd still be close to full strength in that instance.  Little (if any) in the way of fatigue.  And a general lack of awareness as to their being there - save perhaps for TD.  

     

    It can work, but I wonder what the others think.  

     

    I think It is good to play the both scenario straight from one to the other like in the movie.

    Not certain having a potion is a good thing! In the movie they have none. I think player would be more careful and play a smooth approach if they know they should take care of their hit points.

    Nevertheless heroes will have additionnal skills consequence of the war paints

  11. 38 minutes ago, Arthadan said:

    Perfect, then we all agree! (unless @Xaltotun has something to say!)

     

    I've resized the map to the official size and proportions were spot-on, so no distortion at all.

     

    Perhaps before starting with zone division, we should give a thought about how we want this scenario to be played, so zone size a distribution go along our design principles.

     

    I think we will need small, dark areas for our heroes to hide in while in stealth mode (probably surrounding the big circular room and prehaps in the lower tunnels. Then medium size areas for the rest (center of the circular room and throne room). When I say small areas I mean fit for 1 -3 miniature base and medium 4 - 10 (this is just a guideline).

     

    What do you think?

     

     

    What about to use the specific torches that were in the Conan Box and let the overlord to place them by respecting specific limitation rules: in fact purpose would be to avoid to place all the torches in front of each passages.

    The purpose of this proposal is to avoid the same scenario to be played each time.

    • Like 1
  12. 1 hour ago, Arthadan said:

    Rotated map: we can make the upper tunnel to turn to the left, running parallel to the border. This way we maximize gaming space. And perhaps adding another tunnel in the lower right corner. I like the idea of reinforcements Coming from different tunnels when the alarm is raised.

    >> Yes, This is a good compromise!

    >> So, do I.

     

    Vertical map: Maybe we have too much unused space (left and right of the throne room and lower left corner mainly). Also, if we want to go official size, needs to be closer to a square.

     

    Thoughts?

    >> If a classical map is required, I would prefer a rotated map, I find this more complete & beautiful than a vertical map. We did the same choice for the BOTM map. Possibility to have additional tunnel is a good idea too.

    A vertical map would be right on a bigger map with the same size than the BOTM one (see picture in my last post).

     

    S80402-133752(1)(1).jpg

     

  13. Rotation and size reduction were done.

    If no rotation occurs, scale of the drawing must be modified because some room details are absent.

    Nevertheless, if compare with the BOTM map size seems to be at the right scale ?

    Rotation_Smaller_Cave.png

    comparison.png

    Smaller_Cave.png

    • Like 1
  14. 1 minute ago, Arthadan said:

     

    Scenario VI - The Fangs of the Serpent I is precisely sneaking into the tunnels using the official Stygia tunnels map, so I guess we can have the orgy room, Thulsa Doom throne room, and just the start of the tunnel to the kitchens, all fitting into an official-sized map if possible. @Vincent255, what is the other tunnel in your sketch?

     

    Ok perfect for scenario VI ! I'm going to finish a first simple drawing of the orgy room at right size from Vincent Drawings and put it here for comments! Many update could be realized easily !

    • Like 1
  15. 1 minute ago, Arthadan said:

     

    You've made me remember something Valeria says before they go for Yasmina: "a thief could do it, but not a vengeful one".

     

    I think the question is: would Conan try to restrain himself at all? I don't remember him struggling to restrain, he just charges into the room as soon as he sees Rexor and Thorgrim there (it is worth remembering how they humiliated Conan when he was captured).

     

    Perhaps Conan can act in "stealth mode" until he has line of sight to Rexor or Thorgrim. When that happens, he is bound to attack them.

     

    How does it sounds?

     

    Yes it is right! And I'm totally agree with your arguments. 

    I have already thought to what you wrote before to write my previous post.

     

    It was only a proposal to try to add some "salt" to the scenario, no more.

    If people thing it is more a cause of trouble the "blood thirsty madness" concept could be forgotten.

     

    In fact, I thought the scenario could become a very boring scenario for the Overlord player because the heroes are stronger than the vilains until the arrival of Rexor, Thorgrim and maybe additional guards.

    Or maybe it could be imagined that Thulsa Doom could change in snake and stay in the room to fight against the invasion if the alert is triggered before he leaves it?

     

    Balance of this scenario, is for me difficult to do...

    But maybe we can use other elements to try to balance it!

     

    Moreover, I will try to work on a very simple map with only manual drawings to help us to work on the scenario as it was proposed! I thing it is a good idea at first step !

    Only question for the battlegound  is, are we focusing on the orgy chamber or on the whole corridors and rooms network of the mountain that was crossed by the heroes in the movie ?

  16. 17 hours ago, Vincent255 said:

     HEROES: The Heroes win the Scenario if before the end of Turn 6/7/8[1], they have either escaped with Princess Yasimina or Thulsa Doom is killed, and at least Conan and Subotai are still alive.  

     

    OVERLORD:      The Overlord will win should the Heroes: Fail to steal Princess Yasimina; Valeria and Conan or Subotai are killed, or; Princess Yasimina dies before the end of Turn 6/7/8.  

     

    HEROES:          

    The Game begins with the Hero’s Turn.  The Heroes start in the area indicated by the Setup Diagram.  

     

    Conan (Atlantean Sword)
    Subotai (Hykarnian Sword)
    Valeria (% Sword, Rope)

     

    OVERLORD:      

     

    Thulsa Doom will begin in the area indicated by the Setup Diagram, Rexor & Thorgrim will not enter the Map until Turn 3/4/5[2].  

     


    SPECIAL RULES

     

    “The Gods, I told them I would pay the Price.”:  Valeria is destined to die at the end of the Scenario even should she survive at the end of Turn 6/7/8.  

     

    The True Face of Thulsa Doom:  When Thulsa Doom realises he’s in Mortal Danger (or earlier should the Overlord wish), he will shed his human form and take on the form of a massive snake as so to make possible his escape (through the tunnels at the back of the Alcove indicated on the Map).  This is comprised of 2 stages[3], and requires 2/3 Turns to complete, and will be interrupted should a Hero Player reach him.  

     

    “If we wait a while, they will all fall asleep.”:  If by the end of Turn 3/4 the Heroes have remained undetected, the Overlord Units present in the Chamber will all have succumbed to the Narcotic Incense, and will be unable to respond to moves by the Hero Units.  

     

    “I Sssee You.”:  Thulsa Doom will be able to detect the Heroes Intrusion into his innermost sanction once per turn.  [4]

    If the Heroes do not move, roll a Dice and decide High or Low, the Heroes will be detected if the Overlord is correct.  

    If any Hero Unit moves, roll a Dice and select a number, the Hero will be detected if the Dice lands on any number other than the selected one.  

     

    APPROACH OPTIONS 

     

    Ultimately, how the Heroes proceed can be boiled down to three basic designs.  


    SILENT APPROACH:      

     

    Gambling on the Narcotic Drugs imposing Loss of Consciousness on the Present Overlord Units, the Heroes bide their time, remaining hidden and unmoved before carefully approaching the slumbering Princess Yasimina, stealing her away before anyone realises she’s gone Missing in the Night.  

     

    PROS - Provided that they are unseen, they will be able to steal the Princess and leave without a fight.  Killing Thulsa Doom at this point should be simple.  

     

    CONS - Many Turns must pass before they can begin their approach, should Thulsa Doom sssee them in this time, this option will be invalid and an immediate attack must be launched for the Heroes to have any hope for Victory.  

     

    PREPARE TO ATTACK:  

     

    The Heroes split up, moving themselves into position to attack on Multiple Fronts.  At the same time, they arrange distractions to induce Panic and Chaos as so to aid themselves when they launch their attack to steal the Princess.  

     

    PROS - As this is the method used in the Movie, it is well-known.  While Thulsa Doom will be able to detect them with ease, it is likely he will escape while he has time, leaving the Princess unprotected, and easy to Steal.  The chaos created by the distractions will work in the Heroes Favour.  

     

    CONS - Thulsa Doom will have ample time to escape, one Victory Condition will be Lost as a consequence.  You will be forced to fight your way out, and reinforcements are certain to arrive before you can escape.  

     

    DIRECT ASSAULT:  

     

    This is exactly what it says on the tin.  

     

    Throwing Caution to the Four Winds (whom Crom laughs at), the Heroes mount an immediate charge for the Princess Yasimina, attacking all who stand in their way.  

     

    PROS - The guards present will still be intoxicated, and unable to mount a serious defence, if any.  Thulsa Doom will not have time to escape, forcing him to face the Heroes.  

     

    CONS - Should Thulsa Doom be at Stage 1 of his metamorphosis, his ‘Eye of Set’ Spell will be at maximum strength, virtually impossible to withstand.  With the battle starting so soon, Rexor & Thorgrim will arrive sooner.  


    [1] - The map isn’t large, but a bit needs doing, hence the range of turns shown, can be decided when more developed.  

     

    [2] - As in the movie, Rexor & Thorgrim (plus a few guards) won’t arrive until late in the Scenario.  A set number of turns after Thulsa Doom activates a mechanical alarm set by his Dais?   

     

    [3] - Again, as in the movie, this will be a slow process, and requires effort on Thulsa Doom’s part to enact.  Incidentally, could using his tail as it grows to activate the alarm work?  

     

    Stage 1


    [4] - The movie never did explain how Thulsa Doom was able to know they were coming, but given the powers he demonstrated, such a spell isn’t an unreasonable conclusion to reach.  And if they move, they will have to cross points where they can be seen by him, hence why the odds are stacked so highly in his favour in that case, and still very good even if they stay still.  

     

     

     

    Hi Vincent,

     

    Thank you very much for your writings !

     

    To my mind, this scenario  would be great if it was a kind of "Hyborian Splinter Cells" and not only a bloodshed in the orgy room.

    I have the feeling that to only consider the last part of the scenario would reduce the pleasure of this scenario (same thing for me for an other scenario that I hope we will work on an other day: the tower of the serpent).

     

    In fact, Conan and his friends are kind of Ninjas in this scenario...But during this battle I think It is difficult for Conan to resist to his wish to kill every one and to destroy everything... Maybe it is something to use to make the scenario better... Conan should do his best to avoid a kind of blood thirsty madness (like a shark when it "detects" first blood) and keep control of himself and thus to not lost too much time with bloodshed. Nevertheless, to kill is sometimes necessary...So find a balance between the main purpose of the mission and his wish of revenge could be great! Maybe with specific Conan self control tests after each deaths to avoid him to become a kind of berserker ?

    As an example, I don't think an other commando would have lost time to push the giant marmite through the stairs ? This is to discuss...

    Moreover, I think that it should be very difficult for Conan to leave the cave when he faced Rexor & Thorgrim. I thing the fall of the central pillar brought him back to reason,  otherwise he might be dead, blinded by his revenge ? Maybe it was a God action to say him "Conan it is time to go away" ?

    Note: in a first version of the Conan arrival in the Orgy Room, Milius  would like Conan killed the first woman he met...But as this scene showed a worse vision of what was Conan, Milius changed the scene and the woman was only pushed. For me, this was a mistake like the scene in Star Wars, in the Cantina where Lucas made Greedo attacked first Han Solo in the last version of the movie: Solo is a selfish rascal and not a white knight ... Human are complexe and often their darkness overcome their values...and for Conan it is the same thing and besides Conan is a barbarian!

     

    I think this scenario should begin with the arrival in the caves, the displacement through shadows across the kitchen and the corridors before to take place in the orgy room at strategic points to act quickly and efficiently. Then to leave through the corridor (through a balcony with a rope (as in the comics)) to go back to horses.

     

    Heroes purposes: avoid guards supervision of the place and control the Conan's thirst of revenge, capture the princess as fast as possible. Each turn danger increases and risk of arrival of many well armed-guards and beast mans  is important.

     

    I have some remarks/questions:

    • Do not understand why Princess Yasmina could die ? For me no one want the princess to be killed. It is not the same thing that in the BOTM scenario. So I will supress this option. For me princess is a kind of item in this scenario that could only trigger an alert ?
    • For me Thulsa Doom is becoming a snake only to go to feed himself somewhere or to go to practice a dark ritual. To my opinion,  he didn't detect the attack if not an army would have been arrived faster. But this is to discuss ! 
    • Like 1
×
×
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy