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Florentin

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Posts posted by Florentin

  1. 1 hour ago, Arthadan said:

    Besides, these three categories of tokens will have the same face-up (the point of this is that heroes will know which one is what, but the OL will not):

    - Equipment

    - Traps

    - Decoy

     

    And that face-up would be the monolith with the skeleton, as it generic enough (if you like it, of course).

     

    Tokens belonging to all these three categories will put in place by the heroes before the start of the game, and the OL will only see tokens with same face-up.

    - When an OL unit enter a zone with a token, the token is flipped.

    - If it's a decoy, it's removed from the game.

    - If it's a trap, it comes into effect and it's removed from the game.

    - If it's equipment, it remains flipped and only the heroes can interact with it.

     

    -When a hero enters a zone with a token (heroes can check what the tokens  are any time during the game):

    - He can chose to take it if it's equipment.

    - It remains facing down in any other case (equipment they he doesn't want to pick up yet, trap or decoy).

     

     

     

    Ok I understand and I'm agree with this !

    And what about the use of skeletons to block some passages and bother the arrival of the Thulsa doom riders ?

    Heroes could place the skeletons where they want.

    And maybe below certain skeletons tokens or miniatures we could have the panoply token for equipment or decoy & trap ?

     

  2. @Arthadan, @Xaltotun, I have just read all the discussion about the panoply !

    To my opinion, I find the token very very  beautiful !!!!:dwarf::dwarf::dwarf::dwarf::dwarf::dwarf::dwarf::dwarf:

    It is true that it does not look like a Barbarian style but Conan even if he is a Barbarian has changed a lot since he leaved his mountains and arrives to the mounds !

    He was formed by the best  art of war masters in Khitai (they did not clearly indicate the country in the movie but they spoke about the east and this is an Asian that trained him), he read a lot of philosophy scrolls...and one day he will finished king of Aquilonia ! I think Conan knows the power of the Panoply symbol to have seen them on the wall of his sword masters and at the Osric court!

    Moreover, Battle of the Mounds is a specific encounter! A big battle where ancient civilized world of warriors (armors & weapons of the deads) clashs an other ancient civilized dark world (Thulsa doom and his forbidden & forgotten sorcery). Three men helped by ancient big warriors (and maybe gods: Valeria that comes back) are fighting against the evil (a snake).

    I'm not disturbed by the fact there is a panoply! Conan is looked like more a warrior than a barbarian in the battle of the Mounds: he has an armor, a shield & a helm.

    For me it is a good and acceptable token ! but I prefer the double circle token!

    After we can create other models of token and the players could choose the ones they want and that best correspond to their own vision of the battle atmosphere.

    • Like 2
  3. 56 minutes ago, Xaltotun said:

    I'm not quite sure if the front side of the traps is same as items. I don't think: so it means that 2 tokens could be put in some areas. Right?
    I guess this was the only one pending, so here's the front side of the items tokens: I decided for a panoply with all the weapons. I prefer the second one.

     

    Do you like it? Is it ok for you?

     

    Items token 1.jpgItems token 2.jpg

    This is terrific ! You have a gift for this !!!! :dwarf:

    • Thanks 1
  4. @Primeval, I'm an ancient player of Guildwars I (~5000h on 8 years) & II (at less ~2000h on 3 years)... A kind of addiction !:sorcerer:

    In these video games you have the capability when you are playing a certain race (Norn: a kind of giant cimmerian people)  to change in animal (Wolf, bear, raven ...or snow leopard).

    For this last animal you will find there a description of the skills. A video is better than long discussion (see there).

     

    But, in Guildwars 2 there is no management of the energy (gems in Conan) so it may be quite difficult to adapt the skills to the game as you would like.

    snow_leopard.thumb.jpg.add3a515aca114b4070178ac06659a73.jpg

     

    Nevertheless, in Guildwars 1 there was energy management !

    For me the tiger is a kind of mix between the wolf & the bear from Guildwars 1.

    Below in blue you have the energy cost in blue  (kind of gems), and the max time of transformation in gold (kind of game turn).

    In Guildwars, you can activate skills in exploration area when you want. But one activated you can not relaunch them until a given amount be passed  that depends of the skill. The activation cost energy but give you some additional power (dommage bonus, speed, health...).

     

    • The raven blessing can be seen there

    59da8c298f4bc_Ravenblessing.thumb.jpg.ed0158ff8f27b3df79348591d75bc506.jpg

     

    • The bear blessing can be seen there

    Ursan.thumb.jpg.9b9106a5ad734f3f7cdb88b386aa20ea.jpg

     

    • The wolf blessing can be seen there..

    For the Wolf blessing, here are the skills that your hero has when he is transformed in wolf:

    Below the four skills of the wolf are detailed and an additional common to the 3 animals.

    I think you can use the description to try to adapt these skills to your own wishes.

     

    I try to do this below...But to do so I add a new concept: the frequency of use of the skill.

    Thus, maybe this additional element bound to use additional tokens or cards to manage the skills ???

     

    Ex.: In  Volfen blessing, there are :

    59da7e130f744_volfenblessing.thumb.png.2c3751ab4556fb213adc82f4c81ebb29.png

     

    • Volfen Claw:

    59da7e13ab50a_Volfenclaw.thumb.jpg.671d404b55bcf0330524c34036276f92.jpg

    Proposal of adaptation to Conan rules:

    • Cost: 2 gems/ 2 additional gems could be used
    • Bonus: to damages: 2 red dices can be rolled during one turn each time the skill is used.
    • Duration: 1 turn
    • Condition: once activated must wait 3 turns before to can be activate again.

     

    • Volfen Agility:

    59da7e144125b_Volfenagility.thumb.jpg.90356ba6b8290ac254b2fcfb8c58cb4c.jpg

    Proposal of adaptation to Conan rules:

    • Cost: 4 gems/1 additional gem can be used to increase the bonus of 1 (without no limitation)
    • Bonus: reduce of 1 the turn of Volfen skills next activation
    • Duration: none
    • Condition: none

     

    • Volfen pounce:

    59da7e153e653_VolfenPounce.thumb.jpg.2418db9873c96cc1792e9784158265c7.jpg

    Proposal of adaptation to Conan rules:

    • Cost: 1 gem
    • Movement bonus: +2
    • damages bonus: 2 orange dices
    • Duration: 3 turns
    • Condition: activated only once by transformation

     

    • Volfen bloodlust

    59da7e15bfbbf_Volfenbloodlust.thumb.jpg.b683672060fe9ecb1b455799331d4832.jpg

    Proposal of adaptation to Conan rules:

    Cost: 1 gem (the maximum of gem to engage in this skill once activated is determined randomly. Ex.: 1d4 is to roll)

    Damage bonus: 1 orange dice is added to damage by gem engage

    Duration: activated for one turn

    Condition:  once activated must wait 1 turn without activating it before to can activate it again.

     

    and an additional skill:

     

    • Totem of Man

    totem.thumb.jpg.1d589845a138f0a604f0c4f77fb4e3ec.jpg

    Proposal of adaptation to Conan rules:

    • Cost: 1 gem
    • Effect: You become again an human being but you can not move or do an action  during 1 turn
    • Duration: permanent
    • Condition: none

     

    ...

    You can look all the other animals skills, pick and adapt them as you wish  in order the game stay balanced and funny !:dwarf:

    Moreover you could find a lot of skills ideas there and there from Guildwars 1 & 2.

    Hope that will help you !

    If that can help you we can discuss about this!

     

    • Like 1
  5. Just now, Xaltotun said:

     

    In my opinion there are 2 options:

     

    1) pre-determinated damages for each trap --> in this case we can add them directly to the tokens;

    2) Determinate the damages by rolling dice (from no damages to death) --> in this case we can decide different kind of damages for each kind of trap, or different ways to determinate damages, depending on the trap.
     

    I enjoy to roll dices ! :sorcerer:

     

    • Like 1
  6. 1 hour ago, Xaltotun said:

     

    Ok. I tried to rearrange the helmet tokens in this way: I definitely have not fallen in love with this token and maybe you prefer something more elaborate; it's just a starting point to understand the direction to follow. Made some number more... never knows...

     

    59da288aaa9da_tokenheroesfront1.thumb.jpg.7d2d4226c4cbfd51a3f46fc5b8f1e649.jpg59da28852a936_tokenheroesback1.thumb.jpg.a77c5c9c2fb85bc288c90b736af0d43e.jpg59da288648bc0_tokenheroesback2.thumb.jpg.b3e8a8a4465f3012e61df9f5e15d437f.jpg59da2887504d4_tokenheroesback3.thumb.jpg.9e9efe20f5bfb03ac719d44bdb634739.jpg59da28885221b_tokenheroesback4.thumb.jpg.d7ce1a8f60141cbe765656fcd0865236.jpg59da288945e33_tokenheroesback5.thumb.jpg.281416654ae45e5b7fcefa6d10cdc663.jpg

     

     

    Does it mean that some of the tokens would be filled with heroes pictures and traps ?

  7. 50 minutes ago, Xaltotun said:

    It'd be nice to have 2 different traps to use with different consequences... What do you think?

    When can create a new token...

    Pit trap 1.jpg59da3365132ff_PitTrap2.thumb.jpg.a563afc1e08edf85d9cc774fd71e6679.jpg

    (stakes still missing from the second one)

     

    ...or we can rearrange the original square pit trap in the round token we use.

     

    59da2daab2bb5_FullSizeRender9.thumb.jpg.f767e5571ce0ef78b123f43961e7be21.jpg

     

    Your tokens are wonderful !!!! Thank you very much @Xaltotun!

    • Like 1
    • Thanks 1
  8. 51 minutes ago, Xaltotun said:

    @Florentin

    My apologies...

    ...You're right: IT'S A DAMNED TRAP!!! :blue:

     

    IT'S A DAMNED TRAP.jpg

    Yes but I understand in the movie on the CD I did not see a scene that I remember where a horsemen fall in the pit trap ???

    I wonder if they did not cut the scene in the DVD version ???

    When I will have time I will plug my videotape recorder to check this ....

    • Like 2
  9. 26 minutes ago, Xaltotun said:

    About the shield token: I guess the first one I took from the card was previously taken capturing an image from the movie.


    Choose the one you prefer

     

    Yes you are right ! It was me that modify a picture that I found on internet...In fact at the bottom of the shield was written "Conan"...

    I don't thing that barbarians wrote their name on their shield like parents for their children items when they go to school...

    But few weeks later I found the picture you have now ! So i prefer the new token you have just realized. Thank you very much !

  10. 27 minutes ago, Arthadan said:

     

    I plan to make an arrow counter for Subotai. Each token will be 5 arrows and the token will be up to 15. I think is more user-friendly than printing 15 tokens.

     

    Thoughts?

    How does it work ? Purpose of the counter is to place arrows in different place and that subotai runs from place to place to catch an arrow and shoot with it.

    If Subotai has a quiver your idea is perfect! But is it what we would like to do here ? Maybe we could place a quiver somewhere on the map and Subotai then could use it!

    But why he didn't do this in the movie. he prefered to place arrows in specific place to be more efficient!

    Moreover, I have an old game call disk wars! In this game there are small arrow tokens that could be very useful for this !

    Or easier reduce the size of the token of @Xaltotun if you are annoyed to manage too large tokens on the map ?

  11. Just now, Xaltotun said:

    @Florentin Thanks for the precious images!!

    I used the same images in the equipment cards we should use, if I'm not wrong.

    Anyway here's an alternate shield

     

    Yes it would be better ! Purpose is to match as much as possible to the movie in this project!

  12. I have just finished the first try of the new map ! I was a little optimistic when I said that the map would be finished during the afternoon yesterday!

    Map is 30% wider than the last one but with some errors and I do not understand where that come....As I am using: excel to print to avoid "paint" trouble maybe that add some error...it is strange! I haven't other tools and the gimp seems to not allow me to print in real size and all my attempts were printed on only one page ...

     

    Besides, I watched again the arrival of Conan to the mounds and saw that I did some mistakes with the monoliths. Now the map is improved.

    I improve the quality even if it is not perfect at this step!

    Map is: 91.68 cm x 78.49 cm instead of 91 cm x 78 cm...I will study this later!

    As it is late I put partially the weeds and bushes and only a few.

    Moreover, I tested different sizes of accessories so do not be afraid if you see strange things with strange size on the map.

    I will improve it later !

    59d997d38378a_BOTMV0.thumb.jpg.ac8164f06b48683ea6ea30c5058ba601.jpg

    Purpose for you is to see if the places between monoliths are ok. I think it is but I would like to have your opinion.

    Thank you !:dwarf:

    Good night

    PS1: .pdf is below with ...20 pages to print. I tried to reduce the number of pages but less margins sizes  cause printing errors.

     

    PS2: A way to improve the map would be to obtain a high quality of Monoliths, weeds and bushes. But pictures from Monoliths (from above in high quality) are quite impossible to find.

    As example, I used for my first map some 3D Monoliths model  and I captured a vision from above. But quality was too poor for printing (see old map below).

    As I have no drone and no more "go pro", I'm not able to photograph myself such things...and it is a pity because each summer I go in Bretagne near Carnac (North-West of France) and there are a lot  of Monoliths...Moreover, As i'm not  living in a forest I'm not able to do the same thing with big rocks that could replaced Monoliths.

     

    The very first map capture (3D Monoliths capture from above)

    first_map_Monoliths.thumb.jpg.29431d3204764cd27d41a8547b2611be.jpg

     

    The last map (stones  "from above" were found in high resolution on internet)

    second_map_Monoliths.thumb.jpg.e3e62eebd276e02feaee108275329c5f.jpg

    So if someone has better & realistic monoliths (or standing stones) pictures, just send me them!:sorcerer:

    Note: As you can see the "stone ground" was improved for the same scale between the first map and the second one...I used a trickery to success in this operation with the Star Craft 2 editor! Moreover, I could improve it more in the future if necessary too!:dwarf:

     

    PS3: In the movie as @Xaltotun said it seems that there were different place for the battle. First view of the mounds was similar to my first map but it seems that it was not the set used to film the battle because horses could easily moved between the stones...strange.

    map_tile.thumb.png.0f217e24d3edefe6c6c4d8158731dd2a.png

    , the floor seems to be in stone at first sight (see photo above) but during the fight it was replaced by sand...stunt protection I think...

    As we don't care of stuntmans in our game we can let the stone ground but I enlarged the space between the stones to allow our miniatures to move between the monoliths as required by the team.

    .

     

     

     

     

    Map_Battle_Of_The_Mounds_081017.pdf

     

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