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Florentin

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Posts posted by Florentin

  1. Hi the fellowship,

    I'm looking for the like orange smoke that there is on the hero cards.

    I'm working on alternative cards but, on the gimp file on the download section this element is missing!

    If you have a picture with only  this kind of smoke I would be very interested if you can post this picture for me !

     

    Thank you !

     

    Below you can see it but with a hero in front of ...

    587bd3f8f2652_valkalter3.jpg.a327892f2488943ac33d35e1c8b8d402.thumb.jpg.9c32134202ed9cdc9215c3e72ced0157.jpg587bd3640c538_valkalter2.jpg.dba7e81d0a051d04ec40de10ab41a85d.thumb.jpg.e603d075308d5a9d1832269c57378642.jpg

     

    Problem is that I'm bound to remove hero and it is not very efficient !

    nuage.thumb.jpg.5abd939baf7ee02e854649342f869d83.jpg

     

  2. Extended rule n°1 :  riders management - mount and dismount

    for the Conan the Barbarian's scenario: The battle of the Mounds.

     

    4 hours ago, Xaltotun said:

     

    There's no sense, in my opinion, that a warrior can't dismount, but, as you said, it's also a matter of balancing the scenario.

     

    But, if the prohibition doesn't make sense, we can introduce a small rule to help the OL to consider his strategy...

     

    In the standard game, the OL can sacrifice some gems to 'relive' (can't remember the exact word used in the rules) some dead units per turn; so, here's the small rull: mounted units killed can eventually be reused bythe OL, paying the amount of gems requested; a dismounted/dishorsed unit is definitely eliminated after being killed.

     

     

    First proposal of the extented rule for the riders:

     

    All the riders will be Dismounted if and only:

    - they suffer exactly 1 wound (if they suffer 2 or more they will be killed right away).

    - they stop their horse and get off the horse to be on foot but the cost is 3 gems (if the OL can't pay dismount is impossible): 1 to stop the horse, 1 to get off the horse and a last one to take his weapons to be ready to fight (or to begin to walk).

    • Then a horse token is let on the area on the map.
    • Everyone that arrives on the area can use this horse if he is a rider for a 3 gems cost.
    • A new tile appears for the overlord in addition to the mount tiles for the group concerned. This tile represents the on foot riders group for the group concerned (i.e.: The red black guards are 3 riders. OL decides that one of them must dismount. 3 gems are paid by the OL. A new tile appears beneath the river: the red black guard on foot tile !
      • this on foot group will be activate at the same time as the other riders.
      • on foot riders miniature is set  on the map just near the horse! If the both the miniature & the horse could be set on the same area because not enough space, the riders could not dismount.
      • Dismount is not considered as a displacement:
        • Thus, a rider can move and dismount and walk if his movement is not finished.
        • Or a rider can dismount and then walk.
    • If there are some "skeleton" tokens on the area they should be returned before to dismount and the tokens are resolved: trap, item, decoy...
    • if there are "character secret presence" tokens in the area, they should be returned before to dismount and the tokens are replaced by the characters if they are in the area. Other linked "character presence" tokens are discarded because useless now. If the "Character presence tokens" are empty, the other "character presence" tokens can stay face hidden on the other areas of the map.

     

    Note: Maybe Conan & the others heroes could take the free horses too.

    • So in such situation maybe the horse could be considered as an ally for the heroes and bring them some specific advantages to define.

    Some tokens proposed there were created few months ago by Yaoull.on the french forum. If they are used maybe some information should be updated!

    token_monture.png.5bef36573a2c7c046f6934758b6297a2.thumb.png.a4e5d03b0ee45dca260c56e2fa4d7862.pngtuilecheval.jpg.2d8a4eef476f9845b42b59ae911bb727.thumb.jpg.572cff83dcaa700101132e4f089bcad2.jpgtuilecheval2.jpg.e9c33f001cb2066e77221854db4a1263.thumb.jpg.521c15f727ad49c4079f7007f34c5d66.jpg

    • Maybe heroes & OL characters can move followed by their horses, if there is enough place in the areas where they enter ?
    • Maybe horses can bring some equipment: weapons and armors for heroes as a shield, axe, bow, arrows ...and so on

     

    What are you thinking of this @Xaltotun ? Would you like to change things ?

     

    Panoplia.jpg.12b32da1261e581197c1a59319436d86.thumb.jpg.1f3333379b45411bc5ca90a9718c721a.jpg

  3. 2 hours ago, Xaltotun said:

     

    There's no sense, in my opinion, that a warrior can't dismount, but, as you said, it's also a matter of balancing the scenario.

     

    But, if the prohibition doesn't make sens, we can introduce a small rule to help the OL to consider his strategy...

     

    In the standard game, the OL can sacrifice some gems to 'relive' (can't remember the exact word used in the rules) some dead units per turn; so, here's the small rull: mounted units killed can eventually be reused bythe OL, paying the amount of gems requested; a dismounted/dishorsed unit is definitely eliminated after being killed.

     

    That sounds good for me !

    Nevertheless, I understand what @Arthadan is saying and think in fact that could disturb the basic scenario realization.

    But as I would like to create this rule like you @Xaltotun, I propose to move this rule in the first extended rules pack that will be deliver with the Basic scenario rules!

    Thus the both rules could be tested with the scenario before Xmas !

     

    However, the only difficulty it is that we have to work on some additional tiles to make it works ! I'm going to work on them but that will be complex because neither the Dooms riders, the black guards nor the fangs of doom dismount during the fight ! At present, we have only the Fangs on foot tile !

     

    Is it ok for you guys ?

    • Like 2
  4. I you are looking for other beautiful miniature's that look like the characters of the 82's movie go on the Sygill's forge site: here!

     

    You would find:

    image.thumb.jpg.2797d3019386fb690a36ae5c0580cf4c.jpg

    Alternative Conan, Thulsa doom, Alternative Valeria

     

    This Valeria Alternative is for the "Conan the Barbarian"'s scenarii: the serpent's tower!

     

    and as well:

    for the "Conan the Barbarian"'s scenarii: the montain of power & the orgy & the battle of the mounds

    Yasmina :

    f1.jpg.0f24bc34dbde7ae5085ef04265f7eea0.jpg

     

    But also:

    many Valeria Alternative :

    f2.jpg.f12453f7864451cc7fc2589fe75553ff.jpg  and f3.jpg.896fa45bae21445c505752e3e8c4f6ed.jpg andf4.jpg.5bbe1e042243cf46d38005a795320104.jpg

     

    for the "Conan the Barbarian"'s scenario: attack of the Conan's village

    An alternative fora Vanir

    f6.jpg.027b0ebab1938b40a8b3144cbc014527.jpg

     

    and a Cimmerian Woman:

    f5.jpg.8ef8e6bb5265a9d07d4d402a875f4c68.jpg

    or a Cimmerian warrior or a Vanir

    f9.jpg.7e3eae01c14b755b4c5b9e73a83136f0.jpg

     

    for the "Conan the Barbarian"'s scenarii: the moutain of power & the orgy

     

    A Thulsa doom's guard

    f7.jpg.d0b3ac5b400d944a9eea6ee8d656940a.jpg

     

    An other guard or an adept with weapons:

    f8.jpg.de90a02ea749447aaaf77622f9822d13.jpg

    An other guard or adept too:

    f10.jpg.a2b47461ee7863a3c3594430244659a3.jpg

     

     

     

     

    • Like 1
  5. For next "Conan the Barbarian"'s scenario: "The Atlantean sword" & the "Wirch", wolfs will be necessary!

     

    If you had not the chance to have wolfs as  @NURTHOR talked  about during Conan KS or if like me you find that the "giant wolfs" of Conan game look like more normal wolfs than giant ones, try these additional miniatures!

    You are lucky you have many choices possible!

    The first ones are:  here!

    And look like at this:

    wolfs1.thumb.jpg.9236d2bb0e80a1e958fe17da3ad23eaf.jpg

     

    The second one are quite impressive too: you can find them here!

    loups.thumb.jpg.d8c43c8b8dcf28d52bd7987c05ea01b1.jpg

     

    look at the result!

    It is interesting, isn't it ? :dwarf:

     

    loups21.thumb.jpg.73f27618f9096be2cc6e7e143852670b.jpg

     

     

    • Like 1
  6. An idea to improve the game experience could be to print some additional accessories in 3D !

    So if you have some ideas don't hesitate!

    As example, for the battle of the mounds: monoliths, stones, altars ...mounds themselves could be printed!

     

     @Arthadan already sent me some link, there were ages, for this: here!

    monolith.thumb.jpg.ddeeb50d69acf268030ea9837ca2b3d7.jpg

     

    Moreover, synergy could be created with @Ariochson's "the Mythic Battle" 3D group on the french forum: here !

     

    If you have some additional links just give them!

    • Like 1
  7. Since the beginning of the afternoon, I'm reading all the pages of the post dedicated to "Conan the Barbarian" to understand all the rules of the scenario.

    Note: I have the feeling that the trample icon is useless because all the mounted horses & mounts have this skill by default it could be included in the rules, thus that would save a space to put an other skill icon ?

     

    I have just finished the job to compile most of the discussions through a mind mapping !

    My conclusion is that the job that was realized for this scenario is very impressive ! :dwarf:

     

    Great job guys !!!

     

    :dwarf::paladin::wizard:                                                      :orc::orc::orc::orc::orc::vampire:

     

    Look...

    mind_mapping.thumb.jpg.37d1b2431ca8e60815f7aeaabee737d7.jpg

    xmind.thumb.jpg.8052acdb2634a62eb7ca9bd2bc22e542.jpg

    The file was realised in xmind !

    If you are adept of this you can read the compilation: I attached the xmind file ! (hope to have not forgotten too much information)

    Conan the barbarian's rules.xmind

    I did it for me but if it can be helpful to you: use it !

    • Like 1
  8. On ‎08‎/‎10‎/‎2017 at 12:55 PM, Xaltotun said:

    I thought that we could put the token with the 5 arrows faced down on the map (the OL haven't to know which weapon is there), like the other tokens of weapons, and we could have an arrow counter, or, if preferred we can print 15 single arrows token to provide Subotai of.

    I'll put anyway 15 tokens of single arrows on the pdf, in case they could be useful in future...

    @Xaltotun I do not see the 15 tokens of single arrows on the pdf. It is a pity because it would interesting to place these tokens on the map.

    Did you prefer to not consider this option ? Or did you forget to put them ?

  9. On ‎18‎/‎10‎/‎2017 at 1:32 PM, Arthadan said:

     

    I'll make a first version of the document (I've compiled all the rules I suggested)

    @Arthadan , at present, I do not need the last version or the document only the compiled rules you already have !

    It will be easier to share the same point of view !

  10. 5 minutes ago, Arthadan said:

     

    All characters pictures are in the paper stand-ups, I think. Feel free to use them.

     

    Regarding the draft version of the scenario, I'm working on it. Not ready yet, sorry.

    I'm sorry @Arthadan but they are too small to be used.

    I think you should have them at less at tiles Size ?

    Tiles would be good but as there are dices and skills over the pictures it is not very easy to use them.

    Do you see what I mean ?

  11. @Arthadan could you send me please the pictures of characters (you used for tiles) as you proposed me ?

    Could you put in the download section,  the summary of the rules of the basic scenario if you have it already done as I understood ?

    Thank you !

     

    • Like 1
  12. On ‎07‎/‎09‎/‎2017 at 4:44 PM, Arthadan said:

    Our aim is to offer a free fan-made campaign based on the film Conan the Barbarian, including hero sheets, equipment cards, spells, enemy tiles, maps and any other material we deem necessary. However we are focusing on creating a single scenario first and take it from there.

     

    As a fan project with no profits whatsoever involved, I understand it is fair use of the images. I will include a disclamer in the file with the hero sheets when I have all them ready and zipped for download.

     

     

    @Arthadan  don't forget to do this for all the tiles and tokens that were realized & a specific mention for other elements that are directly taken from the movie because copyright.

  13. 10 hours ago, Xaltotun said:

    An idea about mounted/dismounted figures: since the prohibition of dismounting for Doom's units doesn't seem to sound so good to me, what do you think if all the dismounted figures cannot be recalled by the Overlord, once eliminated? 

    This should pull the Overlord to choose his personal strategy...

    Sorry but I'm not certain to well understand the meaning of this, is there not a mistake ?

    Didn't you want to say :

    <<

    An idea about mounted/dismounted figures: since the prohibition of dismounting for Doom's units doesn't seem to sound so good to me, what do you think if all the dismounted figures could be recalled by the Overlord, once eliminated? 

    This should pull the Overlord to choose his personal strategy...

    >>

    If so yes I'm agree with you !

    Because I'I am clearly frustrated that I can not dismount the riders if I want even if in the movie that didn't occur !

     

    But I can understand why such limitation was proposed maybe to avoid too complex management or maybe to balance the scenario.

     

    So, maybe we should consider that:

    -  at round 2 or 3, the OL could do this if we don't want to authorize this possibility too early ?

    - or, that OL couldn't do this while all his (living) riders have reach once the other side of the map ?

    or ...

     

  14. In the basic scenario of the "battle of the mounds" many points could be improved in order to offer more fun and game experience.

    As an example,  the following elements could be developped:

     

    - heroes: 2 additional heroes can arrive on the playmat: 

    * The wizard with a lot of magical powers

    * Valeria with Valkyrie powers 

     

    To balance the game:

     

    -  all Thulsa doom's riders could dismount and run after the heroes accross the monoliths

     

    - all Thulsa doom warriors could be managed as required by the overlord. 

     

    - Moreover, the map could be double sized and describe new parts as: the wizard's house, the sea,  maybe other mounds with specific rules (as new map that would allow to fight below and inside the mounds) and maybe:

    - new creatures could be awaken or summoned on the map.

     

    - Moreover,  skeletons could be managed by the heroes as obstacles to disturb the movement of the doom's warriors.

     

    - Thus, new rules could be written to manage obstacles: to put them and to get rid of them. 

     

    -Pit & traps mechanisms could be improved too:

    In fact,  once activated maybe heroes should be cautious too to avoid to activate them. 

    Thus, new skill could be developped to manage this! 

     

    -  The "fear" management would allow to change avantage of heroes and doom's trooper on the battlefield! 

     

    - Improved the horse management could be interesting.

     

    - "mounted heroes" possibility could be fun too to try: Conan on a horse with is sword riding towards Rexor could be interesting. 

     

    - Thulsa doom's power could be improved too: What about allow him to change into a giant snake!

     

    A lot of ideas could be tested and balanced in order to improve the game experience.

     

    :dwarf:Feel free to indicate which rules you would like to see developped for "Conan the Barbarian" alternative and expert campaign !

     

    :dwarf:Feel free in this post to give your ideas, wishes  and dreams to make them come to life!

    • Like 2
  15. Thanks @Primeval for your link !

    A lot of miniatures that will allow to create big adventures in Serpent tower's scenario of the Conan the Barbarian Campaign!

    Even if the miniatures are 28 mm that doesn't matter because they are quite representative of the Set bad guys and they are often weak and small in front of Conan ! :smile:

    cultist1.thumb.jpg.e7e079cae5b057ab8d989da0d4ea6f91.jpgcultist3.thumb.jpg.a894ee7c98f179254403ed466e01bd5b.jpgcultist4.thumb.jpg.7f92b53081e5107eb144c50491b3cc91.jpgprophet.jpg.c51f8ff31164bb1ec15bb22a542f1c81.jpg

    And extra miniatures too that could be interesting for alternative adventures:

    cultist2.thumb.jpg.7b04e7547ddf54f95c38a9bdb95ca03b.jpg

     

    • Like 3
  16. @Xaltotun@Arthadan & I, worked hard  to produce a lot of elements for the fans community of the 82's movie: Conan the Barbarian !

    Our first goal was to allow every fans to live the best battle of the movie with the Conan's Monolith core game.

    To do so you will find all what is necessary in the main Conan the Barbarian post (there) and in the download section (here).

     

    This new post is created to propose new stuffs, tips, best new & funny rules and alternative maps for the Conan the Barbarian's campaign.

    Choose or not to use them, compare and give your point of view, propose your own rules without limits !

    Here our only goal is to have fun and to create !

     

    Note: at the time of the creation of this post only one scenario is nearly complete: the Battle of the mounds.

    So, Welcome hyborian adventurer take your sword and tread the jeweled thrones of the earth under your sandalled feet!

     

    And as a first gift, a special and quite rare interviews of the heroes of the 82's best movie in the world!

    Let's Enjoy!

     

     

    • Like 2
    • Thanks 1
  17. @Arthadan, after à good night I think we are going to work on both scenarii to avoid frustrations!

    The first one rules will be the closest as possible as the official one (core Conan game): basic scenario rules.

    The second one rules will offer new concepts and approach (advanced Conan game): expert scenario rules. 

    As you guess, you are going to work on the first version and I on the second one! 

    @Xaltotun could participate on both discussion !

    Basic scenario would be fastly balanced but advanced scenario would offer new and fresh game mechanisms. 

    Of course,  at each step, we can catch rules of the other approach to balance the game and add fun ! 

     

    • Like 2
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