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drmauric

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Everything posted by drmauric

  1. Scenario 1 The Time For Flight Is Nigh https://www.conan-scenarios.com/scenarioPage.php?MissionId=1038
  2. @Neil Amswych The Wolves tile in the Nordheim expansion is identical to the Hyenas tile in the core box. The Giant Wolf models, unfortunately, are KS Exclusive.
  3. I started working on what I hope will be a great Optional Sidequest. I'm planning on using the one retail component we haven't worked in yet, the Kushite Witch Hunters. (also the Village map, Hyenas and Belit's Guards) And it will involve potentially losing Hadrathus' spell book for the remainder of the Campaign. It would go after Scenario 2. My idea is that it can be used to add replay value to the entire campaign, maybe an optional extra challenge for Heroes that are having too easy of a time and of course putting those Witch Hunters to good use. I'll keep you posted.
  4. @Matt John S @Ken @Neil Amswych @Primeval @Footballzs My scenario is also ready for a fresh set of eyes. I've played it through 5 times with similar results. I would ask that special attention be paid to my rules for Crowded Stairs. I want to make sure those are clear. Thanks. I may change some wording in the Intro text, flavor text and special rules titles, but nothing that would alter the story or actual rules. The Time For Flight Is Nigh.pdf
  5. I think some of them could. The later scenarios are designed with a couple extra skills for each character and maybe some extra gear in mind but I think with a little reading ahead and improvising it could be done. Just my opinion.
  6. @Ken I don't think I will be able to get anything on the table this week, but I did a couple of read throughs and didn't detect anything overtly off. It took me a minute to figure out why Conan wouldn't just rush in and kill Atali... but your title kind of hints at that. Well done. I think Hadrathus aquiring the Mind Control spell is critical and a great idea. I like Yogah being able to damage himself. The inner struggle really fits his character. So without actually playing it through, it seems good to me. (For what that is worth. :) Just offering that fresh set of eyes you asked for)
  7. Running from a creature with Blocking is tricky. That is why I switched to the Evil Hound from Khitai (no Blocking) and made it impossible to harm the Evil Hound. No choice but to run!
  8. @Neil Amswych FYI Matt posted this back on Jan 20. It is a picture of the retail available spells. Inversion is a stretch goal. Sorry. Maybe Teleportation could work instead? And as far as the second dot: it is just indicating Line of Sight from different directions. Around the corners of that center building. Making that space easier for ranged attacks to hit. There is a similar area on the Nordheim hill map. As far as killing the Dark Demon, I think it's ok, narratively speaking the Heroes simply "drive it off". Similar to a Hero dying in a previous scenario. It turns into a "narrow escape" or they were "knocked unconscious" for the purposes of the campaign. Players will have to use their imagination. :) Besides I thonk at some point some of the other guys are "evolving" it to the Outer Dark Demon. EDIT: There is a place under "Home Made Unofficial Scenarios" where you can make requests for the Scenario Editor, under Tools. You can ask for the Crossbowmen tile to be added there.
  9. When I played through it each side seemed to go in streaks. Heroes would win a couple then the Overlord would win a couple. It gets hard for the Heroes toward the end. If I am remebering correctly there is one scenario with LOTS of mummies with 3 armor and the Jinx skill. I wouldn't count your Overlord out just yet. The Overlord won when we played. Try ganging up on a Hero, that will slow down their advancment because a dead hero can't spend their XP before the scenario and it will also get you some XP for those double gems. Try keeping your beat up minions away from the Heroes so they don't eliminate the tile and get XP. Good Luck!
  10. @Ken I took a quick glance at The Trap. Looks pretty sweet. Love the 2 maps and the special rules for Yogah. Seems like a solid idea.
  11. Hi, Thank you for this fantastic tool. I was wondering when you get a chance could you add Bori's Hammer to the equipment list? From the Legend of the Devil in Iron Campaign book. Thanks.
  12. @Neil Amswych The Stygian Artifact card may work. (FYI it weighs 2) I am using it mine to represent a Pendant that Hadrathus has to collect on his way out of the Tower, but it has no bearing on the Campaign overall. And there are 3 Amulet Fragment cards in Nordheim. Not sure if those are being used.
  13. @Neil Amswych That is a total bummer. One that I am all too familiar with (for other projects). Glad you got things back on track.
  14. The number 1-13 tokens may be a viable option for Yogah to use instead of gems. 1 face up, 12 face down.
  15. It was a little more Tolkien, "dark powers rising in the South", until we started talking about titles and I had recently re-read The Phoneix on the Sword.
  16. Alright Fellas, here's the opener. Let me know what you think. (Now I can look at Ken's and Primeval's.) The Time For Flight Is Nigh.pdf
  17. @Matt John S That is very strange indeed. We can go with Loser gets nothing. I think the main thing is to not let a side that gets lucky a couple times in a row run away with it.
  18. Bonus Gem Idea Winner gets 2 Loser gets 1 Overlord uses Blue Gems and places them in his Reserve Zone at the start of the game. Heroes use Red Gems and place them on the table near the Hero area. These are a commom pool that any Hero can draw from at any time. These gems do not count when determining the Heroes' Life Points. All bonus gems are one time use and used gems are discarded during the End Phase. If there are any unused Bonus Gems at the end of a scenario each side may carry 1 over to the next scenario. An idea like this will ensure that each writer only has to contend with a limited number of Bonus Gems, in this example 3 max, because only 1 will carry over but it still gives the side that is winning a little bit of an edge, so it shouldn't knock things out of wack too bad or require extra tangential play testing. I realize it's only a net gain of 1 for the Winner but it presents the option of saving 1 for carry over. So there's a tiny bit of strategic thinking I guess. Maybe 3 for the winner is better... We probably will see the usefullness (or uselessness) of something like this more clearly once we can play through the whole Campaign. Thoughts?
  19. You picked up on a point I failed to mention. The Evil Hound (Dark Demon) is Thoth Amon's minion, not Shaung Mian's in my scenario. And if the Heroes win the opening scenario, Shaung will already have failed Thoth Amon once... So, yeah, this sounds cool to me as far as the story. It fits with what I started with.
  20. I like the bonus gem idea. I just haven't fully developed my thoughts on it yet. Stay tuned. :) I am using the Evil Hound (from Khitai) as a scaled down Dark Demon. He can not be hurt in mine. He is removed under certain circumstances. But really nothing other than that. I kind of like the idea of him growing in power but that effects you guys not me. :)
  21. @Primeval Probably no armor in mine. But I may be swapping out one of Inkhmet's Assassin Daggers for a Parrying Dagger. And I'm excited to see those scorpions! I was wondering if they would get used.
  22. Yeah, I use that one for another objective.
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