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  1. In Savage Avengers: Cursed Dry Work Conan and the Punisher battle thirst, the reawakened dead and dry skin! Like my other Savage Avengers scenarios, Cursed Dry Work is fully playable as a regular Conan scenario. Disregard all Marvel references and enjoy! Or if you have a Punisher Heroclix, the Stygia expansion and ALL those Skeletons from the King Pledge; lock and load! Conan the Savage: This scenario was inspired by the Conan the Savage figure from Privateer Press' Savage Mini Crate subscription. If you have it, use it! Otherwise use the corebox Conan figure. Crom doesn't care. M60: The Crossbow and some special rules for Circular Strike and Elite Shooter combine to represent the M60. Conan can also become frustrated with the strange device and use the M60 to smash in some skulls, but it won't be quite the same after. The Punisher: I chose N'Gora to represent the Punisher. He is a great all around warrior.. Great Melee and Ranged Combat stats. To keep the M60 in Conan's hands for a few turns I decided to hobble The Punisher a little bit with an injured arm from the crash. Savage Avengers Cursed Thirsty Work.pdf
  2. Sacrifice does not require a gem. It's not really an action. A player can choose to use it when their character is attacked. No gems needed.
  3. @Roolz I just stumbled upon someone on one of the Conan facebook pages sharing your translation of this scenario. It was pretty cool to see that people are using it! Thanks for doing the translation, I'm glad it's available for the French fans to enjoy.
  4. Wow! You really should promote this on the Conan Gaming Group Facebook page. And the Conan by Monolith boardgame group. This looks outstanding!
  5. Wow! That looks awesome. Hopefully someone rises to the challenge. It would be amazing to have this in English.
  6. You are right. We didn't explicitly cover that. I apologize for the ambiguity. It's not a super critical item and there is another one available in scenario 2, so it won't hurt to be hard on the losing Heroes. I'd encourage you to place the lost Crown in a chest in another scenario and give the Heroes a 2nd chance at finding it. If you can get the Overlord to agree to that.
  7. I like the red and blue that you chose!
  8. - Zaporavo is not a Hero and cannot be targeted by the Overlord. - Zaporavo moves normally. He is affected by Hindering and Blocking. - If all the Heroes are killed, you lose. 🙂 See the Defeat section in the solo/co-op rule book. - Yes, the Hero player has to choose the area because there is no Overlord player. So the player picks which area Zogar Teleports into.
  9. Hello, For bullet 1- Zogar moves 1 space- to an area adjacent to the hut, outside of it. For bullet 4- you are exactly correct. Thanks for checking out the scenario. I hope you enjoy it.
  10. These are great. Very useful. I spend a lot of time answering or reminding players about these rules. Now I can just tap the card. 😉
  11. Those sou d like some good ideas! Good luck!
  12. Right on. Definately need a way to get through that armor. Even Conan with a good weapon will struggle to consistently damage a creature with Armor that high. Most other characters won't even come close. As mentioned a scenario specific rule to reduce the armor might be needed. Otherwise something like the Withering spell from the KS Stretch Goal pack would be useful. In a scenario with no special rules a 3 armor with a decent amount of Life Points makes for a challenging enemy. Take a look at some scenarios with the Dark Demon for reference.
  13. @AndronicusVII I have Batman coming soon. I'll definately be messing around with that when I get the chance.
  14. A common perception of the scenarios for Conan is that they are inflexible and if you start swapping Heroes or enemies that it hopeless wrecks the game. I have written a few scenarios and that is exactly what scenario writing is- swapping Heroes and enemies in and out until you find something that works. (I posted some of this on BGG in response to such a concern) I really don't feel that the scenarios are as strict as they seem. I've successfully subbed Heroes on multiple occasions. The thing to watch out for is scenario breaking skills. Be cautious about adding Hero with Evasive or Circular Strike for example to a scenario. Those are the main two. A character with a higher movement might be a concern if the objective is "escape the board". If Circular Strike is an issue, downgrade the weapon. I've subbed Amboola for Belit a number of times when a younger boy didn't want to "play as a girl" Most Conans are close enough to swap freely. Olgerd, Constantius or Thak make good stand ins for Conan. Taurus for Shevatas is fairly close and would up the difficulty for the Heroes if the players want an extra challenge. I even subbed Yogah for Belit one time and the scenario played fine. I know it's not perfect or even recommended by Monolith but I'd say it's worth experimenting with. I think even some Overlord tiles can be swapped with out too much impact. Crossbowmen or Pict Archers for Bossonian Archers. Pirates, Skeletons and Belit's Guards are close. enough. Bossonian Guards and Honor Guards aren't too different even all the various demons in the Stretch goals are very close. Just, again, keep an eye on the skills- Pict Warriors with Blocking might disrupt a scenario. EDIT: I think almost any Overlord spell caster can be swapped with very little impact. I think it's worth it to mess around with swapping anyway. Food for thought. I don't think the system is as inflexible as it might seem. Not easy, perfect or recommended by Monolith- but not impossible and potentially very fun in my experience. So I messed around with it and ended up re-skinning the classic scenario "In the Clutches of the Picts" to use the Nordheim, Giant Wolves and Vanir Valkyrie expansions. I played it twice. It had similar results to my many play through of In the Clutches of the Picts. Give it a try and let me know what you think. I included some re-design ideas in the PDF. I just put my changes in the file, you'll still have to use the Overlord book for the rest of the special rules and such. In the Clutches of the Vanir.pdf
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