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Roolz

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Posts posted by Roolz

  1. Several symbols per area are just here to give more lines of sight. Use the one that allows LoS (if applicable). 
    Area shape has no influence on how dudes are placed inside. There no “movement” inside an area. You can place and “move” dudes as you wish. 

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  2. At the end of the rule book you’ll find clarifications. 
    Some are not required anymore since they’ve been included in the skill sheets v2.1 and discrepancies between FR and EN have been removed/corrected. 
    Teleportation is not a skill but a spell. It has never been on the skill sheets. 
     

  3. Target Hero:

    1- Target Hero is the Hero with fewest Energy gems in the Reserve zone, that the Overlord's dude can reach with Melee/Ranged attack.

    2- If several Heroes are tied for Energy gems in Reserve, Target Hero is the one with more gems in Wound zone.

    3- If still tied, players choose.

     

    Alternate Target Hero:

    IF the Overlord's dude cannot reach the Hero with fewest Energy gems in the Reserve zone...

    1- Alternate Target Hero is the Hero with second fewest Energy gems in the Reserve zone, that the Overlord's dude can reach with Melee/Ranged attack.

    ... etc, same as for regular Target Hero....

     

  4. 9 minutes ago, by_crom said:

    Hi, how would one have this printed through Lulu? Is there a way to create a cover file without Photoshop software? 

    IIRC, I just used an online pdf editor to remove the cover pages (to create an "interior" file), and to copy-paste-resize the cover pages (to create a "cover" file).

    It was fairly quick.

  5. I believe you got at least 1 thing wrong.

     

    A-Victory conditions:

     

    If, at any point, there is only 1 Computer (token or miniature) remaining on the Map, the game ends and the Heroes win.
    They have destroyed the door-opening system and prevented the Villain from accessing the vault!

     

    Otherwise, the game ends after the Heroes’ turn in round 6:
    -THE VILLAIN WINS if there are 2 or more Computer miniatures on the Map. The door-opening system triggers, the Villain gains access to the vault and sends the formula to Lex Luthor.
    -THE HEROES WIN if there is 1 or fewer Computer miniatures on the Map. The door-opening system does not trigger and the Villain is unable to access the vault.

     

    So even if the villain succeeds in activating all computer tokens on turn 1 (and replacing them with minis), which is not easy (see below), the turn limit is 6.

    In all cases, the heroes have 6 turns to destroy the system (i.e. remove 3 computer tokens/minis with a complex thought Difficulty 4).

     

    B-Manipulation / Thought.

    Security guards do not have a Manipulation stat, they have a Thought stat.

    In this scenario, the only villain dudes that have Manipulation are Deathstroke (1 black die) and the Prisonners (1 white + 1 yellow rerollable).

    They need 2+4 = 6 cubes to be activated on turn 1 (so 4 cubes left).

    It's doable, but chances are the Villain won't be able to succeed all 4 manipulations Difficulty 3 without spending several extra cubes for paid rerolls.

    So he'll probably be "half-naked" for the next turn. And the positions of his dudes on the map will probably not be optimal.

     

  6. 1 hour ago, Arthur Gordon Pym said:

    Any chance to have it adapted for hardcover printing?

    I don't know, it depends on Monolith since it's an official file.

    That being said, I just had the French version pro-printed as softcover booklet and it looks great.

    There are not tons of pages (same as the core box Overlord booklet), so I'm not sure a hardcover would be "worth it".

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