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Arthadan

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Posts posted by Arthadan

  1. @FlorentinW any player can make a 3D version of our 2D map for a more immersive experience, if they are so inclined.

     

    I'm simply thinking that's going to be rather exceptional, so devoting time to adapt the scenario to a game variant using a 3D board most players won't have doesn't seem specially productive. Of course if somebody is interested, he's more than welcome to do it.

    • Like 1
  2. 28 minutes ago, Xaltotun said:

     

    I was thinking about the charge also because Rexor did it...

     

    Yes, I think it could be good, but if dodged I'd obly the attacker to move to the following straight area... it's difficult to stop a running horse.

    Does it make sense?

    The defender suffers :orange: means that no defence is possible. Right?  What about armor? Having an armor value of 2, would mean no possible damage.

     

    You're definitely right about the spear, but since we're are introducing a complete new element (horses and mounted figures), I think more freedom is allowed to create the rules.

     

    Defence is possible interpreted as dodging (meaning no parry possible neither with weapons nor with shield, you only get to roll the Defense dice).

    Now that you mention it, yes an armour would neglect the damage so probably damage should be :jaunerel::jaunerel: instead. Also, besides the damage, I think the defender should also go prone (same as if Dismouted) if the attack is succesful.

     

    I think this kind of attack will also slow down the horse, so it should be a special movement action costing 1 point of movement.

     

    About this: 

    I'd obly the attacker to move to the following straight area

    This could be tricky, sometimes a zone won't have a "straight" adjacent one or more than one, also you may wantto trample with your horse at the end of your movement.

     

    Summarizing everything:

    -The trample attack will be a new movement skill available only to Mounted models.

    - The cost will be 1 movement point (perhaps 2?). Mounted models will have 4 Movemnt points (except Doom, having 5).

    - The attack can be Defended but not Parried.

    - If the attack is succesful, the defender goes prone as if Dismounted.

    - If the attack is avoided, the Defender must move for free to any adjacent area. If this is not posible, the attack is avoided all the same.

     

    Sounds good?

    • Like 1
  3. MAP

    @Stonewolf while the idea is great, I'd rather make people print as less as possible. Custom boards will never have the same replayability value as official ones simply because they are not so widespread and far less people will make scenarios for them, plus there is no shortage of official maps.

     

    I think the enlarged map is the way to go, but two boards could be too much.

  4. 47 minutes ago, Xaltotun said:

     

    2 ideas for mounted combat:

     

    1) It should be possible to charge: I mean to move for less than 4 areas, give a shock and move to the remaining areas.

    The shock could be a single regular attack (with no reroll!), with a limited number of gems for the heroes to use.... or a different kind of attack?

    Remember the medieval use of the cavalry... and Hyborian Age seems to know the stirrup use, unlike the historical ancient world.

    Moreover:

    -In case of charging from the hill a figure could have some bonus;

    -no charge possible between the monoliths and barricades obviously.

     

     

    Charge.thumb.jpg.581ff2c662b1974f78f435478c5c25c4.jpg

     

     

     

    2) [I'm not so sure of this] Using a spear against a mounted knight couldn't be of any (further) benefit?

     

     

    What do you think?

     

     

    A question:

    "they are Dismounted (see below) and they change the color of their base (they 'swap' units, belonging now to the Dismounted tile)."... So, is the Overlord using both tiles at the same time for warriors? Some of them will be still mounted, while others are unhorsed at the same time...

     

    This is the realism vs playability debate. Following  the philosophy of the game design, I'd keep things simple. Riders already have an attack dice upgrade to reflect their advantage and while the charge thing could be fun and the spear vs riders accurate, I'm not sure if the added complexity is worth it specially as the game seems to avoid rules for that kind of specific combat situations.

     

    In an earlier version of the mounted combat rules I contemplated the possibility of a "trample attack".  It's quite similar to the "attack while moving" you suggest, only that is a free attack made by the horse that can only be dodged. If dodged, the defender moves for free to any adjacent area, if the attack succeed, the defender suffers :orange:.

    Does the trample attack sound like a good enough compromise solution to add more meat to the mounted combat?

     

    So, is the Overlord using both tiles at the same time for warriors? Some of them will be still mounted, while others are unhorsed at the same time...

     

    They are to separated units tiles with different positions in the River and different activation cost. As the Mounted tile loses warriors, the Dismounted tile gains them. I'll clear that out in the document.

    • Like 1
  5. 57 minutes ago, Xaltotun said:

     

    I agree about Thorgrim, Rexor and the Fangs, but if you remove Fascination from (mounted) Doom.... why don't the heroes attack Doom as soon as they can to win the scenario? The Overlord too could feel himself forced to leave some minis on his defence. So the attacker and the defender would swap their role.
    Don't you think?

     

     

    Mr. Doom has movement 5 and armor 5, a deadly spell and he won't be short of life points. And the heroes should be pretty busy defending the Princess.

    Anyway, to prevent a premature hero victory he could come into game after some turns, so heroes are already focused in protecting the princess and far from him.

    • Like 1
  6. 3 minutes ago, Florentin said:

    I understand your point of view @Arthadan! Nevertheless, I think that the both projects could be lead together because it would not imply the same people with the same experience! Thus,

    a graphical skill is required for the map in 2D but not for the 3D.

    It is sad to not use the skills of some "Conan the Barbarian" fans only because the first project is not yet finished ! i.e. @Stonewolf...

    Moreover some progress on one project could help the other one! 

    To my own experience things could be managed at the same time! :sorcerer:

     

    If I'm understanding you correctly, you are suggesting to actually create a 3D map, right?

     

    But then, should anybody wanting to play make their own 3D map? That would limit the number of potential players for sure...

    • Like 2
  7. MAP

    I'm fine with releasing the map with and without zones, but I think the scenario should be made using the standard version with zones. It can be adapted to in a later stage, but that would be a different project and I can't commit to that. The campaign is ambitious enough as it is.

     

    MOUNTED TILES

    I think lieutenants should lose some skills when mounted. I'd remove :fascination: as his persuasive talking and hypnotic gaze should be hard to use from the saddle.

    Thorgrim would lose :bloqueur: And Rexor :circulaire:.

    Thoughts?

     

    FANGS OF SET

    I have to make the different color tiles and I'm thinking to make a small variant, adding the :allonge: skill to represent warriors on foot fighting with a spear, I'll keep the original tile without that skill for the Battle of the Mounds scenario to represent the Dismounted warriors with hand weapons like swords and axes. Each scenario will indicate the correct tile to use.

     

     

     

     

     

     

     

    • Like 2
  8. 2 hours ago, Primeval said:

     

    Is there a gimp file for creating these? Awesome work by  the way!

     

    Glad you like it!

     

    There is no GIMP file for life tokens, I'll share my PNG this evening in the Download section.

    • Like 2
    • Thanks 1
  9. Just now, Florentin said:

    Of course map could be enlarge 30% seems honest !

    I have delivered all the files (Gimp format) so you can play with to do such improvement!

     

    I'll work on that as soon as I'm done with the tiles, only three left!!

    • Like 3
  10. 14 minutes ago, Florentin said:

    Be careful to not enlarge the map if we do not want to change the place of the battle! In fact in the movie the battle of the mounds occured in a very small area ! The map that I realized respects this to meter-scale tolerance !

    map_tile.thumb.png.30c87047ae16a5b9f8401b5691eece82.pngconan00003.thumb.png.312433779d5549f2c6968569c9fb0364.png

    If you would like to enlarge the area maybe new spots should be added as the Akiro hut and maybe other mounds and pits...maybe the sea too ?

     

    If we are true to the battle, a monoliths rows must allow to place a horse base between them (lion or tiger base) and a person should be able to move between monoliths of the same row. 

    I think if we resize the map, say a 30% bigger will still look true to the movie and we can have bigger zones for horses.  However you gotthe printed version, so you know better.

    • Like 2
  11. 21 minutes ago, Florentin said:

    @Arthadan ! What about the activation at the same time of the same unit family (mounted & dismounted) and for only the cost of the mounted tile. This idea was presented in the french forum.

    For example in the river, only the mounted tiles of the red Fangs is used (normally they are 5 activated) but as there are 2 that were dismounted the tile of dismounted warriors is present near the river (but not on the river). Thus, when the overlord activated the red Fangs riders both the tiles are activated for only the mounted Fangs tile cost

    If not Overlord will have to pay twice for characters that belong at the beginning of the game at the same group...risk to upset the balance of the game!

    What are you thinking of this ?

     

    I prefer the idea of having separated tiles with separated colors for Mounted and Dismounted. This will force the Overlord to consider dredging the River or chose carefully which unit to activate. The Mounted units are overpowered (as they should be in my opinion) and I think this drawback will balance them.

    Anyway, playtesting will give us the answer.

     

    • Like 1
  12. 9 minutes ago, Florentin said:

    @Arthadan I agree with you: Thulsa Doom would have to have the best equipment but only play test will help us to evaluate if this is too much or not and if game is enough balanced between players ! In fact, Thulsa Doom in this condition is very powerful and even more on a small map as it is at present... A little frightened that Conan & his friends return to earth too soon as the doom's children recommended Conan to do! We will see ! :sorcerer:

     

    Yep, playtesting will help us to balance things. I like the idea of a bigger map for this scenario though (just enlarging the one we have).

  13. 2 minutes ago, Florentin said:

    6 in mouvement is too much for me !

    4 will be better !

     

    I'll take a look to Conan's lion, the tiger and the camel and they all have Movement 4 so you're right. However, I want Thulsa Doom to have the best horse, so he'll move 5 and the rest cavalry tiles will move 4.

     

    How does it sound?

    • Like 1
  14. Last one for today:

     

    Changes for Mounted tiles:

     

    - Movement icon changed to distinguish mounted tiles, although it should be pretty evident for the picture.

    - Movement increased: between 5 and 6

    - One attack dice upgraded (in this case from :orange: to :orangerel:)

    - Armour increased: + 1

     

     

    Thoughts?

     

     

     

     

     

     

    thulsa_doom_mntd.png

    thulsa_doom_mntd_back.png

    • Like 2
  15. @Xaltotun great job!

     

    I think :jaune::jaune: is right for Akiro, thanks for the sugestion.

     

    Here you are my daily tile, the Fangs of Set!

     

     

    Fang_tile.png

    Fang_tile_back.png

     

    Tiles left:

     

    - Thulsa Doom (mounted)

    - Rexor (mounted)

    - Thorgrim (mounted)

    - Fangs of Set (mounted)

     

    Tokens (round life counters):

    - Akiro (despite being an ally he'll have more than 1 life point)

    - Thulsa Doom

    - Rexor

    - Thorgrim 

    - Fangs of Set

     

    - Pictogram for Akiro' spell (Favor of the Gods): If nobody has a better idea, I'll go for mountrain (Crom's Mountain).

    • Like 1
    • Thanks 1
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