Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

18 Neutral

My games

  • Conan
    Core Box
    King Box
    Stretch Goals
    Yogath of Yag
    Art/campagn Book
  • Mythic Battles: Pantheon
    Bundle Typhon

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So what about Conan? There are a few Overlord vs Overlord scenarios (some published in The Overlord Compendium). The mechanism therefor can work and be made into a playable scenario. My idea is purely intended to find a use for the Blood Rage crossover tiles within the Conan game system. But will it be fun? As it stands, players will look at their gems and decide the best strategy is to hold back to gather as many additional gems as possible and then use the Mystic to summon the most powerful creature that they can afford. What we need is a turn limit. But I'm not keen
  2. Gem Management Conan is a game that is based around the management of gems. Red gems for the overlord and blue gems for the hero. Trying to give a points cost to units with differing attributes can lead to a feeling of imbalance. Indeed the two clans included with the Blood Rage tiles are not equal. The various Gods also have different strengths. One way to redress the balance is to use gems. In my scenario, Clans and Gods therefore have bonus gems that the overlord player adds to their Fatigue Zone. Adding them to the Fatigue Zone helps to prevent the balance pen
  3. Points and Drafting! There have been countless threads discussing whether it is possible to assign points values to individual units in Conan. Much of the discussion has concluded that because of the variable nature of many of the skills, assigning points is doomed to failure. After all how much is the skill 'Swimming' worth on a map board that does not include any water? But many games suffer from this issue. Some games allow players to put a force together using a number of set points before a game is played. Other games (e.g. MB Pantheon) have a set points value for
  4. I'm currently writing a Battle of the Nordic Gods scenario that is Overlord vs Overlord with the option of adding Conan (and friends) as one or more extra players. The scenario features the excellent fan made tiles from Blood Rage by Mathieu Hatt. Link to tiles: https://boardgamegeek.com/thread/1705393/crossover-blood-rage-skelos-tiles I've built a simple points system for Gods, monsters and clans that includes a form of drafting. Needs some more play testing but the system seems to work ok. Whilst some skills can be considered problematic in a points system (eg Evasive), this
  5. It would be good to bring another dimension to an existing map. There are mini maps for basement, cellars etc, so how about a ruined tower top for the abandoned fortress. There are stair icons in the base game so the tower could sit on any of the three turrets. That means an existing map could have three levels. I also thought about a passage or tunnel. But how about one linking two of the other mini maps. That would create a larger playing area to be used alongside the main map.
  6. Hi, scenario editor looks great. I'm currently trying to put a Overlord vs Overlord scenario together using tiles from the fan made Blood Rage expansion. I've noticed a few issues when doing this: 1 . The editor doesn't allow more than one Overlord board to be displayed/edited. 2. Tiles from the Blood Rage expansion are missing from the dashboard. 3. I don't seem able to edit scenario rules once they have been added. I can rearrange the rules but I've tried in both Safari and Firefox and can't edit the rules. Edit: fixed this problem. The edit box appears at the bottom
  7. I have the paper copies, but its always useful to have the pdf as well. I prefer paper for actual games (and reading as leisure), but since the magazines are stored with my game, the pdf is great for a quick look up on my iPad. We have pdfs for Vols 1 - 3, will a pdf for Vol 4 be made available?
  8. Whilst not essential, these tokens are actually very useful. Especially for scenarios where the jump locations may not be so clear (stops everyone needing to constantly refer to the setup map) or where there are several jump locations with different success values. Particularly useful with new players.
  9. These cards are excellent. They look good are thematic and add something new to existing scenarios while still offering potential to scenario creators.
  10. Look forward to having a read. Don't know (yet!) if you mention this, but one way to dip your toe into scenario writing is to play around with an existing scenario by changing things here and there. I find you quickly get a feel for how different abilities, skills etc affect a game without the overhead of trying to design a scenario from scratch. It's also a good way of getting extra life out of previously played scenarios, especially those that were considered too one sided in their balance. Anyway downloading now!
  11. We started playing this campaign last night and enjoyed the first scenario (easy for the heroes, but we've not played for a while so good scenario to ease us all back into the game). We made a few tweaks to the scenario (nothing wrong with Rules as Written, but the tweaks suit our play style a little better). These included: 1. Black Dragons. Heroes can choose how many to deploy (0-5), but the number is finite. If heroes want to minimise casualties they can hold some back in reserve. If they deploy all, they risk taking casualties that won't then be available in future games. At th
  12. I've not written any scenarios for Conan yet, mainly because I'm mostly a Wargamer and my scenario writing is generally in that direction. We try to play board games one evening mid week, but Conan competes with other games. So it's also a case of too little time. Whilst I enjoy Conan, I'm not so well versed in all of the stories so also struggle a bit thinking what characters to include. I do enjoy writing scenarios for the games I'm more familiar with though so I may well consider putting a few scenarios together as I get more acquainted with Hyboria. More info on m
  13. With regards to (1), a quick thought is an 'injuries' deck for characters that are 'killed' during a particular scenario (or take some other scenario specific damage). Players draw a card at random (or roll on a table to keep the paper overhead down) with an injury that affects their abilities. Loss of dice, downgraded dice (eg red to orange, orange to yellow), loss of gems or a permanent weight burden (meaning carrying objects will more quickly cause the character to lose skills etc). You could make these as severe as you like, right up to the point that a character can barely carry on and hi
  14. These campaigns are all excellent with super production qualities and the effort put in to create them is very much appreciated. I've mentioned some of these ideas elsewhere, but thought I'd list them again here. 1. The latest campaign has boon cards for ongoing positive bonuses. How about doom cards for ongoing negative traits that are carried through the campaign. 2. The campaigns that draw on the full range of material available have most interest to me, especially using the widest range of maps (including maps from MB Pantheon). However, I appreciate s
  15. I've seen this mentioned elsewhere and think it is an excellent idea. The new Kickstarter should include an upgrade pledge that enables anybody (especially retail purchasers) to upgrade to a full Kings Pledge. Personally, I would like to see the items from the first campaign that I missed also being made available: - Black Ones - Dragon - Guest Boxes - Scenery Like many others I assumed that non ks exclusive expansions would be made available at retail. With regards to new stuff, much of what has already been discussed in this th
  • Create New...

Important Information

Our website uses cookies to guarantee you the best navigation. By continuing your visit, you confirm that you accept these cookies. Our Cookie Policy has other terms. Privacy Policy