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SentMa

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Posts posted by SentMa

  1. Hello,
    an "Alpha" version of the tool is already online on the (french) site at the moment you read these lines!

     

    Link to Line of sight tool.


    A specific subject for each language (one in the French part of the site and another one in the English part) has been opened and we invite you to send us your feedback here.


    Warning: we will close this Alpha version on the same hour on Monday to continue working on the rest of the week. The goal of the operation is to make it operational by the end of next week and online for everyone. 👷

  2. Sedition


    The Kozaks - fugitive criminals, devastated men, escaped slaves and deserters - evolve in the wild immensity of the steppe and abide only by their own laws. Having become powerful enough, they dared defy Yezdigerd, the Great Monarch, constantly exhausting the Turkish border.
    At their head, Conan devotes himself to the pillaging of the caravans and the harassment of the Turanian outposts, but his choices are soon questioned by some of his lieutenants. The Cimmerian wishes to march on the city of Akif to punish its lord, the mighty Shah Amurath, for his numerous crimes against their Kozak comrades. His right arms prefer an easy attack on their way to the Vezek outpost where the caravans pay their right of passage. Such a raid,dangerless, will provide abundant loot.
    As the challenging of the authority of a Kozaks’ hetman cannot be done in a peaceful manner, Conan is attacked by his men. He must react so as to reinstate his ascendency and, first and foremost, escape death.

    Discover the "Sedition" scenario - a 2-player game of medium complexity that requires a King Pledge with Stretch Goals.


     

  3. Damned resurrection


    The King-Priest Thugra Khotan, a resurrected vile sorcerer, became very powerful once again.
    We follow Conan and Hadrathus, the priest of Asura, in their quest to end the threat represented by Set's disciple, who reigned over Kuthchemes 3,000 years ago.

     

    Discover the "Damned Resurrection" scenario - a 3-player game of medium complexity that requires a King Pledge with Stretch Goals.


     

    • Like 2
  4. image.png

     

     
    Disclaimer: a number of arguments developed in this article refer more specifically to “blockbusters” campaigns. Obviously, campaigns with more modest investments and objectives respond to different logic and face different issues.
     
    Last June, in an article entitled “Re-establishing the risk factor at the center of the model”, we expressed our will to break-up with the traditional intermediated model in the industry (editor-distributor-retailer-player). We proposed to substitute this model with a disintermediated model (editor-player). At the same time, we also announced our will to break-up with traditional Kickstarter (KS) marketing models, which relies on the illusion of “free” stretch-goals (i.e. elements of the game payed by the pledgers but presented to them as “gifts”). These stretch-goals (SG) serve two functions:
    Their first function is the one of “campaign dynamisation tools”, which explains why the variation of their differences is much more correlated with their expected effect on the pace of the campaign than with the reality of their cost of production. It would actually be relatively easy to demonstrate how much the impact of stretch goals is hypothetical and terribly over-estimated. At best, it is vague intuitions that have never been validated by any decent statistical studies. However, because they flatter the common sense by their apparent obviousness, they easily find the adhesion of the general public.
    The second function is to generate a significant value difference between the KS version and the retail version of the game, in order to justify the purchase through KS. Given the average waiting time of 18 months and given the fact that the financial risk of a KS campaign is actually transferred to the pledger, the value difference needs to be significant, otherwise, the decision will be in favour of the retail version of the game. The aim is thus to ensure that the KS version is a “far better deal” than its downgraded retail version. In this case, the SG needs to compensate for waiting time and risk. This value differential obviously has no longer any reason to be within a new framework that excludes; retail version, waiting time, risk of delays, non-delivery, or differences between expected and delivered product, from the equation.
    In the same article, we also expressed our will to share the value previously allocated to the intermediaries and to the stretch goals in a more equitable way between the pledgers and ourselves. The aim is the share the value added generated by the new model to consolidate our margins while pushing the prices down). When we wrote this article in June, we had not yet received quotes from all our suppliers. We have now. We can therefore progress from wishes to facts. The game Claustrophobia 1643 will be commercialised for a price of $79 (€68 at today’s rate). For this price, you will have:

    39173228_1551869448251366_75004222923341

    Here is the almost final content of Claustrophobia 1643 core box
    Content of the new version:
    • Miniatures :
      • 7 different minis for western warriors
      • 13 different minis for the demons
      • 2 different minis for the Hellhounds
      • 11 troglodytes
      • 2 tough troglodytes
    • 48 Tiles
    • individual boards for human and demon warriors
    • engraved dice dedicated to the different factions and to the fights
    • event cards, equipment cards and instinct cards
    • a rulebook which contains 20 scenarios:
      • 9 original scenarios
      • 11 scenarios, rewritten or updated to integrate the evolutions of the game
    • tokens, 3D tokens...
    Reacting to increasing competition on KS, in a context of rarefaction of new pledgers
    Since our first KS campaign (Conan, in January 2015), the competition on the platform has radically increased. The number of projects has literally exploded (with a 50% growth between 2014 – when we entered the sector – and 2017). Although the growth of the sector’s turnover is still greater than the growth of the number of projects, it is visible that the pool of new pledgers is growing at a far lower rate. This also indicates a probable shift of the consumption practices of those who are already pledgers, from retail to KS. Indeed, the higher growth of global turnover compared to the growth of new customers implies a higher propensity to spend by these already existing pledgers on the platform. If we hypothesise that delivery time, entry costs, and risks (of delay, of non-conformity, etc.) are the main barriers preventing new pledgers to join the platform, we can then imagine that if we manage to break those barriers, we would – in the end ­- be able to attract a new pool of pledgers to KS. Our development depends on the upcoming arrival these new pledgers. Competition will inevitably lead to lower margins (via lower prices or higher quality, probably a combination of both).
    We believe that lower margins will make the co-existence of the same titles on KS and in retail impossible. Indeed, the price difference between these two channels will mechanically widen, making it impossible to purchase titles financed on KS in retail. By coming out of the retail model, we are only preceding an unavoidable movement of dissociation of the two markets. Recent “blockbuster” campaigns show that pledgers’ interest for material profusion (including as part of stretch-goals) has decreased in the last few months. It seems that we can now write that the latest blockbuster campaigns have ALL achieved lower results than they would have in a prior market situation (say 18 months ago). This relative downturn of blockbusters can probably be explained by their increasing number. Customers have more projects to choose from, and therefore spread across these projects, diluting their participation in each project. In addition, the following mechanism occurs:
    • Since the number of customers on KS is growing slower than it used to, we are evolving in an increasingly bounded market.
    • Overall, the customers purchasing large miniatures games are always the same buyers.
    • These customers are probably reaching saturation. The “penetration rate of miniatures” in their house is getting closer to a maximum, and storage space is becoming a problem, especially for those living in urban areas.
    • The inflation of quantity of miniatures mechanically generates a devaluation of their unitary value (profusion effect).
    • At the same time, the design and production costs of these miniatures have not decreased and are always transferred to the customers.
    • Thus, we are now in a situation, in which the value of miniatures as SG is following the law of diminishing marginal returns. Since the SG system is incremental by nature, the relative value of each additional SG is decreasing, while its costs remain stable. Consequently, the value of the overall offer marginally decreases with the increase of the number of SG. This value decreases even more when the player already has a large number of miniatures. Furthermore, the profusion of material brought by the SG has a significant impact on shipping fees, which further influences the increase of the overall price.
    Thus, at Monolith, we think that the stretch-goals model is about to be outdated, and that it has created the conditions of its own obsolescence by contributing to the saturation of the market with a [material] of decreasing marginal interest (see above). SGs are costly both for ourselves and for our clients, whereas they become less and less interesting. Thus, we bet on lower prices rather than even more material. Indeed, we think that lower entry costs will encourage the growth of the community. Nonetheless, should we be proven wrong in the future, we would revert back to the old model. However, no one would be able to blame us for having tried.
    In any case, only two things are certain:
    1. We will know very soon if our bet was the right one (in October)
    2. Whatever we do, “haters gonna hate” 1f609.png

    39262716_1553418468096464_49210623482333

    Artwork by Pascal Quidault
    • Like 4
  5. On 5/23/2018 at 3:18 PM, Strijdparel said:

    But would you please reconsider making Oedipus VS Sphinx available during the reprint? They have great and interesting gameplay value and especially Oedipus is a very well known character in the Greek Mythology. It would make me (and at least 145 other people) very happy.

    I am sorry, but for the moment, we do not know if we will propose it, it is not a definitive no.
    Just that we do not know, given the sales on the 1st kickstarter and the low demand rate on the different polls.

     

    On 5/23/2018 at 3:18 PM, Strijdparel said:

    And one last question when you are going to do the Norse Mythology (possible title Mythic Battles: Ragnarok?) game will it be compatible with Mythic Battles Pantheon?

    Yes, entirely.
    You can very well have Pantheon, your friend Ragnarok and play against each other.

    • Like 1
  6. 13 hours ago, Andrea said:

    I'm sorry to say this Sentma, but I think that you should have stated in the beginning , in the announcement of the compendium ,that due to low cost shipping ,  if the copy would not have arrived, you would have been not considered responsible. In that way , everyone would have been informed of the risks.

    I know well,
    I will organize myself differently for the next one.

  7. Just a word to announce that we are finalizing them,
    the fluent to order it will land in the coming weeks. :)

    Number 2 is a compendium on Conan with articles and the 3 mainly on the topic of MB: P.
    I push for sending / receiving current June.

    The remaining 400 copies of the number 1 will be reproposed.

    Do not hesitate to talk about it, and I remind you to register on the forum for the invitation. : Wizard:

    • Like 7
  8.  

    13 minutes ago, Chazz said:

    I have not received an email verifying shipping of my book. I have the email/receipt for the 8 bucks shipping but nothing about the book itself. Is there somewhere to check on it?

     

    Your order is correctly validated,
    but for a booklet, there will be no tracking number.

  9. 10 hours ago, Cyberakuma666 said:

    Can I have my email to buy the book I was a site member begore the cut off date but never received tried logging into fluent with no luck kinda disappointed really as was waiting patiently for the email and only realised something was amiss when seeing posts of others getting their book on facebook with all the updates regarding shipping on the book of set ages after it has been received and tons of posts about the batman game would it have been so hard to have advertised this better?

     

    Hello,
    I'm sorry but it's too late.
    We will certainly do a second wave a little later.

     

    3 minutes ago, N3rdhead said:

    Im from Germany and mine hasnt arrived yet. I suppose there is no tracking number to track it?

    No, not for a little booklet like that.

  10. Hello!

    Here is a quick update on the latest shipped parcels and your after-sales requests.

     

    Meeple Logistic (Europe, Africa, South America):

    Meeple Logistic has started processing your requests weeks ago but this is not moving as fast as we would like. Mainly because most cases are very specific and complex. If you already submitted a request via the form, we kindly ask you to wait a little bit more.

    They should complete processing the already submitted requests by mid-March.

    You will find the after-sales form here: https://tinyurl.com/mythic-battles-pantheon

     

    Funagain (USA, Canada and Japan)

    Funagain is processing your after-sales requests. This is not moving as fast as we would like. Mainly because most cases are very specific and complex. If you already submitted a request via the form, we kindly ask you to wait a little bit more.

    You can send your after-sales requests to this address: monolith@funagain.com

     

    Japan: The parcels to Japan should arrive March 7th. They will be dispatched as soon as the customs formalities are fulfilled.

     

    VF Asia (Asia except for Japan, and the Middle-East)

    You can send your after-sales requests to this address: support@VFI.asia

     

    Aetherworks (Australia & New Zeland)

    You can send your after-sales requests to this address: kickstarter@aetherworks.com.au

    We process ourselves a lot of your requests or assist the various hubs but we receive a lot of messages and we will need time to answer them all.

     


     

    3D rocks

    1a091e82c3733d5a2e06aa1e030995d6_origina

     

    During the Mythic Battles: Pantheon campaign, we mentioned the idea of adding plastic rocks. We did not go through because it was too expensive to produce, but the 3D files for these rocks do exist. And we decided to offer them to anyone who wants to print them with their own 3D printer. here is the link and don't hesitate to share the result with us:

    a775e3cbec9524d9bf6d81c3bda15966_origina

     https://the-overlord.net/index.php?/files/file/62-temple-3d/

    4902ea7600528f3a851ade8a19b4f4a8_origina

    https://the-overlord.net/index.php?/files/file/48-3d-rock/

     

     

    The Monolith team.

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