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Conan


Mythic Battles: Pantheon

  1. Version 1.0.0

    691 downloads

    These are 20 Conan Tiles (in English and French versions) as well as Pawns for Leaders, Monsters, and Minions from the game The Others: 7 Sins. The art from that game was also by Adrian Smith, the same artist as Conan. These are useful for creating custom Conan scenarios featuring Demonic forces for the Overlord. Some ideas for special rules for the demon minions (in addition to their ability icons)... Children of Ajujo -- Stench: Heroes in the same space regain 1 fewer gem from fatigue to reserve at the start of their turn. Hags of Hell -- Distraction: Heroes in the same space cannot make any ranged attacks. Horrors -- Terror: Heroes must use 1 extra movement point to enter their space. Crawlers -- Pounce: When attacking webbed Heroes, add 1 extra yellow die with reroll to their attack. Sons of Nergal -- Acid Blood: When killed, cause area attack of 1 orange and 1 yellow die against any Heroes in their space. Screamers -- Shriek: Heroes in the same space must pay 1 extra gem to cast each spell. Rippers -- Shred: When attacking Heroes wearing armor (passive defense), reduce Heroes' passive defense by 1.
  2. View File Conan-The Others: 7 Sins Crossover These are 20 Conan Tiles (in English and French versions) as well as Pawns for Leaders, Monsters, and Minions from the game The Others: 7 Sins. The art from that game was also by Adrian Smith, the same artist as Conan. These are useful for creating custom Conan scenarios featuring Demonic forces for the Overlord. Submitter MeanBone Submitted 11/23/2017 Category Resources  
  3. Feast for the Starving God is a 3 part story campaign in which the player roles are reversed. The Heroes play the part of a villainous pirate gang trying to secure a cargo of flesh for the nefarious purposes of their employer. Meanwhile, the Overlord takes on the role of the helpless villagers and those who would seek to thwart the Starving God at all costs. You will need access to a King Pledge, Kushite Witch Hunters and the Corinthia expansion to fully enjoy this campaign. NOTE: the Khitai expansion is also used, but is not listed in the document. Components from other expansions are used but easy substitution suggestions are given. Feast for the Starving God.pdf
  4. Version 1.0.0

    738 downloads

    I'm sharing some files with the tiles for a crossover with CMON game Cthulhu Death May die. I know the new expansion Conand the Conqueror is going to include some ghouls and Deepones, but I designed this tiles so CMON ghouls and Deepones can be considered different units and they can work along the new ones. Hope you enjoy this. Tematically, I think Lovecraft and Robert E Howard would be happy with this Crossover.
  5. Cthulhu Death May Die Crossover View File I'm sharing some files with the tiles for a crossover with CMON game Cthulhu Death May die. I know the new expansion Conand the Conqueror is going to include some ghouls and Deepones, but I designed this tiles so CMON ghouls and Deepones can be considered different units and they can work along the new ones. Hope you enjoy this. Tematically, I think Lovecraft and Robert E Howard would be happy with this Crossover. Submitter Remys Submitted 10/21/2020 Category Resources  
  6. I'm currently writing a Battle of the Nordic Gods scenario that is Overlord vs Overlord with the option of adding Conan (and friends) as one or more extra players. The scenario features the excellent fan made tiles from Blood Rage by Mathieu Hatt. Link to tiles: https://boardgamegeek.com/thread/1705393/crossover-blood-rage-skelos-tiles I've built a simple points system for Gods, monsters and clans that includes a form of drafting. Needs some more play testing but the system seems to work ok. Whilst some skills can be considered problematic in a points system (eg Evasive), this can be managed by the scenario. Allowing players to draft additional units is one solution since it allows players to select units that counter their opponent's selection. I thought it would be useful to start a thread that discusses some of the design issues that have cropped up whilst writing the scenario. I'll post again about the points values and drafting mechanism, but thought I would start with the issue of armour. Some of the Blood Rage God tiles have high armour values. In MB Pantheon any unit (even troops) can cause damage on any other unit. This is achieved through the push your luck dice mechanism. Troops may roll fewer dice but if any of them are a five they can be re-rolled to achieve a higher score and still damage another unit with a high defence value. That mechanism obviously doesn't exist in Conan. Weak units with limited attack dice may not be able to damage units with high armour values. I therefore needed to find ways to overcome this. Possible options include: 1. Include units with better attack dice. This can be achieved through the drafting mechanism. 2. Introduce a scenario specific mechanism that lowers the armour of a unit. I have achieved this by having objects that when revealed automatically lower the armour value of a God (to a specified minimum). 3. Include a mechanism to boost the attack strength of a weak unit. This is the mechanism that I want to discuss further in this post. Conan is a game that relies on the careful management of gems. The overlord dashboard includes a number of Benefit Tokens that allow gems to be spent for extra moves, defence rolls and re-rolls. I wish that there would have been a 4 or 5 Benefit Token slots made available for different abilities to be used in scenarios. An existing Benefit Token could be changed with the existing dashboard, but for my scenario I wanted an additional benefit. It was therefore necessary to create a scenario rule: Mighty Strike: When a friendly God is on the map, melee or missile attacks made by Overlord characters can be boosted. The Overlord must decide whether to use Mighty Strike before any attack dice are rolled. Spell attacks cannot be boosted with Mighty Strike. Attack dice may be re-rolled as normal. +1 Yellow: 1 gem Upgrade Yellow to Orange: 2 gems Upgrade Orange to Red: 3 gems For example a unit with a single orange attack die could spend 3 gems to boost the attack from orange to red. The unit could also add a yellow die for 1 gem and then boost this to orange for another 2 gems. The attack dice of a weak unit can therefore be boosted to overcome high armour values, but the less attack power the unit has, the more gems such boosts will require to have an impact. Of course existing strong units can also boost their attacks. More on this another time.
  7. Helyan

    Box

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Ultra fast delivery! Thank you Black Sun Miniatures :)

    © Sylvain MOCHET

  8. Helyan

    Dismembered

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    This time, it will be necessary to assemble it myself!

    © Sylvain MOCHET

  9. Helyan

    Hagbard

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    The mini is already beautiful. I also discover the level of detail of resin mini!

    © Sylvain MOCHET

  10. Helyan

    kratos

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    The inspiration model for Kratos

    © Sylvain MOCHET

  11. Helyan

    GreenStuff

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    It's not easy to work the GreenStuff to create tiny stuffs, but hey I'm a noob with it :)

    © Sylvain MOCHET

  12. Helyan

    Sub-Base

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Adding the MBP sub-base

    © Sylvain MOCHET

  13. Helyan

    Axe's clip

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    The small clip for the axe

    © Sylvain MOCHET

  14. Helyan

    Father & Son

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Family pic with Daddy Zeus!

    © Sylvain MOCHET

  15. Helyan

    Basecoating

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Start with the basecoating

    © Sylvain MOCHET

  16. Helyan

    Enlightenments

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Come the enlightenment of the skin

    © Sylvain MOCHET

  17. Helyan

    Leathers and furs

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Then those of leathers and furs

    © Sylvain MOCHET

  18. Helyan

    Leviathan

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    The Leviathan's ornaments that I try to make as close as possible to the version I'm using in the video game

    © Sylvain MOCHET

  19. Helyan

    Burn

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Adding of the scars left by the chains of his old Chaos Blades

    © Sylvain MOCHET

  20. Helyan

    Tattoo

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    Finally his so distinctive tattoo !

    © Sylvain MOCHET

  21. Helyan

    Eyes

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    I try to not make him squint...

    © Sylvain MOCHET

  22. Helyan

    Kratos MBP

    From the album: Kratos for Mythic Battles: Pantheon by Helyan/Sylvain M.

    And here, after finishing and decoration of the base. Kratos is ready for the Ragnarรถk :)

    © Sylvain MOCHET

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