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Conan


Mythic Battles: Pantheon

Found 28 results

  1. "An unsanctioned team of heroes." Inspired by Marvel's upcoming Savage Avengers comic. A fully functional Conan scenario with suggestions to play it within the Marvel Universe. I designated different Conan heroes and allies as Wolverine, Electra, Punisher, Venom and Brother Voodoo. Crossbowmen represent machine gun armed thugs. Stygian Assassins represent Hand Assassins. I used Heroclix for the Marvel characters and a couple Reaper Nova Corps. models for the machine gunners. If someone is interested in re-skinning all the Hero cards, tiles and tokens for Marvel, let me know. Enjoy! (the pdf is in really small print all the way down, after the pictures) SavageAvengersfv2.pdf
  2. LP001 - The Lost Secret of the Caravan 2.1 View File In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic. They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him. The spoor is easy to follow… The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game. At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  3. LP003 - The Eye of Set 1.0 View File The world’s three best Thieves combine to meet their greatest challenge. It is known that in the depth of the Stygian wilderness there is a alter to the their foul god Set. It is rumoured that for a period of 15 minutes each Autumn Solstice this alter moves aside to reveal the entrance to a tunnel. At the end of that tunnel is The Eye of Set ! Not only is this gem worth a King’s ransom three time over, but anyone looking through the eye can make out deceptions, illusions, lies and glamour by the acrid smoky blur it generated in the gem. There is a catch. It is meant to be guarded. So the team pull out their best weapons and armour, and head forth… There can be only one! Any hero that escapes with the eye of Set before the 15 turns are up, wins the game. If at all 3 members of the party die, or if they do not come out with the gem in time, the alter will close and will be impossible to open for another year. Conan and friends will join the other undead in the temple. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios
  4. LP002 - Conan the Captured View File Nahtok found a ring in the depths of hell. With this ring he has been able to summon a demon of the night, but has not yet been able to tame the demon and substantiate it’s physical form. To do so he has to sacrifice the soul of a powerful warrior. So in disguise Nahtok poisoned the wine of Conan and took the Cimmerian on to a ship called the Storm’s Wake to smuggle him out of town, where Conan has a lot of friends, and to perform the ceremony of binding the demon without interruption. It did not take Amboola and Balthus long to find out what happened to Conan with the help of Zelata. Amboola and Batlhus did not have to search to find a ship willing to chase down the Storm’s Wake. Belit, captain of that ship had her own reasons to free Conan - lust. With Belit’s crew of five guards, Balthus’ hired Kothien archer and Amboola’s contingent of five city guard, they give chase. The white speck on the horizon soon grows to a sail, and then the Storm’s Wake. Seeing they will shortly be overtaken, Constantius, the evil mercenary and currently captain of the Storm’s Wake, steers towards shore, where his lighter vessel can escape over the coral reef’s shallow depths from Belit’s faster, but heavier pirate ship. If Conan is given the Elixir of Live before the poison consumes him and Constantius and Nahtok are vanquished, then the heroes win. If Conan dies from the poison and either Constantius or Nahtok are still alive, then the Overlord wins, or if the Storm’s Wake manages to reach the reef and escapes without enemies on board. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  5. LP301 - Pirate Attack - Overlord v Overlord 0.2 View File The crew has received a tip-off that guards will be carrying the Tax collections of the town of Messantia to the main cargo vessel headed for the capital. The cargo vessel is too well guarded to attack directly. They plan instead a daylight robbery on route to the cargo vessel. If they can intercept the gold before it reached the cargo vessel and bring it on board of Belit’s pirate vessels they will have enough loot to last them for months in luxury. Conan sails in early on a captured merchant ship, pretending to come in to town for supplies. He and Amboola plan the ambush to block the alleyways, forcing the guards from their path through city alleys to the foreshore. Amboola springs the trap with unbreakable barricades and fire, and with excellent timing, Belit sails her ship and grapples next to Conan’s and leaves a skeleton crew behind, sending her best out to assist Conan and Amboola. The town guard are no fools however, they brought in some heavy support with non other than Zaporavo and Thak to assist the city guard Captain and the fire from the barricades will surely bring more. The fire will also signal the raising of the harbour chain that will close the exit from the city by boat. It’s not going to be as easy as expected… If the chest is on board of Belit’s ship without having any enemy crew on her ship at the end of a round, the pirates can cast off and sail away and win. If all three guard characters fall in battle, they also win. If the guards manage to take the chest off the map they win the game. If Belit’s ship has not cast off by the end of the 12th game turn then the harbour is closed and the guards win the game. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  6. Version 1.0.0

    112 downloads

    The crew has received a tip-off that guards will be carrying the Tax collections of the town of Messantia to the main cargo vessel headed for the capital. The cargo vessel is too well guarded to attack directly. They plan instead a daylight robbery on route to the cargo vessel. If they can intercept the gold before it reached the cargo vessel and bring it on board of Belit’s pirate vessels they will have enough loot to last them for months in luxury. Conan sails in early on a captured merchant ship, pretending to come in to town for supplies. He and Amboola plan the ambush to block the alleyways, forcing the guards from their path through city alleys to the foreshore. Amboola springs the trap with unbreakable barricades and fire, and with excellent timing, Belit sails her ship and grapples next to Conan’s and leaves a skeleton crew behind, sending her best out to assist Conan and Amboola. The town guard are no fools however, they brought in some heavy support with non other than Zaporavo and Thak to assist the city guard Captain and the fire from the barricades will surely bring more. The fire will also signal the raising of the harbour chain that will close the exit from the city by boat. It’s not going to be as easy as expected… If the chest is on board of Belit’s ship without having any enemy crew on her ship at the end of a round, the pirates can cast off and sail away and win. If all three guard characters fall in battle, they also win. If the guards manage to take the chest off the map they win the game. If Belit’s ship has not cast off by the end of the 12th game turn then the harbour is closed and the guards win the game.
  7. Version 1.0.0

    122 downloads

    In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic. They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him. The spoor is easy to follow… The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game. At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won.
  8. Version 1.0.0

    99 downloads

    Nahtok found a ring in the depths of hell. With this ring he has been able to summon a demon of the night, but has not yet been able to tame the demon and substantiate it’s physical form. To do so he has to sacrifice the soul of a powerful warrior. So in disguise Nahtok poisoned the wine of Conan and took the Cimmerian on to a ship called the Storm’s Wake to smuggle him out of town, where Conan has a lot of friends, and to perform the ceremony of binding the demon without interruption. It did not take Amboola and Balthus long to find out what happened to Conan with the help of Zelata. Amboola and Batlhus did not have to search to find a ship willing to chase down the Storm’s Wake. Belit, captain of that ship had her own reasons to free Conan - lust. With Belit’s crew of five guards, Balthus’ hired Kothien archer and Amboola’s contingent of five city guard, they give chase. The white speck on the horizon soon grows to a sail, and then the Storm’s Wake. Seeing they will shortly be overtaken, Constantius, the evil mercenary and currently captain of the Storm’s Wake, steers towards shore, where his lighter vessel can escape over the coral reef’s shallow depths from Belit’s faster, but heavier pirate ship. If Conan is given the Elixir of Live before the poison consumes him and Constantius and Nahtok are vanquished, then the heroes win. If Conan dies from the poison and either Constantius or Nahtok are still alive, then the Overlord wins, or if the Storm’s Wake manages to reach the reef and escapes without enemies on board.
  9. Version 1.0.0

    77 downloads

    The world’s three best Thieves combine to meet their greatest challenge. It is known that in the depth of the Stygian wilderness there is a alter to the their foul god Set. It is rumoured that for a period of 15 minutes each Autumn Solstice this alter moves aside to reveal the entrance to a tunnel. At the end of that tunnel is The Eye of Set ! Not only is this gem worth a King’s ransom three time over, but anyone looking through the eye can make out deceptions, illusions, lies and glamour by the acrid smoky blur it generated in the gem. There is a catch. It is meant to be guarded. So the team pull out their best weapons and armour, and head forth… There can be only one! Any hero that escapes with the eye of Set before the 15 turns are up, wins the game. If at all 3 members of the party die, or if they do not come out with the gem in time, the alter will close and will be impossible to open for another year. Conan and friends will join the other undead in the temple.
  10. "What is a gorgeous thing like you doing traveling alone through a place like this?" An encounter with bandits while traveling alone takes a surprise twist. A quick and easy scenario that uses some Modiphius tiles from Perilous Runs and Forgotten Cities and the Corinthia expansion along with some Mythic Battles: Pantheon miniatures. Please forgive the format. It's not asetically pleasing, but all the information is there. 🙂 When the Scenario Editor is back online I'll sweeten it up. Thanks! Traveling Alone.pdf
  11. Avast, ye seadogs! @Ken and I have teamed up to bring you our third booklet packed with loot freshly plundered from fat Argossean merchant ships lolling about the Barachan Islands like overfed seacows. Belit, Queen of the Black Coast features three previously posted scenarios that follow Belit's rise from a dockside tavern thief, to a fearsome raider and ultimately a pirate queen. The fourth scenario, written by Ken, uses only retail, core box components. The final scenario, exclusive to this booklet, takes place years after Belit's tragic end. She now haunts the dreams of her former lover, Conan, now King of Aquilonia. Throughout these scenarios you will get to play Belit and Conan both as a Hero and as an Overlord minion. 1. "A Perfumed Fop"- Belit must rescue the prince. 2. "Wine into the Water"- A lover's quarrel endangers the ship's supply of wine. 3. "... and Pillaging"- The Pirate Queen demands booty, be it flesh or be it gold. 4. "Reclaiming N'Kudalla"- Belit leads her crew on a mission of vengeance. 5. "Drinking and Dreaming"- Exclusive to this booklet. The Queen of the Black Coast haunts her former lover's dreams. To fully enjoy this booklet you will need the following expansions: King Pledge, Stygia, Brom Guest Box, Xavier Collette Guest Box. You can also find our other 2 booklets, Tales of the North and Feast for the Starving God, on The Overlord. As well as Whispers From Stygia, a project we both contributed to. Belit, Queen of the Black Coast.pdf
  12. Feast for the Starving God is a 3 part story campaign in which the player roles are reversed. The Heroes play the part of a villainous pirate gang trying to secure a cargo of flesh for the nefarious purposes of their employer. Meanwhile, the Overlord takes on the role of the helpless villages and those who would seek to thwart the Starving God at all costs. You will need access to a King Pledge, Kushite Witch Hunters and the Corinthia expansion to fully enjoy this campaign. NOTE: the Khitai expansion is also used, but is not listed in the document. Components from other expansions are used but easy substitution suggestions are given. Feast for the Starving God.pdf
  13. King Conan takes to the back streets and shadow laden alleys as a "strange phantom in the night" in an effort to stop a savage Strangler that has been stalking Tarantia's "entertainment" district. Inspired by Marvel's Conan the Barbarian #4 "The King in a Cage" by Jason Aaron. Low gem counts make this more a battle of witts than steel. As Conan must maneuver his allies and find the evidence against the Strangler while avoiding the watchful eye of his own elite guards, the Black Dragons. The Stangler races against time and the "strange phantom", he too, wants to avoid attention. And the King dying in the Stangler's favorite haunt would bring way too much attention... Strange Phantom in the Night.pdf
  14. Greetings Gentlemen and Otherwise, A new scenario featuring the Nordheim expansion, Crossbowmen, and Vanir Valkyrie on the Inn map. "Ladies Night" What happens at a cold Nordheim Inn when a Fat Oaf runs his mouth too far and too long? It's Ladies Night and Vanir and Aseir steel are being served hot! Ladies Night FV.pdf
  15. Some hired muscle has come to collect on Valisio's gambling debts. Trouble is, Belit, the pirate princess had her eyes on him first... A quick and easy scenario featuring Savage Belit rescuing a foppish noble from almost certain discomfort. A Perfumed Fop.pdf
  16. Helyan

    Ymir

    From the album: Mythic Battles: Ragnarök by Helyan/Sylvain M.

    Ymir from Mythic Battles: Ragnarök by Monolith Artwork by Aleksi Briclot Sculpted by Arnaud Boudoiron

    © Sylvain Mochet

  17. I tried to make something different. A Conan game at its core with encounters. I have play tested until the hero was able to win it. It may still need some refinement but at this point I would love some outside feedback. Enjoy. If Everyone likes this I will start part two. Quest of Conan Part One.pdf
  18. Conan comes to his senses after the mine he was tasked with guarding has collasped, only to face something more terrible. The sudden earthquake has closed the way up, but what has it opened below? Conan must escape the ruined mine before all of the miners are consumed by The Devourer in the Dark.... A new scenario featuring the Tunnel map from the Stygia expansion, the Villagers from Corinthia and a lot of tentacles... a lot... The Devourer in the Dark FV.pdf
  19. Belit and Conan raid a Stygian port looking for booty, be it flesh or be it gold. and pillaging.pdf
  20. A brand new scenario for you to check out! "Better Be Worth My Trouble." Conan goes off into the wilderness on the longest, darkest, coldest night of the Nordheim winter in search of a particular Daughter. She had better be worth the trouble! This concludes my "trilogy" of unofficial scenarios using components from the Nordheim Expansion. The others are "First Mistake, Last Mistake" and "Ladies' Night". Check 'em out, let me know what you think! Better Be Worth My Trouble FV.pdf
  21. Greetings Gentlemen and Otherwise, I have a new scenario and I'd love your feedback. It features the Nordheim expansion and Vanir Valkyrie on the Inn map. The final version has been uploaded! "Ladies Night" What happens at a cold Nordheim Inn when a Fat Oaf runs his mouth too far and too long? It's Ladies Night and Vanir and Aseir steel are being served hot. UPDATE: I moved the final version of Ladies Night to the downloadable section.
  22. Rescue at the top 4 players - Easy - Core box + Khitai expansion Download : RescueAtTheTop.pdf It's a very simple scenario, quick and brutal.
  23. I've been working on converting maps created by Kris at Game Tiles Warehouse from PDFs to jpgs usable by the online scenario editor. In the course of that work I've had the opportunity to talk with Kris a little and I asked about an urban map. Kris is willing and able to do one and put it up in the GTW store but I'm going to have to pay him for a commissioned work. The cost is $150 and Kris is willing to let the community pitch in to pay the commission. Is there enough interest in a 28" x 24" map of a market in Zamora's Maul - complete with market stalls, stairs, alleys and rooftops to warrant me looking into this any deeper?
  24. A Pict raiding party has stolen a certain Cimmerian's sword. First mistake or last mistake? Cold steel and dark sorcery will soon sort it all out. First Mistake Last Mistake.pdf
  25. After my chat with the guys at your stand at the expo and trying to get across my excitement in a slightly shrill way, I wanted to offer some feedback and potential ideas for characters and scenarios for the game. Character suggestions:- Bar the obvious suggestions of all of the Robins, I would suggest long time Batman fanatics would be really pleased to see Stephanie Brown (aka Spoiler) as a character would be very fun. The second and potentially more controversial suggestion for inclusion is Azrael as either a good guy or a bad guy depending on the campaign requirement. The Azrael/Batman suit from the Knightfall arc is one of the defining moments in Batmans history. Moving on to something a bit easier, I would like to suggest extra villains to potentially be in the game:- Lincoln March and the Court with his henchmen being the Talons. These are a relatively new addition to Batmans rogues gallery but have taken off in an instant because of how menacing they are, being essentially zombie ninja assassins. This would be nice saved for the hardest scenarios in the game! Lincoln March in his Owlman attire would be a pretty sweet miniature too! My second suggestion for a villain is another relative newcomer to the rogues gallery of the Batman:- Professor Pyg. His macabre fascination with making everyone perfect for the Mother of Thorns verges on horror. He always seems to have a faceless horde of Dollotrons (people castrated and made uniform by Pyg) and a penchant for the dramatic. Hes also very quickly become a favourite after his appearances in the Arkham Knight video game. Final villain suggestion is to ask in Doctor Simon Hurt. Dr Hurt worked against Dick Grayson as the Batman and resurfaced again recently in the Nightwing comics. He is Professor Pygs sponsor and is the follower of the demon bat Barbatos . He has been an unusual addition to Batmans rogues gallery in recent years but has made Dick Graysons life a living hell. Hoping other people have suggestions but these are what I would personally enjoy seing.
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