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Stonewolf

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Everything posted by Stonewolf

  1. There are some superb projects in the works by folks that have a clear idea of what they're doing and more importantly a clear idea of how they're going to do it. Just a statement of future intent - no idea of the specific steps required. Karl Edward Wagner's stories of Kane are some of my favourite written works ever The materials that brought Conan to life in this game will work for Kane too and it MUST be done If you haven't read them then do. Until you do anti-hero is just some letters.
  2. Absolutely ideal, from both a character and a game scope point of view I say that but then the music change as Valeria and Subotai crest that dune is one of the great Conan movie moments, she really should be there I think. Maybe a Subitai solo that leads to him chained up as dinner for wolves? A failed robbery, a no honour among theives situation.. Hyperboria is your oyster ;0)
  3. Subotai is hands down my favourite Conan character Could we add in another scenario to this chapter pls? After The Atlantean King couls we add "Dinner for Wolves" On the same map as used for Chased by Wolves could we add a couple of turns of Subotia unable to leave his starting zone (chained), defending himself from a small wolfpack with just stones and a piece of chain. Then Conan arrives, closely followed by a Hyaena Alpha and his pack that's smelt blood. (Wolves are smart - at this point the survivors run off immediately) Hyaena alpha could be a shapeshifter, maybe a sorceror who's dominated the pack, or one of the demon minis. Perhaps set options chosen randomly before the start with a chit that's been concealed under a cup or perhaps Overlord's priveledge instead? Did I mention Subotai is my favourite? My Conan RPG character was called Subodai - no relation
  4. I'd certainly love to be a part of this project, I have no image software or cad modelling talent at all. My main skills are in physically sculpting and converting minis which isn't the way you're going. I'll find something I can help with I'm sure. When another post asked for suggestions for fan maps the first alternatives I thought of were the mounds battle and the "Orgy scene" with the central pillar and all the steps. I'd make a paper overlay of the snake pit to superimpose over the central pillar and replace it for the Eye of Set raid mission. I'd intended to make mound overlays for the pict huts on that map to turn it into a poor man's mounds map but it looks like that mini-project's no longer going to be required heh. By photocopying bits of the existing maps and other map resources at the right size and cutting them to fit over established zones on the Monolith maps I'd intended to change the flow and terrain of them for my own use. The marshes are pretty blank canvases and the fort can benefit from moving around and/or removing the wall breaches. A thin sheet of clear acetate always goes over my bluetacked mapping boards and tiles for rpg anyway, always has. I have three 4x4' plywood/acetate combos to place over the table that itself has a 6x4. It allows for predone setups of towers, dungeons and other levels/areas as the players reach them, and stops elbow/beer/coffee disasters. I use drywipe markers to draw stuff over the maps, firewalls, traps, all sorts of stuff. I set up fake maps on the boards and stack them as if ready sometimes to mislead nosy players as to what will be coming along in the session. If needed I can draw on new zoning with drywipes too, to experiment with improving the substituted bits or to change the flow of movement and fighting. Using mapstuff under glass isn't anything new, they drove me mad before I got hold of some broken, crappy acetate DIY double glazing units. Being able to modify boardgame boards without damaging them makes it twice as useful tho. Maybe we could come up with "paper over" options to modify and expand the potential of the new maps being made for this project? PS For the movie project I'd definately go for a Thulsa Doom, that has worthwhile sword skills as a legacy of his earlier days. That's his riddle of steel as I see it, that he searched for steel in his youth, to build a steel clad super force. Ironically through that great undertaking he learned that the control he'd then gained over so many people was by far the greater power. By the time Conan found him again he was focussed on recruiting and indoctrinating the young. that doesn't mean he'd forgotten how to use his feet in a fight or how to turn a parry into a riposte PPS Regarding Akiro at the battle of the mounds, don't underestimate the dynamics of having a weaker character present in a scenario, he becomes a focus to be chased/attacked which means he has to be protected by the party and so can also be used as bait for a counterploy. You'd be surprised how many times a weak in combat character can still be the one to tip the balance at a critical moment. He has earned his right to be there ;0) Plus he'd make an ideal bait to catch out Thorgrim with that lovely iconic trap... Trap: move any character into an adjacent unoccupied zone in order to replace him with a "Huge Spiky Trap" counter and roll it's attack on any enemy in the space he just moved out of???
  5. He looks the absolute spitting image of my mate Mick when someone's borrowed his tools and not put them back in the right places... I'll have to name this one The Uncanny Conan for that reason, mind can't tell him or it'll go to his head
  6. Umm.......... I'm english and I missed out on the soccer fan training option ..
  7. Kull's a great parrallel project to add legs to the game, more please ;0)
  8. ..including beasts and undead from Conan! Moved post here as much more suitable Kathulus and I were discussing using other minis in Conan and vice versa Which got me onto a long posting: Me too, I run a steampunk rpg game for the wife and have always had an underlying thread of mythos behind the scenes, never needed any major minis as they mostly work through human thralls and avoid any chance of the general public glimpsing anything unexplainable. Trouble is when I finally save enough to grab a copy with the expansions I'll fail to exercise restraint and her plucky band will face Nyarlethotep most days ;0) I'm really looking forward to using them for skirmish games tho, some of the most fun I've had in recent years is running supernatural skirmishes. I began with a system that's a patchwork of firefight/skirmish house rules having wargamed for years. I was making it up as I went along but none of them ever realised. It is huge fun but now they know I'm planning to buy Lobotomy and Deep madness they're getting very very scared. There's so much potential in minis and gameboards/aids from the recent glut of horror/SF/fantasy games that contain these great minis, I haven't seen them in the flesh yet but really hope the Dr Who minis are in a useable scale, at least the clockwork robots and the screaming statues.. I've already ruled out Skynet sending back future altering agents given I hate the minis on offer The old XCom games led to the central idea, the campain structure and the pattern of adventures. I run tabletop games using boards from Dust Tactics and Zombicide etc, or my tiny range of 28mm tabletop buildings (add a sandpaper carpark and it's surprising how you can fill up the table!). We often start out in the wilderness due to a friend's really good home made Vietnam terrain, switching to game boards when they get into a factory or underground base. I began with a system that's a patchwork of firefight/skirmish house rules having wargamed for years. I was making it up as I went along but none of them ever realised. It is huge fun but now they know I'm planning to buy Lobotomy and Deep madness they're getting very very scared. My players each have a persistant large regular force, or a much more highly skilled small special forces team that get tasked to face wildly differing supernatural incursions. Campaign development for individual characters is tailored for each team. They love their guys and the storm of panic fire when they see their first tentacled horror will be "Fire and fury" like Trump has never imagined heh. Using everything from my son's plastic dinosaurs - I had no idea he had a full drawer of them, to tyranids (bizarrely evolved future species breaking through time rifts to reach the past - straight steal from the Primeval UK TV programme). From psychic teenage gangs to invisible hauntings (no models used all that session just whisps of grey cotton wool on 25mm bases, fire and movement versus sporadic possession and (un)friendly fire). John Carpenter's The Thing - not quite as carniverous and stashed the character it substituted for when it joined the team heh. When one of my friends begged to join the price was to make me 20 Triffids, they're gorgeous and led to the memorable lighthouse scenario where the players were convinced the threat would come from the sea.... psych! One of the best games ran to 3 sessions each playthrough, it started with three packets of slightly out of scale plastic baboons I picked up on a visit to the zoo .Undercoat, inkwash, eyes and mouth with a fine sharpie - get them on the table! With "Ceasar" being largely indistinguishable from the rest I had a secret genetics research project where the baboons appeared to have developed near human level intelligence and had taken over. They led the incursion teams through the motor pool buildings where they'd released the giant rattlesnake project, then fooled most of them into venturing down into the small underground power and water plant, where the various giant spider species held rein. The baboons kept up a steady guerilla (pun intended) action through the labs and out into the forest and it turned out that Ceaser was no smarter than the others, but he did have a small genius white labrat in his jacket pocket that given a couple of weeks could break down and psychicly take over the weak minded. Yes... he was trying to take over the world... How else could you meld Planet of the apes, Arachnaphobia, Anaconda and finish off with Pinky and the Brain??????? Usually the rat got away I've painted some of the suitable zombicide mob as if they were just humans just behaving oddly to introduce HRT and civilian casualty rules (They still work just as well as fresh zombies for zombicide games (which my 8yr old loves and it's gotten him past the zombie night terrors that came of me watching pirates of the carribean with him - bad idea). I've painted up any figure that looked like it was wearing a labcoat (even some victorian era well dressed minis look great with the coat painted white, the top hat removed and the waistcoat painted garishly). I'd always worried about subsequent players knowing what was coming once someone else had played but this is now really competetive and you couldn't beat the secrets out of them heh We play it infrequently whenever I get a good idea. Nowadays with 9 players having developed teams (some of the originals have restarted and have 2 teams (only allowed one active team), it's more like a fantasy football league. When I come up with a new premise I'll be running it over and over and to help with that we now have multi-teamed co-op adventures that are insane but twice as much fun. The North Carolina National Guard were way, way out ahead (to the point where I felt the team mechanics were broken), until that deeply regrettable retreat under cover of grenades - who knew swamp gas was such a hazard. Most of the smaller teams set off small pockets with gunfire and quickly adapted but the guard are still recruiting to refill the rifle teams with panicky teenagers and nervous dentists. So far I've resisted a hellboy team as they'd all want it heh My 2 favourites teams have to be the 1. The Death Row volunteers (orange jumpsuits and much use of pain collars for motivational purposes and not so good at the investigational side of things) 2.the Misfits (tiny team combining special forces training and some usable psychic potential - mostly sensitives but with a developing pyrokinetic and a lady that among other things,once each game can roll the game back 2d2 rounds (double cointoss) and a random consequence (headache, dice mods for the replayed duration etc) but with a fail and random unpleasant consequence if she rolls 4 (unconsciousness 2d3 rounds if treated else rest of game, coma - roll for recovery each game, demonic possession..) Have a team going inactive due to an overworked player with an unexpected patter of tiny feet, so I'm working out recruitment mechanics for a new team the Radicalised Asylumists, mostly batman minis, asylum as in hospital not humanitarian refuge - we were drunk and the name stuck. Control options/points depend on the nurse/orderly/patient ratio, some of the orderlies are pretty handy too. The more worrying the patient, the more powerful but then if an effective level of sedation isn't chosen (limits ability) or perish the thought he's been hiding his meds all week instead of taking them...
  9. Me too, I run a steampunk rpg game for the wife and have always had an underlying thread of mythos behind the scenes, never needed any major minis as they mostly work through human thralls and avoid any chance of the general public glimpsing anything unexplainable. Trouble is when I finally save enough to grab a copy with the expansions I'll fail to exercise restraint and her plucky band will face Nyarlethotep most days ;0) I'm really looking forward to using them for skirmish games tho, some of the most fun I've had in recent years is running supernatural skirmishes. I began with a system that's a patchwork of firefight/skirmish house rules having wargamed for years. I was making it up as I went along but none of them ever realised. It is huge fun but now they know I'm planning to buy Lobotomy and Deep madness they're getting very very scared. There's so much potential in minis and gameboards/aids from the recent glut of horror/SF/fantasy games that contain these great minis, I haven't seen them in the flesh yet but really hope the Dr Who minis are in a useable scale, at least the clockwork robots and the screaming statues.. I've already ruled out Skynet sending back future altering agents given I hate the minis on offer The old XCom games led to the central idea, the campain structure and the pattern of adventures. I run tabletop games using boards from Dust Tactics and Zombicide etc, or my tiny range of 28mm tabletop buildings (add a sandpaper carpark and it's surprising how you can fill up the table!). We often start out in the wilderness due to a friend's really good home made Vietnam terrain, switching to game boards when they get into a factory or underground base. I began with a system that's a patchwork of firefight/skirmish house rules having wargamed for years. I was making it up as I went along but none of them ever realised. It is huge fun but now they know I'm planning to buy Lobotomy and Deep madness they're getting very very scared. My players each have a persistant large regular force, or a much more highly skilled small special forces team that get tasked to face wildly differing supernatural incursions. Campaign development for individual characters is tailored for each team. They love their guys and the storm of panic fire when they see their first tentacled horror will be "Fire and fury" like Trump has never imagined heh. Using everything from my son's plastic dinosaurs - I had no idea he had a full drawer of them, to tyranids (bizarrely evolved future species breaking through time rifts to reach the past - straight steal from the Primeval UK TV programme). From psychic teenage gangs to invisible hauntings (no models used all that session just whisps of grey cotton wool on 25mm bases, fire and movement versus sporadic possession and (un)friendly fire).
  10. Thanks Bawon, I'm always loathe to post links on commercially owned sites like this without seeking some sort of permission, I just don't know the etiquette so mostly refrain heh
  11. You guys have posted plenty of paint jobs I'd have been proud to have done. Whilst browsing google image search for folks examples of painting the minis, there were some really effective colour palettes used, especially for the demons and the hyenas so I was glad I had. I picked out a few to look closer at. Turned out every one of them was by the same bloke! Rémy Tremblay. That lead me to his sculpting page where it turns out many of my favourite sculpts from all sorts of sources are his - blimey. It also took me to his painting blog, when he did the Conan minis he says he was experimenting with a faster and more basic painting approach for groups of minis. The pics expand enough to show me the blending and individual brush strokes and some of them don't look perfect close up - he's right, but overall the effect is way better than I'd have worked out myself. I'm just an enthusiast, not a professional so if I can get remotely close to his results by meticulous copying and willingness to do over where I fall too short I'll be absolutely thrilled. Really wish he'd painted the Black Ones! Well worth a look at his blog.
  12. My turn Ok these are genre movies and quite old, depending on what you love either really obscure or a breeze Easy - the best horror movie ever Hard - the best martial arts movie ever made (which should make it easy and is a bold statement but if you disagree it's likely because you haven't seen it or are loyal to a favourite - which is fair enough heh) I'm an idiot if these are too obscure
  13. Likely referring to the Claustrophobia relaunch but the answer I'm sure remains exactly what you wrote BigA My pointless speculation (not familiar enough with the game) would that it would be a standalone full relaunch with making an upgrade from previous Claustrophobia materials too much work and unfortunately a reducer of new sales volume. That said - two thoughts: 1.The folks that love this game really really really seem to love it (to the point where I'd really like to read up on it with a view to finding a used package out there), if it's that good then buying a new edition would be o good deal of cash but still in fun terms money v.well spent 2.Assuming they support user content publishing here as they are with Conan the community itself would take care of putting 1st edition materials to work for you Time to go look at what's online. An obvious way to drum up interest without distracting the M-team from the established project schedule would be for someone to post pdfs of whatever 1stEd materials can be legally made available? Edit: new here so not sure about posting a url to another company's work even in these circumstances but the basic rules are easily found online for DL and checking out
  14. Hang on.... You're telling me the Gummy Bears Universe isn't within the 4th circle of hell?? Then where are those Haribo adverts with the rugby team being transmitted from?? "Moloch... you got tangfastic face and ye can't hack it!"
  15. The Departed is easy - not easy to watch as I can't stand DeCaprio heh Internal Affairs is hard unless you know it's the movie Scorsese was remaking, still need to watch the sequels to see if Scorsese did a better job overall
  16. Yup, soon be on ebay for a fortune heh
  17. A Zamoran market would be an ideal choice - crossroads of the world after all Noone has suggested a better choice, and I can't think of one, any competing ideas or would we aim to go forward with this one? I'd pitch in a share of the cost for a printable file, I'm in the UK so would have to get it printed myself anyway. Regarding zone issues I'd ask for a well realised zoned version but also to include a file without zoning I can adapt myself for my own use Regarding 4 scenarios or more I'd likely publish at least that many myself, I'd guess the enthusiasm for a new map would mean an awful lot more than that published here?
  18. Now just got to sculpt some, no way to get at some real ones Still I'll be able to have a couple kneeling and I reckon a few of them might be moving on all fours with those long arms Love the look of them as much as anything monolith has made
  19. Hah! time enough for brooding in the grave...
  20. If you know anyone looking to drop a pledge I'd love to be making use of them for Conan!
  21. No pics to show as they got squashed but got some really nice roughly built primitive huts by snipping random bits off the lolly sticks (lot of shallow triangles in the mix) with scissors. drop 'em into a yoghurt pot with watered ink, pour it into another pot and fish 'em out of the bottom, spread out to dry. Built up panels by roughly overlapping horizontal messy rows using PVA wood glue like horizontal siding made by a drunken lumberjack or a high tide wood pile. If you'd waited till now to stain it to bring out the wood look you'd find the PVA stops the stain from reaching much of the wood - it looks like pale freckles and you have to paint it to look like wood. Not hard but nicer to use the wood and just highlight it instead. Picked the most appealing side for show and glued on retaining posts of bamboo kebab skewers halved along the length with a hobby knife. Not entirely easy to keep to the middle but the failed bits make good frames for hide tanning, fish-drying, and leaning weapons against. Nowadays I'd make some with vertical slats for variety. The worst bits intended for the panels makes a convincing teepee like bonfire but I proved to be rubbish at painting fire.... so mine just smoked a bit of duvet stuffing. I didn't (and they wound up squashed to bits in a draw) but for more structural strength (always a plus) you could cut panels like Doucefeuille did above and just glue the messy siding to the outside, but then the inside of the hut would look different. A way round that would be to smear from a dried up paint pot (which of us doesn't have those) on the inside to represent primitives mud daubing the inside to windproof/weatherseal. Folks do that, or hang rugs/weavings - a lot more painting heh. McDonalds wooden coffee stirrer sticks are a great width for snipping off to make roofing shingles for a less primitive look. They'd also make ideal planking trackways for those marsh maps. Round support posts from the skewers - they come in packs of 20 or 50 heh 3D terrain takes effort but adds so much and lasts for years - so long as you have a box for it because wives push your books into drawers and ignore those crunchy crackling sounds Making it to fit right over the map features as Doucefeuille did is genius, still look great on a wargames table for skirmish games too
  22. Whatever you started with that end result would happily grace my table, really nice job
  23. I've been looking forward to having Cthuloid beasties for skirmish tabletop and long running RP game, I think the Deep Madness kickstarter minis are v.hard to beat if they come out looking anything like the pics, really diverse selection too
  24. My fault entirely, I was editing the post whilst you were responding, as soon as I'd read it back I realised it wasn't clear. Great job you've done with the editor and I'll be using it this evening, got to have something to do whilst I wait for my game!
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