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Neil Amswych

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About Neil Amswych

  1. Community Generated Campaign

    Just to clarify, in mine it's actually quite hard for the heroes to get their hands on the Medallion and escape as well - it's much better for them just to flee and leave it behind. I could make a rule that says that if the heroes don't manage to escape but have the Medallion, they lose it for the next adventure.
  2. Community Generated Campaign

    My concern is that we could end up with crowns, medallions and shards and it could all start getting rather complicated.
  3. Community Generated Campaign

    My concern is that we could end up with crowns, medallions and shards and it could all start getting rather complicated.
  4. Community Generated Campaign

    We aim to please!
  5. Community Generated Campaign

    And when I say rumble, I really mean rumble! 11 v 4. But that’s what the heroes get for trying the impossible option!
  6. Community Generated Campaign

    No, don't worry - after 4 playtest games tonight, I've got a perfect way of getting them in, so long as it's not essential to have one in the final scenario. There are three chests in my scenario, one of which is unguarded. There's a 1/3 chance of them getting the Xuthal Crown from that chest (or a Dagger or some Leather Armor). The other two chests are in the same area, so they could split their forces and give it a try if the Xuthal Crown is what they're really want. It doesn't change the feel of the mission at all, in fact thanks to a fellow playtester and the relocation of a treasure chest (back to the original location from many tests ago!) it's rather added to it. Here's how... In Fight or Flight the heroes now have four choices: 1) Run straight to find the merchant and flee for 1VP (Easy) 2) Rummage through the chests to find the Xuthal Crown before finding the merchant and fleeing for 1VP plus a crown (Normal) 3) Grab the Medallion of Zhangpau, find the merchant and flee for 2VPs (Difficult) 4) Grab the Medallion, rummage through the chests, find the merchant and flee for 2VPs plus a crown (Almost Impossible) So, please ignore my original negative concern - I've reworked it in a way that it can add a lot to the adventure. Here's the scenario now... https://www.conan-scenarios.com/edit.php?MissionId=1090 It just ended with the biggest rumble I've ever seen, which was a crazy amount of fun. And yes, the heroes lost because they tried choice number 4. Fight or Flight 8.0.pdf
  7. Community Generated Campaign

    Okay. After the umpteenth playtest of Fight or Flight, it needs an overhaul. I can put a crown in a chest IF it’s not essential for the heroes to have it in a later scenario. Helpful is fine, essential is a problem. To be clear, if they go for chests in my scenario, they will almost certainly lose.
  8. Community Generated Campaign

    By the way, here's the latest, most balanced version of Fight or Flight. https://www.conan-scenarios.com/edit.php?MissionId=1090 Fight or Flight 7.0.pdf
  9. Community Generated Campaign

    Could the crowns work as a chest item in Fight or Flight? I guess they could. No-one ever goes for the chests guarded by the pirates because at the moment they've just got a sword and a shield in them. Could you change that for a crown? I guess so. It would slow down the heroes which might be interesting. It does mean three objectives in the scenario, though - grab the Medallion of Zhangpau, grab the crown and find the merchant. If the Medallion is replaced with a crown, which is possible, it rather standardizes this scenario somewhat. I have realized that no-one else is using the Medallion, though, so it's rather a one-off use. I won't get precious about this. I rather liked the way my scenario was shaping up, especially now I think I've got it balanced. I am just concerned that if every scenario forces players to open chests for a key item, it flattens the campaign somewhat in terms of game-play narratives.
  10. Community Generated Campaign

    I'm going to be the Debbie Downer here. Part of the attraction of my scenario is that it's not just hack-and-slash and find-the-guy but it's also smash-and-grab. If every scenario includes smash-and-grab then that rather takes away from Fight or Flight and it also flattens the variance between scenarios. More than that, though, I certainly can't add a second smash-and-grab into Fight or Flight - I don't think it would make sense and it would definitely unbalance it. Sorry, but I'm really not in favour of this.
  11. Community Generated Campaign

    Hahaha that was the disturbingly obvious answer to my question, wasn’t it!
  12. Community Generated Campaign

    Did you cut one of your boards in half?
  13. Community Generated Campaign

    I’ve got my next test game on Sunday evening. My feeling is that my scenario may be too easy so I want to test some varied versions over the coming week or two.
  14. Community Generated Campaign

    I’ve got my next test game on Sunday evening. My feeling is that my scenario may be too easy so I want to test some varied versions over the coming week or two.
  15. Community Generated Campaign

    My feeling is that we’ve already created so much that even if no-one else outside our group is interested - and it’s nice to hear they might be - I’d still test this so we can create something together.
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