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Neil Amswych

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  1. I don't bloody know! Thoughts, everyone? I'd be inclined to say anyone.
  2. So, is this actually an official Monolith campaign? Or is it a fan-made campaign that Monolith allow to happen? It would be nice if Monolith could say, "Hey everyone, here's our new campaign, and the awesome thing is that it was fan-made, so here it is." Is that possible?
  3. I'm totally swamped right now so I rather need to pass this over to you guys for help. Being colourblind I can't see the grey tiles. And aren't the Javelin Throwers grey? (Yes, I'm that colourblind). Going to need some directed help, please, so I can wrap this up. Thanks
  4. If you guys want me to change the reward in Fight or Flight just let me know. The idea behind the way it was originally written is because the heroes don't yet know how important the Xuthal's Crown is going to be, but if they think there's 1VP in it, they're more likely to go for it. But if you'd rather me write it differently in terms of reward, just let me know what to change it to. Thanks.
  5. To me, what could be really exciting would be a Witch Hunter campaign using the spells we hardly ever see. There are some great spells out there and I think that would be a whole new adventure in and of itself.
  6. Honestly, I'm not mad on the idea of the extra scenario. I really liked the idea very early on of having the Kushite Witch Hunters be a running theme throughout the campaign. I'd rather save them for another campaign. Sorry, because I know that not likely to be a popular opinion but there's so much that's exciting and new in this campaign that I think we should save the Witch Hunters for another time. You've reminded me that I need to clarify that they can't grab an item, lose the scenario and keep it, as they would for equipment. They have to get them out of the city. It's VERY unlikely that the heroes will get the two Victory Points from Fight or Flight. The safe bet is one. Nope, sorry.
  7. Hahahaha. Anything to get those Witch Hunters in!!!
  8. Hello We're creating a Hellboy / Conan crossover and have started designing the Hellboy characters. We need someone who can help with the graphics to create new character cards. That would mean changing the art, the stats and, in at least one instance, creating a new skill box. Please let me know if anyone is able to help. Thanks
  9. I know this thread has only had 13 views so far, but I now need the help of someone who can design us new character sheets, please. Anyone know who's good for that? Thanks.
  10. Perfect. If you go for Xuthal's Crown and the Medallion it becomes a tough scenario. But if you don't get them, the final scenarios are harder. The really hard thing in that scenario is protecting the merchant. It's all about timing, especially letting the Crossbowmen do their thing and then dashing for the merchant. I will look at the wording for the DD. Interesting that the heroes are 0-2. Since the first campaign is generally felt to be too easy for the heroes, it's nice to have something tough. My scenario was definitely designed to be tough. Thanks for testing it.
  11. Really? How could you activate it in slot 3 for one gem? ill see what so can tweak.
  12. Shuang Mian is fine. I feel that Thoth Amon’s spells aren’t very scary but if he were much stronger I’m not sure the heroes would have had a chance.
  13. I just spent the last two hours solo playtesting this scenario. It was a total nail-biter. Conan killed Atali turn 1 while Hadrathus went for chests and Bori’s Rage on Thoth-Amon. Meanwhile, Niord and Ikhmet gunned for the Outer Dark Demon. They killed it but both died. Conan did the largest Circular Strike attack I’ve ever seen, with 14 damage from the Halberd (check the spelling on that btw), killing 4 minions in one swing. The key for the heroes is attacking the ODD and Thoth amon at the same time because the OL burns through gems stopping the heroes from getting either kill. In the end, Hadrathus opened all 4 chests on the mainland and then picked up the Stygian Artefact left by the dead ODD, opened a chest on the boat, found the Scepter and eventually killed Shuang Mian with the third Lightning Storm attack. Was genuinely the most enjoyable game of Conan I’ve played in a while. It’s an excellent campaign end, and it’s ready to go. Sorry for my bad tests earlier.
  14. Let’s say on turn one, Shuang Mian activates and throws down a lot of gems to move Conan. Knowing that Conan has to move towards Atali, SM moves Conan further away, meaning it’ll take him longer to get there. Does that contravene the enthrallment rule that Conan must move towards her?
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