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Posted

As there are no real poison rules, I was wondering what kind of game mechanics can we introduce to mimic the effect of different kinds of poisons and drugs ? here are a few ideas:

 

Paralysing poison: at the start of each Heroes turn, add +1 to the heroe's encumbrance level. The hero dies when he reaches his encumbrance limit due to poison only.

 

Toxic poison: at the start of each Heroes turn, roll :jaune:, :orange: or :rouge: (depending of the poison's toxicity) with no reroll. The character takes as many damages as success rolled.

 

Anticoagulant: as long as the poison takes effect, each time the hero suffer damages from any source, add one damage.

 

Alcohol: -1 to the exertion limit oh all hero's actions. If the character possesses any of the following skills, he loses the ability to use them: :riposte::inssaisissable::crochetage::lanceur_sort:

 

Sleeping drug: the hero recovers one less gem with an aggressive stance and two less gems with a cautious stance

 

any other ideas ?

  • Like 3
Posted

Nice ideas. Especially with the interest of Howard for Black Lotus and similar plants he uses in his stories. We already had the background, and now we have rules according to it. It could be interesting to use them in scenarii.

 

Maybe a rule about hallucinogenic poison. A zone effect that would force characters crossing it to move towards and attack the closest people around, regardless of their identity:

 

Hallucinogenic spores: when a miniature enters a zone (one square on the map), its player must roll one :jaune: or one :jaunerel: if it has the skill :alchimie: or :concentration:. If they get one or two sucess, nothing happens this time, it they got no success, the character must move toward the closest miniature around (allie or enemy) and attack it. If they are several miniatures on the same square, or if an ally or an enemy is at the same distance, the player must attack an allie instead of an enemy. The movement toward the targeted people must be payed with gems, if it exceed the free move of the miniature, AND the player must use at least two gems for the attack. If the player is short on gems, the move and the attack will occur on the next turn (no action can be played with this character as long as the attack hasn't be resolved).

  • Like 1
Posted

I was thinking about the different kinds of lotus too but I have to read a few things before get it right.

 

Good idea for :alchimie:. So far this skill is useless so it might be a good idea to include it into drugs mechanics.

Posted

Some time ago, @Pallantides explained me what were the different species of lotus and their respective effects. Here's a summary in English of what he told me:

 

Black lotus (from the jungles of Khitaï) is poisonous. Its effects can vary, due to its form (powder, liquid) or its quantities. It can be a lethal poison, a soporific drug, give hallucinations, and so on. It's the lotus that Howard uses most of time, and with this plant, nearly anything can happen.

Yellow lotus is a soporific drug, very useful for trance, visions, hallucinations. It comes from Khitaï too.

Golden lotus is a very powerful cure, for wounds as well as diseases. It can heal almost anything, but is of the utmost rarity. Its origin is unknown.

Purple lotus can paralyse. The scope of the paralysis varies depending on the plant's form (powder, liquid, incense, etc.). It comes from haunted swamps in southern Stygia.

Grey lotus is a narcotic very rare, that drive mad or berserk the people who absorb it. It is found in the Swamp of the Dead, beyond Khitaï. With it, no one can escape madness and death.

 

  • Like 1
  • 4 weeks later...
Posted

I remember that in the movie Conan the Barbarian, Subotai spoke about "Agha" (in the french version) or a thing that sounded like this, when a merchant tryed to sell him Black Lotus! In the movie, it seemed to be a quite widespread poor effect poison that looked like to Black Lotus often sold in place of it by dishonest merchants! It could be interesting to use such low effect poison in game ?

  • 2 months later...
Posted

Poison weapons would be a very effective way to increase some of the weaker monster's effectiveness (e.g. Pirates).  Conan is not a game with a lot of record-keeping mechanics (beyond gems), so anything you can do to make it more work within those mechanics is probably simpler to use...

Posted
On 10/6/2017 at 10:14 AM, Florentin said:

I remember that in the movie Conan the Barbarian, Subotai spoke about "Agha" (in the french version) or a thing that sounded like this, when a merchant tryed to sell him Black Lotus! In the movie, it seemed to be a quite widespread poor effect poison that looked like to Black Lotus often sold in place of it by dishonest merchants! It could be interesting to use such low effect poison in game ?

 

I guess this "agha" would be some kind of narcotic with little use in combat. 

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