Arthadan Posted September 22, 2017 Author Posted September 22, 2017 (edited) Akiro! Do you think his Attack dice is fine? Edited September 23, 2017 by Arthadan Edited: Attack dice changed to yellow. 1 1
Arthadan Posted September 22, 2017 Author Posted September 22, 2017 And his spell: I need ideas for the pictogram. 1 2
Xaltotun Posted September 23, 2017 Posted September 23, 2017 (edited) Here's a first rider from the final battle... @Arthadan What do you think of or for Akiro? PS: this is one of the servants carrying the big pot in the famous scene Edited September 23, 2017 by Xaltotun 1 1
Xaltotun Posted September 23, 2017 Posted September 23, 2017 (edited) Second Rider of Doom (2 versions) There something to rearrange about the hoofs Edited September 23, 2017 by Xaltotun 1 1
Xaltotun Posted September 23, 2017 Posted September 23, 2017 (edited) Third one (please check the tail and the spear) Edited September 23, 2017 by Xaltotun 1 1
Xaltotun Posted September 23, 2017 Posted September 23, 2017 (edited) Other pictures.... Edited September 23, 2017 by Xaltotun 1 1
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 (edited) @Xaltotun great job! I think is right for Akiro, thanks for the sugestion. Here you are my daily tile, the Fangs of Set! Tiles left: - Thulsa Doom (mounted) - Rexor (mounted) - Thorgrim (mounted) - Fangs of Set (mounted) Tokens (round life counters): - Akiro (despite being an ally he'll have more than 1 life point) - Thulsa Doom - Rexor - Thorgrim - Fangs of Set - Pictogram for Akiro' spell (Favor of the Gods): If nobody has a better idea, I'll go for mountrain (Crom's Mountain). Edited September 23, 2017 by Arthadan 1 1
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 (edited) Said and done! Life tokens: Edited September 23, 2017 by Arthadan Edited: Adjusted size. 2
Florentin Posted September 23, 2017 Posted September 23, 2017 (edited) @ArthadanThere are already these tiles for mounted Rexor ! Edited September 23, 2017 by Florentin 1
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 @Florentin, yes I made those. But I've changed my mind a bit about how to handle mounted warriors and I've improved ny graphic skills so I'll made a new one.
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 (edited) Last one for today: Changes for Mounted tiles: - Movement icon changed to distinguish mounted tiles, although it should be pretty evident for the picture. - Movement increased: between 5 and 6 - One attack dice upgraded (in this case from to ) - Armour increased: + 1 Thoughts? Edited September 23, 2017 by Arthadan Edited_ Movement changed to 5. 2
Florentin Posted September 23, 2017 Posted September 23, 2017 54 minutes ago, Arthadan said: Last one for today: Changes for Mounted tiles: - Movement icon changed to distinguish mounted tiles, although it should be pretty evident for the picture. - Movement increased: between 5 and 6 - One attack dice upgraded (in this case from to ) - Armour increased: + 1 Thoughts? 6 in mouvement is too much for me ! 4 will be better !
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 2 minutes ago, Florentin said: 6 in mouvement is too much for me ! 4 will be better ! I'll take a look to Conan's lion, the tiger and the camel and they all have Movement 4 so you're right. However, I want Thulsa Doom to have the best horse, so he'll move 5 and the rest cavalry tiles will move 4. How does it sound? 1
Florentin Posted September 23, 2017 Posted September 23, 2017 (edited) @Arthadan I agree with you: Thulsa Doom would have to have the best equipment but only play test will help us to evaluate if this is too much or not and if game is enough balanced between players ! In fact, Thulsa Doom in this condition is very powerful and even more on a small map as it is at present... A little frightened that Conan & his friends return to earth too soon as the doom's children recommended Conan to do! We will see ! Edited September 23, 2017 by Florentin 1
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 9 minutes ago, Florentin said: @Arthadan I agree with you: Thulsa Doom would have to have the best equipment but only play test will help us to evaluate if this is too much or not and if game is enough balanced between players ! In fact, Thulsa Doom in this condition is very powerful and even more on a small map as it is at present... A little frightened that Conan & his friends return to earth too soon as the doom's children recommended Conan to do! We will see ! Yep, playtesting will help us to balance things. I like the idea of a bigger map for this scenario though (just enlarging the one we have).
Xaltotun Posted September 23, 2017 Posted September 23, 2017 40 minutes ago, Arthadan said: I'll take a look to Conan's lion, the tiger and the camel and they all have Movement 4 so you're right. However, I want Thulsa Doom to have the best horse, so he'll move 5 and the rest cavalry tiles will move 4. How does it sound? I think you're right!
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 Mounted Combat rules. Could any English native speaker check the grammar before posting this in the Download section? Thanks in advance Mounted Combat.pdf
Arthadan Posted September 23, 2017 Author Posted September 23, 2017 I've decided to use a monolith for the pictogram of Akiro' spell. Kind of works. 2
Florentin Posted September 23, 2017 Posted September 23, 2017 @Arthadan ! What about the activation at the same time of the same unit family (mounted & dismounted) and for only the cost of the mounted tile. This idea was presented in the french forum. For example in the river, only the mounted tiles of the red Fangs is used (normally they are 5 activated) but as there are 2 that were dismounted the tile of dismounted warriors is present near the river (but not on the river). Thus, when the overlord activated the red Fangs riders both the tiles are activated for only the mounted Fangs tile cost If not Overlord will have to pay twice for characters that belong at the beginning of the game at the same group...risk to upset the balance of the game! What are you thinking of this ?
Florentin Posted September 23, 2017 Posted September 23, 2017 (edited) 1 hour ago, Arthadan said: Yep, playtesting will help us to balance things. I like the idea of a bigger map for this scenario though (just enlarging the one we have). Be careful to not enlarge the map if we do not want to change the place of the battle! In fact in the movie the battle of the mounds occured in a very small area ! The map that I realized respects this to meter-scale tolerance ! If you would like to enlarge the area maybe new spots should be added as the Akiro hut and maybe other mounds and pits...maybe the sea too ? Edited September 23, 2017 by Florentin 1
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