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Conan


Mythic Battles: Pantheon

Found 15 results

  1. 1 - 4 players - 1 raven - Core box "In this scenario Conan and his friends must protect a priestress of Mitra for 12 turns from waves of picts that assault the small village" Synopsis: United by the bloodthirsty shaman Zogar Sag, the Pict tribes have swarmed across the Black River and are ravaging the frontier province of Conajohara. Fort Tuscelan has fallen, and the black smoke of its burning rises to the north like a beacon of despair. “The fort’s doomed,” growls Conan to his companions, eyeing the billowing column of smoke, “We’ve got to warn the settlers, or else the Picts may cross Thunder River and take Velitrium before the people know what’s happened!” Hastening south, Conan and his friends sound the warning at the first settlement they find. With no time to gather provisions or treasures, the panicked settlers flee for their lives. Even as the villagers flood out of the village the sound of beating drums announces the arrival of a Pict war-party. “We must buy them time!” Conan shouts, directing his fellows to prepare their defenses against the oncoming horde. Conan feels a hand at his elbow, and turning sees a woman dressed in the livery of a Priestess of Mitra. “There is an incantation that can drive back these savages,” intones the Priestess, “But rite will take time. Protect me until I can finish the invocation!” Conan nods quickly, accepting the woman’s audacious declaration without question. The son of a wild and superstitious people, the Barbarian does not adhere to the intellectual skepticism of civilized men. Taking refuge at the center of the village, the Priestess begins her chant. Conan and his companions ready their weapons as the howling, painted warriors encircle the tiny village…. Download the Drums of Doom
  2. Version 2.2.0

    491 downloads

    The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts. Conan’s team’s swift actions saved her, even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. Back home, her lithe body still twisted and spasmed under the thin silken covers of her bed. She was burning up inside and had not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests were summoned to aid the governor’s daughter. They promised salvation was close at hand, only days away in the form of a holy Sceptre hidden in a caravan from the far south. Unable to wait, the governor paid two bags of gold to a group of heroes to ride south and to speed up the delivery. They rode fast and came upon the remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumed him. The spoor was easy to follow… Skuthus and Thog have set up an uneasy alliance in an abandoned village in the swamp. With Skuthus summoning undead to counter the power of the tentacle monsters in the swamp under the sway of the horrid mass that is Thog. Skuthus has set up an unholy gate to draw in the necromantic energies to raise the dead, slowly building an undead army. Thog’s plans cross eons and dimensions and are hard to put into human terms. The tentacles that move under its command erupt from the swampy water and come from deep underground, a source not seen on this earth in two thousand years. He has gained the ability to summon a Swamp Demon in times of dire need However, as soon as Skuthus and Thog are beset by intruders, they work together to defend their mutual home. The heroes arrive late afternoon and the sun is setting. They cannot afford to wait till morning, but night will bring the moon, and the moon will boost the evil forces permeating in the swamps. The heroes start the game and must find the three pieces of the sceptre. At least one hero has to flee the village off the map with all three sceptre pieces for the heroes to win the game. At the end of round 14, the swamp’s foul energy will be boosted by necrotic moonlight and the undead hordes will become overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won. Please contact me for more scenarios.
  3. View File LP001 - The Lost Secret of the Caravan The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts. Conan’s team’s swift actions saved her, even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. Back home, her lithe body still twisted and spasmed under the thin silken covers of her bed. She was burning up inside and had not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests were summoned to aid the governor’s daughter. They promised salvation was close at hand, only days away in the form of a holy Sceptre hidden in a caravan from the far south. Unable to wait, the governor paid two bags of gold to a group of heroes to ride south and to speed up the delivery. They rode fast and came upon the remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumed him. The spoor was easy to follow… Skuthus and Thog have set up an uneasy alliance in an abandoned village in the swamp. With Skuthus summoning undead to counter the power of the tentacle monsters in the swamp under the sway of the horrid mass that is Thog. Skuthus has set up an unholy gate to draw in the necromantic energies to raise the dead, slowly building an undead army. Thog’s plans cross eons and dimensions and are hard to put into human terms. The tentacles that move under its command erupt from the swampy water and come from deep underground, a source not seen on this earth in two thousand years. He has gained the ability to summon a Swamp Demon in times of dire need However, as soon as Skuthus and Thog are beset by intruders, they work together to defend their mutual home. The heroes arrive late afternoon and the sun is setting. They cannot afford to wait till morning, but night will bring the moon, and the moon will boost the evil forces permeating in the swamps. The heroes start the game and must find the three pieces of the sceptre. At least one hero has to flee the village off the map with all three sceptre pieces for the heroes to win the game. At the end of round 14, the swamp’s foul energy will be boosted by necrotic moonlight and the undead hordes will become overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won. Please contact me for more scenarios. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  4. Version 1.0.0

    313 downloads

    Official scenario - 3 players - Difficulty 2 - SG, King.
  5. View File A Lion among Panthers Official scenario - 3 players - Difficulty 2 - SG, King. Submitter Roolz Submitted 02/25/2020 Category Official scenarios  
  6. 4 players - 2 raven - Core Box + Stretch Goals In this scenario, Conan the Wanderer, Balthus and Taurus are trying to free Slasher from Sogar Sag and his tribe. balthus grief.pdf
  7. An Unfortunate Interruption is sort of an outtake from Whispers From Stygia. Early on we wanted to include a couple of sidequests, to involve more authors and to add to the replayability of the campaign. The idea was nixed as we had our hands full with the core campaign. This has been written for a while and I just want to put it out there as an option to enhance Whispers From Stygia or to encourage you to give it another play through. Enjoy. An Unfortunate Interruption.pdf
  8. 3 players - Difficult - SGs + Kushite Witch-Hunters "In the city of Shumballah, capital of Kush, the tensions are rising between the Gallah, the original inhabitants of the country, and the ruling caste know as Chagas, descending from Stygian adventurers who longed to create their own kingdom. When Tananda, sister of the King and effective ruler of the kingdom, leaves the wall of El Shebbeh, the inner city, to go hunting, she goes through Punt, where the Gallah lives. There Ageera, the Gallah witch-finder, appears before her, and stirs up the crowd anger. Soon enough Tanada’s escort is killed by the mob. This happens just as Conan arrives in Shumballah, and while soldiers from El Shebbeh are trying to make their way." Conan - The Shumballah Insurrection - v2.pdf
  9. While I'd still love to get around to building huts for this gameboard (and scenery for all the boards), I started out small by making 3-D fencing for the Pict village. My reasons were twofold; scenery is always cool and enhances the thematic and visual factors, but I also wanted to improve gameplay by making it much more obvious where players can move on this map. I cut out cardboard shapes that aligned with the map art, used some quick-drying modeling clay to sculpt the dirt mounds, and broke toothpicks in half for the boma fencing. I gave it a quick brown paint job, leaving the broken tops of the toothpicks bare. I had picked up a bag of dried moss and a couple model trees from a craft store and worked those in as well. Really brought the gameboard to life!
  10. 5 player - Normal - King Box + SGs + Kushites WitchHunters "Conan and his comrades are partying alongside Kushite warriors of the Bamula tribe, fittingly celebrating their recent successful raid against the enemy clan of the Jihihi. As the party is in full swing and the Yarati beer flows freely, the best warriors of the tribe challenge the Cimmerian and his friends from the North. In the village there is a camel that is a bit nasty and recalcitrant. The beast was stolen to Stygians and seems to be willing to obey only to his former masters. The goal of the game explained by the laughing and fairly drunk warriors is quite simple: to be the first to manage calming the animal let loose in the camp and frightened by the party noises. The participants will only have a bit of food to try and soften the camel with no holds barred against the opposite team." http://mathhatt.free.fr/conan/whatsgotintoit.pdf Thanks to Matthieu Hatt for English translation
  11. View File Dragon on the marches Official scenario 4 players - difficulty 2 - Dragon add on Submitter Doucefeuille Submitted 05/25/2017 Category Scénarios Officiels  
  12. View File Sacrificial Heroes official scenario 5 players - difficulty 3 - SG Submitter Doucefeuille Submitted 05/25/2017 Category Scénarios Officiels  
  13. View File Yara's trap Official scenario 2 players - difficulty 1 - Yoga add on Submitter Doucefeuille Submitted 05/25/2017 Category Scénarios Officiels  
  14. 2 players - Easy - Core-Box & Stretch Goals "A scenario for two players, featuring Zogar Sag and 3 picts warriors as his allies. The shaman have to search a child in the village, with the risk to encounter Conan and Balthus instead!" Download Jhebbal-Sag's-child.pdf
  15. 5 players - Hard - King box + SG " A scenario featuring Conan the Wanderer, Savage Belit, N'gora and Zelata. The have to help a wolf pack crossing a pict village. For the menue : setting a village on fire, spell caster duel, axe blow and flying javelines! " The Giant wolf add-on is only cosmetic, you can replace the minis by other one (hyenas, wolfs from an other game, townsfolk etc) Download : the King's wolves
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