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Matt John S

Community Generated Campaign

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13 hours ago, Ken said:

 

@Neil Amswych Good lord, time flies! Your post is a good wake up call. I didn't realize how much time has passed.

 

Currently, my playtest table (i.e. dining room table) is set up with a Zombicide quest I am designing, but once I finalize it I will switch back to this Conan campaign.

 

I think the onus of the playtesting will be on us. So be it.

 

I’m playtesting Fragments of Wisdom - a biblically based card game right now. It’s excellent. When the guys come round for the next Conan campaign game (the one with the sarcophagus that I absolutely must win) I’ll ask that our second game is a playtest of one of your scenarios.

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On 6/1/2018 at 9:37 AM, Ken said:

 

I think the onus of the playtesting will be on us. So be it.

 

I agree.

 

I have run through all of the scenarios multiple times, except The Street of Khemi. I will play that one this week and report back. They all seemed good to me.

 

I know The Time For Flight is Nigh could use a different set of eyes. It worked well for my group but I know what I intended so it would be nice to know if other people can understand it.

 

After that, we may be close. Neil said he was done. How do the rest of you feel about the shape of your scenarios?

 

@Neil Amswych @Ken @Primeval @Matt John S 

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My group really want to run The Streets of Khemi when we next get together in the 17th. @Ken is there anything you want to know from that test? Any variant you want us to try out?

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I would say mine is done. I did make the small to change to Crushing Burden that allows the hero to spend gems to move despite the onus of the idol, hopefully giving it a more heroic feel and also keeping the Overlord from being able to completely stop the hero with the idol, which had been mentioned as a possible area for change. Otherwise I am pleased with mine.

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8 hours ago, Neil Amswych said:

My group really want to run The Streets of Khemi when we next get together in the 17th. @Ken is there anything you want to know from that test? Any variant you want us to try out?

 

My play-testing included 2 Xuthal's Crowns and the scenario skews towards the heroes. I would be curious to see how it plays out with 0 or 1.

 

If playing with 1, let me know which hero started with the crown and how the decision affected the outcome. I say this because Hadrathus is really important to this scenario and probably should get it, but Conan hits hard and can do some damage if he is possessed. 

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13 minutes ago, drmauric said:

@Ken Wow! That looks amazing. This is a big step forward. Thank you.

 

Even if we don't use any of this in the final version, I find having a prototype helps solidify a project and "make it real" (if that makes sense).

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@Ken Exactly. Maybe we should post it in the playtest hub as well? Might help."make it real" for other.

Would you mind if I share the Prologue page on the Conan Gaming Group Facebook page, to advertise?

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21 minutes ago, drmauric said:

@Ken Exactly. Maybe we should post it in the playtest hub as well? Might help."make it real" for other.

Would you mind if I share the Prologue page on the Conan Gaming Group Facebook page, to advertise?

 

Sure thing. I went ahead and posted in the playtesting hub.

 

Here is the link if you want to include it when you post to Facebook:

 https://the-overlord.net/index.php?/topic/434-community-campaign-playtest-hub/&page=2&tab=comments#comment-4963

 

 

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@Ken @Neil Amswych

 

One thing that may need to be addressed in the Carry Over Items section is exactly which card represents Neil's Medallion of Zhaungpau. In Fight or Flight it is just a token. To be a Carry Over Item in other scenarios it should be an equipment card. 

 

Looking at our options, I'd say it can't be the Stygian Artifact, as I use that to represent a non carry over item that is a goal in Scenario 1 and Ken is using it in Scenario 5a as a critical item.

 

One of the Amulet Fragments from Nordheim could be used. No one else is using those.  It is a 0 weight item. Seems like that may best represent the Medallion for carry over because in Fight or Flight the token has no defined weight. Unfortunately there isn't another card in the core box or expansions that "looks" specifically like a Medallion.

 

Neil, it's your item... what do you think?

 

 

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On 6/4/2018 at 6:35 AM, Ken said:

 

My play-testing included 2 Xuthal's Crowns and the scenario skews towards the heroes. I would be curious to see how it plays out with 0 or 1.

 

If playing with 1, let me know which hero started with the crown and how the decision affected the outcome. I say this because Hadrathus is really important to this scenario and probably should get it, but Conan hits hard and can do some damage if he is possessed. 

I posted elsewhere but just want to check. What does "no self-harm" mean in this scenario? Can a possessed hero attack another hero, just not themselves? 

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7 hours ago, Neil Amswych said:

I posted elsewhere but just want to check. What does "no self-harm" mean in this scenario? Can a possessed hero attack another hero, just not themselves? 

 

Yes, a hero can be forced to attack another hero, but they can't harm themselves (attack themselves, jump off buildings, drown in the ocean, etc.).

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@Matt John S It occurred to me that a printed version of this campaign would make a great stretch goal for the next Conan kickstarter (hint, hint).

 

I'd sign a waiver if it was needed.

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@Matt John S @Neil Amswych @Ken  @Primeval

 

Gentlemen,

I put together an optional scenario for the campaign that involves the possibility of the Spell Book to be stolen! By The Kushite Witch Hunters (dun dun dun!)

 

Definitely don't what this scenario to derail the play testing of the main ones but I wanted to put it out here as an optional scenario to be included if it's up to par. And to address some concerns that have been voiced about the Spell Book.

 

A couple cool things about it: it uses the only retail component that we haven't included, The Witch Hunters, and it's flexible to help the Overlord rid the Heroes of any items that might be giving them an easy ride.

 

Let me know what you think!

 

UPDATED FILE A FEW POSTS DOWN

 

Edited by drmauric
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12 minutes ago, drmauric said:

@Matt John S @Neil Amswych @Ken  @Primeval

 

Gentlemen,

I put together an optional scenario for the campaign that involves the possibility of the Spell Book to be stolen! By The Kushite Witch Hunters (dun dun dun!)

 

Definitely don't what this scenario to derail the play testing of the main ones but I wanted to put it out here as an optional scenario to be included if it's up to par. And to address some concerns that have been voiced about the Spell Book.

 

A couple cool things about it: it uses the only retail component that we haven't included, The Witch Hunters, and it's flexible to help the Overlord rid the Heroes of any items that might be giving them an easy ride.

 

Let me know what you think!

An Unfortunate Interruption.pdf

 

I haven't read it yet and I already love it. 

 

(Of course, I will withhold judgement until I have read it.) 🙂

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15 hours ago, drmauric said:

Gentlemen,

I put together an optional scenario for the campaign that involves the possibility of the Spell Book to be stolen! By The Kushite Witch Hunters (dun dun dun!)

 

Definitely don't what this scenario to derail the play testing of the main ones but I wanted to put it out here as an optional scenario to be included if it's up to par. And to address some concerns that have been voiced about the Spell Book.

 

A couple cool things about it: it uses the only retail component that we haven't included, The Witch Hunters, and it's flexible to help the Overlord rid the Heroes of any items that might be giving them an easy ride.

 

Let me know what you think!

An Unfortunate Interruption.pdf

 

@drmauric I have been thinking about this, and here are my thoughts:


 

1. The scenario looks fun!

 

2. My scenarios were balanced with the spellbook in play, which is a powerful item. Without it, I think the heroes would have a hard time in the Streets of Khemi, and probably also the Trap. Rather than be stolen and lost for the rest of the campaign, perhaps the spellbook could be damaged and thus permanently reduced to 2 gems instead of 3? This would make later scenarios incrementally harder rather than impossible.

 

3. I don't see any incentive for the hero players to agree to play this scenario. They have everything to lose, and nothing to gain. To keep the scenario optional, there probably needs to be some carryover rewards for the heroes. Otherwise, the scenario should be required. (If everyone in our DEV team approves.)

 

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@Ken

 

All excellent points. Especially #3. Kind of a critical point. 🙂

 

Definitely open to suggestions. In the meantime, I will ponder these points. Perhaps a solution will present itself.

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Alright, how does this sound for the optional scenario? If the Heroes win they get a Victory Point and regain their lost items.  If the Overlord wins the Spellbook is damage and reduced to 2 gems. Other items such as a Xuthal's Crown or the Medallion would be lost.  Are those stakes tempting enough?

 

 

Edited by drmauric
REMOVED FILE
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2 hours ago, drmauric said:

 

Alright, how does this sound for the optional scenario? If the Heroes win they get a Victory Point and regain their lost items.  If the Overlord wins the Spellbook is damage and reduced to 2 gems. Other items such as a Xuthal's Crown or the Medallion would be lost.  Are those stakes tempting enough?

 

An Unfortunate Interruption v 2.pdf

 

@Matt John S @Neil Amswych @Primeval @drmauric

 

Here are my thoughts:

 

1. Since victory points are capped at 4, the heroes probably won't agree unless they lose one of the first two scenarios and they want to try to make up for one. At least it makes for a meaningful decision. Of course, completionists will play the scenario regardless.

 

2. Speaking of victory points, scenario 2 has the potential to grant the heroes 2 victory points in addition to 2 legacy weapons. Should we consider leaving the VPs at 1 and have the carryover items (or lack thereof) be their own reward?

 

3. Speaking further of victory points, has anybody tried playtesting under victory point conditions? I pity the player/team who has 0 and goes against a player/team who has 4.

 

4. I don't want to speak for everyone, so I would also like to hear from Neil, Matt, and Primeval.

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