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drmauric

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Posts posted by drmauric

  1. The Bossonian Archers can easily swap for the Crossbowmen.

     

    Unfortunately, Yogah is pretty central to the story. My recommendation would be to choose a different hero that comes close and add the Spellcaster skill. Like maybe a alternate version of Conan or the Winged  Ape. Those would be close in terms of being strong warriors. Pelias has 11 gems, he might be an ok sub. Nothing else really has Red Melee dice, high gem count, and spell caster like Yogah has. 

  2. 21 hours ago, madcollector said:

    Hi @drmauric,

     

    Here's a question I got from the fench translation:

     

    in Grim Cargo, you use Javelin Throwers from Khitai.

    Is there a substitution for them?

    I think the Bossonian Archers or the Crossbowmen (green) would decent substitutions as far as attack dice are concerned. But they only have a 2 movement compared to the Javelin Throwers 3 movement. But that might not matter since they are ranged units.

     

    • Thanks 1
  3. Glad you are enjoying the book despite the difficulty. 

     

    It's been a good long while since I've played it but sometimes when a scenario seems lopsided it could be that a special rule was missed that might have helped. Or it could be the Overlord just played a good game and got lucky. Or the Heroes need to rethink their strategy and maybe work together better, like you said.

     

    Heroes should keep in mind that they don't necessarily have to all survive to win. Sometimes a "noble sacrifice" might give the extra gems need to tip the scales in the Heroes favor. For example in scenario 1, only Hadrathus needs to escape. It doesn't matter who else survives. So if Yogah stays behind to keep the Evil Hound busy or if Shentu spends all his gems to kill units hindering Hadrathus and can't escape or Ikhmet spends gems to hand items to Hadrathus so he doesn't have to spend gems- that's all valid. The Heroes need to work together closely to accomplish the goal- make sure everyone has a proper understanding of the onjectives.

  4. In Savage Avengers: Cursed Dry Work Conan and the Punisher battle thirst, the reawakened dead and dry skin!

     

    Like my other Savage Avengers scenarios, Cursed Dry Work is fully playable as a regular Conan scenario. Disregard all Marvel references and enjoy! Or if you have a Punisher Heroclix, the Stygia expansion and ALL those Skeletons from the King Pledge; lock and load!

     

    Conan the Savage: This scenario was inspired by the Conan the Savage figure from Privateer Press' Savage Mini Crate subscription. If you have it, use it! Otherwise use the corebox Conan figure. Crom doesn't care.

     

    M60: The Crossbow and some special rules for Circular Strike and Elite Shooter combine to represent the M60. Conan can also become frustrated with the strange device and use the M60 to smash in some skulls, but it won't be quite the same after.

     

    The Punisher: I chose N'Gora to represent the Punisher. He is a great all around warrior.. Great Melee and Ranged Combat stats. To keep the M60 in Conan's hands for a few turns I decided to hobble The Punisher a little bit with an injured arm from the crash.

    Savage Avengers Cursed Thirsty Work.pdf

    conan-the-barbarian-using-a-machine-gun-3.jpg

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    Screenshot_20201115-072024_Gallery.jpg

    • Like 2
  5. 6 hours ago, pensareadaltro said:

    Another question about the Allies.

    Do I have to spend one gem per ally during the OL's turn to activate the Sacrifice competence?

    Or does the competence activate automatically if the starting target (Belit for example) is surrounded by Allies (Belit's Guard for exemple)?

    In other words, is Sacrifice a "free action" or it need to be payed by gems?

    Thanks.


    D'

    Sacrifice does not require a gem. It's not really an action. A player can choose to use it when their character is attacked. No gems needed.

    • Like 1
  6. 3 hours ago, Roolz said:

    Question from the FR forums :

    If the Heroes lose Scenario #1 due to turn limit (all heroes alive), do they lose their stuff (in that case, the crown of Xuthal) for the scenario #2 or not ?

    I'd say that they lose their stuff, but it's not 200% explicit in scenario #1 (it's more explicit in the subsequent ones).

     

    You are right. We didn't explicitly cover that. I apologize for the ambiguity.

     

    It's not a super critical item and there is another one available in scenario 2, so it won't hurt to be hard on the losing Heroes.

     

    I'd encourage you to place the lost Crown in a chest in another scenario and give the Heroes a 2nd chance at finding it. If you can get the Overlord to agree to that.

    • Like 2
  7. - Zaporavo is not a Hero and cannot be targeted by the Overlord.

    - Zaporavo moves normally. He is affected by Hindering and Blocking.

    - If all the Heroes are killed, you lose. 🙂 See the Defeat section in the solo/co-op rule book.

    - Yes, the Hero player has to choose the area because there is no Overlord player. So the player picks which area Zogar Teleports into.

    • Like 1
    • Thanks 3
  8. 9 minutes ago, Keerka said:

    Hi!

     

    I am not sure how Zogar Sag should use the Teleportation spell when executing this sequence:

     

    With Teleportation, you can move 1 area for each gem, but the Overlord has no gem. Should Zogar Sag move 1 area when doing bullet #1? Using standard target hero rules (ie. teleport across a wall if needed), or to the hut exit area?

     

    Same question for bullet #4, there is no area limit? Zogar just moves to the nearest hut apart from the hut he starts its turn in?

    Hello,

    For bullet 1- Zogar moves 1 space- to an area adjacent to the hut, outside of it.

     

    For bullet 4- you are exactly correct.

     

    Thanks for checking out the scenario. I hope you enjoy it.

    • Like 1
    • Thanks 2
  9. Right on. Definately need a way to get through that armor. Even Conan with a good weapon will struggle to consistently damage a creature with Armor that high. Most other characters won't even come close. As mentioned a scenario specific rule to reduce the armor might be needed. Otherwise something like the Withering spell from the KS Stretch Goal pack would be useful.

     

    In a scenario with no special rules a 3 armor with a decent amount of Life Points makes for a challenging enemy. Take a look at some scenarios with the Dark Demon for reference.

  10. I've been enjoying it. It's good entertainment. I love pure Conan and have volumes of it. But Savage Avengers is just plain fun. 

     

    I wrote a couple Monolith Conan scenarios inspired by Savage Avengers. I match each Avenger to a Conan Hero and use Heroclix for the figures. For example, Niord is a nice fill in for Wolverine. High defense for the healing factor and Ambidextrous for the claws. So the scenarios play ad a regular Conan game or as a Savage Avengers reskin.

    • Like 1
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