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Conan the Barbarian


Arthadan

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I will review my equipment cards and make a PDF to upload in our folder.

 

I was thinking about modifying the horned helmet, adding that it's discarded when the hero losses 4 life points. Conan losses it during the fight (really he uses it as bait for the spike trap) and I kind of like the idea of having him less protected in the final turns.


After the Equipment cards, I'll compile the two spells and the campaign cards and level cards together in a single PDF.

 

By the way, we need to decide the effect of the pit trap and it needs an illustration.

 

@Xaltotun
do you think you could find some screenshots of riders falling on the wooden spikes?

 

Edited by Arthadan
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5 hours ago, Arthadan said:

I will review my equipment cards and make a PDF to upload in our folder.

 

I was thinking about modifying the horned helmet, adding that it's discarded when the hero losses 4 life points. Conan losses it during the fight (really he uses it as bait for the spike trap) and I kind of like the idea of having him less protected in the final turns.


After the Equipment cards, I'll compile the two spells and the campaign cards and level cards together in a single PDF.

 

By the way, we need to decide the effect of the pit trap and it needs an illustration.

 

@Xaltotun
do you think you could find some screenshots of riders falling on the wooden spikes?

 

 

Hallo! First of all, apologize me for my latency: they are squeezing me at work. I hope next week will be more quiet.

 

I think there's not  even a single image of it: probably it was a cut scene, but nothing is  in the published version of the movie, I guess.

 

Regarding the helmet, I think that losing it after losing 4 points of life could be a kind of (further) penalty for the heroes. What do you think of giving the hero the possibility to lose the helmet instead of losing 1 point of life?

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1 hour ago, Arthadan said:

 

Saw it this morning on my phone, but I couldn't the RAR file there. 

 

I've just checked it out now, it's pretty cool!

 

Thanks!

 

 

 

@Florentin

thank you, I received it, though unfortunately I couldn't see it yet, because I can't open the archive from my mobile and have no time to get access to my pc ...unbelievable! :-(

I'll check it tomorrow. 

...hard times!

Edited by Xaltotun
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5 minutes ago, Xaltotun said:

 

Hallo! First of all, apologize me for my latency: they are squeezing me at work. I hope next week will be more quiet.

 

I think there's not  even a single image of it: probably it was a cut scene, but nothing is  in the published version of the movie, I guess.

 

Regarding the helmet, I think that losing it after losing 4 points of life could be a kind of (further) penalty for the heroes. What do you think of giving the hero the possibility to lose the helmet instead of losing 1 point of life?

 

I like that! Let's say 2 life points to make it more appealing. Text would be: "Discard to ignore the loss of 2 life points"

 

Sounds good?

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11 minutes ago, Arthadan said:

 

I like that! Let's say 2 life points to make it more appealing. Text would be: "Discard to ignore the loss of 2 life points"

 

Sounds good?

Honestly I fear that 2 life points could be maybe too much... Let's start with one, then, if the scenario is not balanced enough, we can rearrange it.

The text is good for me, anyway!

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1 minute ago, Xaltotun said:

Honestly I fear that 2 life points could be maybe too much... Let's start with one, then, if the scenario is not balanced enough, we can rearrange it.

The text is good for me, anyway!

Thing is Conan will have the Old Armour :orange: and the Horned Helmet :jaunerel: defense, meaning he is pretty much bulletproof. Losing the helmet to ignore just 1 point doesn't seem a deal good enough, I fear nobody will do that.

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Spike Trap: first Overlord unit entering this area will spring the trap, suffering :orangerel:damage with no armor applied. Trap token remains in game and any unit or Hero moving into the trap area using movement benefit (spending gems) may fall into the revealed trap. Roll and:jaune::jaune: will fall into the pit (suffering damage as above) if rolling less than 2 symbols.

 

The idea is that if you are walking at normal pace (free movement), you can easily avoid the trap once revealed, but if you are running (spending gems to move further) you may fall.

 

What do you think?

 

I'll use this image for the card,not exactly a pit with stakes but it will do.

 

Image7.jpg.7d145229228d09cb056dcacc3cf4cfef.jpg

Edited by Arthadan
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3 hours ago, Arthadan said:

Spike Trap: first Overlord unit entering this area will spring the trap, suffering :orangerel:damage with no armor applied. Trap token remains in game and any unit or Hero moving into the trap area using movement benefit (spending gems) may fall into the revealed trap. Roll and:jaune::jaune: will fall into the pit (suffering damage as above) if rolling less than 2 symbols.

 

The idea is that if you are walking at normal pace (free movement), you can easily avoid the trap once revealed, but if you are running (spending gems to move further) you may fall.

 

What do you think?

 

I'll use this image for the card,not exactly a pit with stakes but it will do.

 

Image7.jpg.7d145229228d09cb056dcacc3cf4cfef.jpg

It Sounds good for me! 

It would be great to have an other picture... maybe some capture from the scene in Conan the destroyer at the beginning? 

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On 10/24/2017 at 12:42 PM, Arthadan said:

Thing is Conan will have the Old Armour :orange: and the Horned Helmet :jaunerel: defense, meaning he is pretty much bulletproof. Losing the helmet to ignore just 1 point doesn't seem a deal good enough, I fear nobody will do that.

 

Can you use two items for armor?

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6 hours ago, Primeval said:

 

Can you use two items for armor?

 

There are no helmets in the core game, this is an innovation of our own. So, in the core game you can't because there are only armors, but in this scenario it is possible.

Conan will wear armor and helmet just like in the movie (and depending on playtesting, Subotai may get one as well).

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Next rule for the scenario:

 

Ranged attacks Optional Rules

 

Throwing Weapons Range in big maps

In scenarios using maps bigger than the official size, the following rules will apply:

RANGE

- Range for throwing weapons will be as many areas as the attack power obtained when using it (same as when throwing an ord but using the Ranged Combat skill). First check if the target is within range, if he is, resolve the attack as usual, otherwise place the card in the area between the attacker and the target as many areas away from the attacker as the power attack.

 

- Range for proyectile weapons is unlimited.

 

Note: when determining range, the attacker own area does not count.

 

Limited Ammunition for Proyectile weapons
In some scenarios Heroes may have a limited number of proyectiles for their ranged weapons such bows. Use the Arrow Token and the Tracker Sheet provided to keep track of the ammunition left for each hero. The starting ammunition will and rules for getting more (if any) will be provided in the scenario. This rule is recommended for maps bigger than the official size.

 

 

What do you think about these?

Edited by Arthadan
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Getting back to the map, I think this is the last version:

 

 

20171027.jpg

 

Is that right @Florentin?

 

If so, I have suggestions:

 

Further divide biggest areas:

 

-Area 6: Perhaps leave the pallisade in one area and the part between the pallisade and the monoliths as another?

 

- Area 13 and 11: perhaps divide the monolith part as an area o its own.

 

 -Area 30: I'm not sure about the bushes growing in a perfect line forming a "wall". Could they be moved to form a more irregular shape or remove some of them?

 

I'll make a more detailed proposition for rezoning the monolith field.

 

 

Edited by Arthadan
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More on the map:

 

GENERAL SUGGESTIONS

 

I think monoliths and pallisades should be zones on its own (I know this would be a lot of work, so I offer myself to do it). Rules would be:

 

-Standing Monoliths: this are pretty much obstacles. Block line of sight, block movement (nobody can pass through them) nobody can climb them except with the Flying skill. If perching atop one of them, elevation rules apply (not that it's going to happen in our scenario, but thinking in the broader picture to make the map attarctive for different scenarios and situations other than what we have planned).

 

-Fallen monoliths: same rules as tables in the tavern map.

 

-Pallisades: nobody can pass through them, if a Mounted miniature suffers damage in an area adyacent to a pallisade, the rider may fall on it. The attacker rolls :jaune: , if he gets two symbols on the dice, means the defender takes damage from the pallisade, roll another :jaune: for damage.

 

Now my proposal for rezoning the the monolith field.:

The idea is having wide "corridors" with big zones were the riders con pass through freely and smaller zones between monoliths were the heroes can "hide" ("hidden movement" rules would apply only for the smaller areas.

 

The red color I've used doesn't satnd out too much, sorry. You may need to zoom in.

 

Again, I offer myself to redraw zones and whatever is needed.

 

 

Thoughts on all this?

 

 

20171027_cambios.jpg

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1 hour ago, Arthadan said:

Getting back to the map, I think this is the last version:

 

 

20171027.jpg

 

Is that right @Florentin?

 

If so, I have suggestions:

 

Further divide biggest areas:

 

-Area 6: Perhaps leave the pallisade in one area and the part between the pallisade and the monoliths as another?

 

- Area 13 and 11: perhaps divide the monolith part as an area o its own.

 

 -Area 30: I'm not sure about the bushes growing in a perfect line forming a "wall". Could they be moved to form a more irregular shape or remove some of them?

 

I'll make a more detailed proposition for rezoning the monolith field.

 

 

- for area 6, it is not a palissade but spikes ! I divide the space 6 in both spaces: 6 & 35 but spikes are in the border of the both area ! I think they should disturb the rider in the both areas.

- for area 13 & 11, I'm totally agree ! This is a very good idea !

- Area 30 bushes didn't grown in perfect line ! This is Subotaï & Conan that put a spikes palissade that made that with bushes seem to be a wall!

 

Edited by Florentin
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4 minutes ago, Florentin said:

- Area 30 bushes didn't grown in perfect line ! This is Subotaï & Conan that put a spikes palissade that made that with bushes seem to be a wall!

 

 

My bad, I didn't remeber that. Anyway they look like real bushes, perhaps we can depict it in some other way?

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2 minutes ago, Arthadan said:

 

My bad, I didn't remeber that. Anyway they look like real bushes, perhaps we can depict it in some other way?

I don't understand why you would like to modify this passage (area 30 & 35)! I think that Conan & Subotaï wanted to bound the riders to pass near the monoliths where Conan is hidden in order to kill them with his axes! But if we put bushes or palissade in the middle of the path, horses would turn around and would avoid the deadly axe...and Conan wouldn't get rid of them at first passage!

I think we should keep as it is the map for this area in order to be quite representative of the movie !

 

But as expert rules I propose you to create the possibility to offer players to place their own spikes palissade & bushes areas to create his own map !

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12 hours ago, Florentin said:

I don't understand why you would like to modify this passage (area 30 & 35)! I think that Conan & Subotaï wanted to bound the riders to pass near the monoliths where Conan is hidden in order to kill them with his axes! But if we put bushes or palissade in the middle of the path, horses would turn around and would avoid the deadly axe...and Conan wouldn't get rid of them at first passage!

I think we should keep as it is the map for this area in order to be quite representative of the movie !

 

But as expert rules I propose you to create the possibility to offer players to place their own spikes palissade & bushes areas to create his own map !

 

I think we have a small missunderstanding. I like the position it has, just saying people who doesn't know Conan and Subotai placed those obstacles there would think it looks odd all those bushes in line and perhaps we can use another thing, like more stakes or something.

Edited by Arthadan
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