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Conan the Barbarian


Arthadan

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1 minute ago, Xaltotun said:

 

This name is quite simple l, fits  perfect and reminds me a kind of troops of Kull army in Howard's tales (remeber that Thuksa Doom is a character from Kull cycle). Since it's simple and has this far memory, I'd go for it, so we have 3 types of army, each baptized by one of us:

 

Fangs of Set

Riders of Doom

Black Guards

 

Do you agree?

Yes!

I'll change the tile name and upload all of them to the Download section.

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@Florentin asked for Standard tokens...

I had forgotten they were necessary. In case which one do you prefer?

1.

59e0f51e9f668_Standardtoken1.thumb.jpg.2a8a2453ae7759ec58bfa0d9c5da2baf.jpg

 

2.

59e0f51f8e6ea_Standardtoken2.thumb.jpg.21b46f84b07a0ef634785fb91693f574.jpg

 

3.

59e0f9e786432_StandardToken3.thumb.jpg.389d1c67f8f77a1ee9794d94fd256714.jpg

 

4.

59e0f9e873ff4_StandardToken4.thumb.jpg.2c6df1f0d38677a00d19d4b68f8d4560.jpg

 

 

@Arthadan Could you please apply your filters to all four? So we can have all the options for our personal home variations... Thanks!


If you confirm all the tiles are completed, while you, @Florentin and @Arthadan are making last adjustments on the map, I'll prepare the pdf to share on the download section.

 

 

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1 hour ago, Xaltotun said:

@Florentin asked for Standard tokens...

I had forgotten they were necessary. In case which one do you prefer?

1.

59e0f51e9f668_Standardtoken1.thumb.jpg.2a8a2453ae7759ec58bfa0d9c5da2baf.jpg

 

2.

59e0f51f8e6ea_Standardtoken2.thumb.jpg.21b46f84b07a0ef634785fb91693f574.jpg

 

3.

59e0f9e786432_StandardToken3.thumb.jpg.389d1c67f8f77a1ee9794d94fd256714.jpg

 

4.

59e0f9e873ff4_StandardToken4.thumb.jpg.2c6df1f0d38677a00d19d4b68f8d4560.jpg

 

 

@Arthadan Could you please apply your filters to all four? So we can have all the options for our personal home variations... Thanks!


If you confirm all the tiles are completed, while you, @Florentin and @Arthadan are making last adjustments on the map, I'll prepare the pdf to share on the download section.

 

 

I'd made this one:

token.thumb.png.d726d23c08f820cb3c89b66b3d141395.pngRegarding tiles, I have to make color variants.

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I've started with color tiles. I think two color variants for each cavalry tile would be enough. Since there are five colors plus the default, thing goes as follows:

 

- Fangs: Neutral brown and blue.

- Riders: Yellow and purple.

- Guardas: Red and green.

 

More to come...

 

 

 

mntd_fang_tile2_back_blue.pngmntd_fang_tile2_blue.png

Edited by Arthadan
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8 hours ago, Xaltotun said:

Here are some pics I captured from the movie. Seems that the Altar Mound could be closer to Yasmina Hill, but I don't think that much.

Anyway, I hope these could help.

Image0.thumb.jpg.82bd84f44c3b6b3923f4797bee3de6b4.jpgImage1.thumb.jpg.be964c25ca12ef3c95a07460526fd4d4.jpgImage2.thumb.jpg.fc5c0dee559095084db9abbe02211fa6.jpg

Image3.thumb.jpg.18894a49d1c59d9d56f701d073209457.jpgImage5.thumb.jpg.4ae6d1a25270fd4438cfa0a7c3408eb7.jpg

 

Image6.thumb.jpg.d0234bddd7f5894146ef8ade5e62c6ff.jpg

 

Image7.thumb.jpg.caba27fc58c9cadb9995add9a64eac7c.jpg

 

Image8.thumb.jpg.03ce5c17b9c7584e5710aa823081169d.jpgImage10.thumb.jpg.0243b3a5adfbda26f100311959d08c05.jpgImage12.thumb.jpg.8bcdfdf1f5d01d20726d6b00e54d6527.jpgImage14.thumb.jpg.60295d34865d38df16e77eac10ca4f42.jpgImage15.thumb.jpg.da4b68498066fd8cb167dd5499aad676.jpgImage16.thumb.jpg.3f7323b4cf7fa18ab2ddc8e3f35a1acb.jpg

Image18.thumb.jpg.f28b5cec11dba01c3853ed873aed0ccc.jpgImage19.thumb.jpg.21cb41dc9af3f2be20f6f37dc4629b2a.jpgImage21.thumb.jpg.47de7857564e815042d7d4b5a63928b4.jpg

Image22.thumb.jpg.837820ec62d1a94dd8b62eb3562fb551.jpg

 

Image45.thumb.jpg.0245dafdf1a70ba04ab6df02a0cd67d9.jpg

 

This is a very good job @Xaltotun !

This is always a pleasure to see your analyse !

Each time  I discover some new éléments from the movie !

:dwarf::dwarf::dwarf::dwarf::dwarf::dwarf::dwarf::dwarf::dwarf:

Stairs.jpg

This time I discover a strange thing on the map with stuntmen: a small stair ! :sorcerer:

Edited by Florentin
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@Xaltotun please wait before preparing the tiles for upload. If you take them directly from here, there is some quelity loss, as they are smaller than the actual size. I'll upload them to Dropbox and send you the link.

 

Also, I've asked @SentMa if it would be possible to create a specific folder to upload everythiing regarding our project in the Downloads/Resources section. I think it would be messy for potential players to have to hunt down every single file we upload, to collect them all in order to play. And the other option, uploading a single huge file, doesn't seem any better.

 

MAP

@Florentin, how are you doing with the map? If you want, you can add the last touches (the newly discovered stairs) and then send it to me.

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2 hours ago, Arthadan said:

@Xaltotun please wait before preparing the tiles for upload. If you take them directly from here, there is some quelity loss, as they are smaller than the actual size. I'll upload them to Dropbox and send you the link.

 

Also, I've asked @SentMa if it would be possible to create a specific folder to upload everythiing regarding our project in the Downloads/Resources section. I think it would be messy for potential players to have to hunt down every single file we upload, to collect them all in order to play. And the other option, uploading a single huge file, doesn't seem any better.

 

MAP

@Florentin, how are you doing with the map? If you want, you can add the last touches (the newly discovered stairs) and then send it to me.

I'm still working on it !

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I modified some elements and mainly I try to place the mount with the altar as far as possible on the map!

A lot of elements can be easily modified if necessary ! Areas could be updated easily, the small circles that indicate the line of sight of each area could be updated too!

Stairs were not placed because the map where the stairs appeared is not the one I realized! In fact, the map realized looks like the Mounds when Conan arrived in the area. The other one, is a place where the battle was filmed without stone floor and with sand only to avoid the stuntmen to be hurt...

map_botm_area_number.thumb.jpg.b4e435a06f932838e91ce87a1818bb51.jpg

Thulsa Doom 3D token is very impressive and even more beautiful than the conversion miniature!

20171016_000947.thumb.png.0c806b6026ae2cac6b7ff30b171476b5.png20171016_001015.thumb.png.5a221c221214abdfd2249b6e65bb8eaf.png

Edited by Florentin
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11 hours ago, Florentin said:

I modified some elements and mainly I try to place the mount with the altar as far as possible on the map!

A lot of elements can be easily modified if necessary ! Areas could be updated easily, the small circles that indicate the line of sight of each area could be updated too!

Stairs were not placed because the map where the stairs appeared is not the one I realized! In fact, the map realized looks like the Mounds when Conan arrived in the area. The other one, is a place where the battle was filmed without stone floor and with sand only to avoid the stuntmen to be hurt...

map_botm_area_number.thumb.jpg.b4e435a06f932838e91ce87a1818bb51.jpg

Thulsa Doom 3D token is very impressive and even more beautiful than the conversion miniature!

20171016_000947.thumb.png.0c806b6026ae2cac6b7ff30b171476b5.png20171016_001015.thumb.png.5a221c221214abdfd2249b6e65bb8eaf.png

 

MAP

Perhaps zone 23 is a bit big. In our scenario we don't want riders to arrive too soon to the monolith field, plus would need many zones to place items and traps. If possible, I'd divide zone 23 in 3.

 

STAND-UP

Thanks for printing! Do you think the size is right, or perhaps a bit bigger would be better?

Edited by Arthadan
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IMPORTANT UPDATE

We have our own folder in the Downloads section!!!

 

From now on, please upload all files related to our project there. Also, existing files such the map should be deleted and uploaded there.

 

Edited: I suggest all files related with the scenario have the prefix "BotM -" so it would be easy to identify them.

 

Thanks @SentMa !!

 

:w00t:

Edited by Arthadan
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11 hours ago, Arthadan said:

 

MAP

Perhaps zone 23 is a bit big. In our scenario we don't want riders to arrive too soon to the monolith field, plus would need many zones to place items and traps. If possible, I'd divide zone 23 in 3.

 

STAND-UP

Thanks for printing! Do you think the size is right, or perhaps a bit bigger would be better?

Map: Ok @Arthadan! I will divide the 23 in 3 !

 

Stand-Up: No the size is perfect !

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1 hour ago, Arthadan said:

I've made a small improvement on the stand-ups, now both faces are symetrical, so the white background can be removed if desired.

 

 

Fang.jpgRexor.jpgTD.jpgFang_blue.jpgRD_orange.jpgRD_purple.jpg

Very impressive job Arthadan !!!

Maybe for the "riders of doom" the size could be bigger consequence of the spear! If not the horses are smaller that the others and the oval basis too....

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