Matt John S Posted February 19, 2018 Author Report Share Posted February 19, 2018 @Ken@drmauric@Neil Amswych @Primeval So, I believe I'm done my scenario. We tested it 3 times and in each case it came down to one or two moves/rolls to decide victory. But, of course, I'd like outside eyes on it. I'll type it all up when the editor is back online. I believe it is Kevin's scenario that preceeds mine? I'd like to write in some end game conditions that give Thoth an item that increases his movement skill by one (if the overlord wins). It'd be a little bonus he could use going forward and a piece of progression ( I know Thoth isn't in yours but he's in mine and Ken's two, I believe). I'd also like to give the Heroes a little something too. For mine throwing daggers or something might be nice (are you using those yet, Ken?). Quote Link to comment Share on other sites More sharing options...
Ken Posted February 19, 2018 Report Share Posted February 19, 2018 3 minutes ago, Matt John S said: So, I believe I'm done my scenario. We tested it 3 times and in each case it came down to one or two moves/rolls to decide victory. But, of course, I'd like outside eyes on it. I'll type it all up when the editor is back online. I believe it is Kevin's scenario that preceeds mine? I'd like to write in some end game conditions that give Thoth an item that increases his movement skill by one (if the overlord wins). It'd be a little bonus he could use going forward and a piece of progression ( I know Thoth isn't in yours but he's in mine and Ken's two, I believe). I'd also like to give the Heroes a little something too. For mine throwing daggers or something might be nice (are you using those yet, Ken?). @Matt John S I think I am using the throwing daggers in The Trap, but I am still tweaking the scenario and don't know if they will make the final cut (or with which hero). I like where you are going with the item for Thoth. Thoth's movement is vital for the Overlord winning the Streets of Khemi scenario, and I am currently working on slowing his movement down. In which case, the item would be an awesome reward for a previous victory. (No worries, it still will not be enough to compensate for the tweaks I will be making so it won't break anything.) 1 Quote Link to comment Share on other sites More sharing options...
Primeval Posted February 19, 2018 Report Share Posted February 19, 2018 1 hour ago, Matt John S said: @Ken@drmauric@Neil Amswych @Primeval So, I believe I'm done my scenario. We tested it 3 times and in each case it came down to one or two moves/rolls to decide victory. But, of course, I'd like outside eyes on it. I'll type it all up when the editor is back online. I believe it is Kevin's scenario that preceeds mine? I'd like to write in some end game conditions that give Thoth an item that increases his movement skill by one (if the overlord wins). It'd be a little bonus he could use going forward and a piece of progression ( I know Thoth isn't in yours but he's in mine and Ken's two, I believe). I'd also like to give the Heroes a little something too. For mine throwing daggers or something might be nice (are you using those yet, Ken?). Yes mine precedes yours - while it does set up the ending, it also is kind of a clean break from the first "half" as the heroes will be slightly changed going forward (as Yogah will be gone one way or the other). Maybe if the Overlord wins mine and Thoth gets the idol, in addition to it offering control of Yogah it also grants access to some ancient grammarye (been waiting to use that word after reading it in David C. Smith's "The Sorceror's Shadow" :) ), maybe a spell or ability that gives him the movement due to having the aid of mystical wings like Yogah had at one time. 1 Quote Link to comment Share on other sites More sharing options...
drmauric Posted February 20, 2018 Report Share Posted February 20, 2018 @Matt John S @Ken @Neil Amswych @Primeval @Footballzs My scenario is also ready for a fresh set of eyes. I've played it through 5 times with similar results. I would ask that special attention be paid to my rules for Crowded Stairs. I want to make sure those are clear. Thanks. I may change some wording in the Intro text, flavor text and special rules titles, but nothing that would alter the story or actual rules. The Time For Flight Is Nigh.pdf 2 Quote Link to comment Share on other sites More sharing options...
tet2brick Posted February 20, 2018 Report Share Posted February 20, 2018 18 hours ago, Matt John S said: @tet2brick thanks for this update and for all that you do! Thank you :) And... The editor is back online! Test it and if you find something that doesn't work, just let me know :) 1 1 Quote Link to comment Share on other sites More sharing options...
Neil Amswych Posted February 20, 2018 Report Share Posted February 20, 2018 40 minutes ago, tet2brick said: Thank you :) And... The editor is back online! Test it and if you find something that doesn't work, just let me know :) The tiles for the river only have the selection of Event Tiles. Thanks Quote Link to comment Share on other sites More sharing options...
Neil Amswych Posted February 20, 2018 Report Share Posted February 20, 2018 (edited) Here is scenario number 2 for public testing: Fight or Flight. https://www.conan-scenarios.com/scenarioPage.php?MissionId=1090 It's a hard scenario if the heroes go for the Medallion (and especially if the OL uses a Crossbowman to activate the pirates). I actually haven't run it without them going for the Medallion but I think it would definitely be easier if they just hunt for the merchant and flee. Some of the colours are slightly off - my apologies. The red Crossbowmen on the board are blue/purple on the river. I'll change that once the editor is totally fixed. To help me with testing this scenario, please let me know a) If the heroes went for the medallion b) Who won and how? (Did the Overlord kill the merchant, did the heroes escape? etc) c) What was the health of the heroes at the end of the scenario. d) Should Hadrathus have an attacking spell as well, such as Bori's Rage? I have a feeling that would make it too easy for the heroes but in this scenario it's not amazing fun being Hadrathus just buffing everyone. Thanks @Matt John S can we post our adventures on the FB page to get other people to playtest them? Fight or Flight 5.0.pdf Edited February 20, 2018 by Neil Amswych Quote Link to comment Share on other sites More sharing options...
tet2brick Posted February 20, 2018 Report Share Posted February 20, 2018 2 hours ago, Neil Amswych said: The tiles for the river only have the selection of Event Tiles. Thanks Done :) 1 Quote Link to comment Share on other sites More sharing options...
Matt John S Posted February 20, 2018 Author Report Share Posted February 20, 2018 4 hours ago, Neil Amswych said: Here is scenario number 2 for public testing: Fight or Flight. https://www.conan-scenarios.com/scenarioPage.php?MissionId=1090 It's a hard scenario if the heroes go for the Medallion (and especially if the OL uses a Crossbowman to activate the pirates). I actually haven't run it without them going for the Medallion but I think it would definitely be easier if they just hunt for the merchant and flee. Some of the colours are slightly off - my apologies. The red Crossbowmen on the board are blue/purple on the river. I'll change that once the editor is totally fixed. To help me with testing this scenario, please let me know a) If the heroes went for the medallion b) Who won and how? (Did the Overlord kill the merchant, did the heroes escape? etc) c) What was the health of the heroes at the end of the scenario. d) Should Hadrathus have an attacking spell as well, such as Bori's Rage? I have a feeling that would make it too easy for the heroes but in this scenario it's not amazing fun being Hadrathus just buffing everyone. Thanks @Matt John S can we post our adventures on the FB page to get other people to playtest them? Fight or Flight 5.0.pdf Totally, I can make a post about it and link these comments. It might get more traffic if I post it. I can include links to all of these in the post. I'll just add mine later once it's done. Cool? 2 Quote Link to comment Share on other sites More sharing options...
Matt John S Posted February 21, 2018 Author Report Share Posted February 21, 2018 8 hours ago, Neil Amswych said: Here is scenario number 2 for public testing: Fight or Flight. https://www.conan-scenarios.com/scenarioPage.php?MissionId=1090 It's a hard scenario if the heroes go for the Medallion (and especially if the OL uses a Crossbowman to activate the pirates). I actually haven't run it without them going for the Medallion but I think it would definitely be easier if they just hunt for the merchant and flee. Some of the colours are slightly off - my apologies. The red Crossbowmen on the board are blue/purple on the river. I'll change that once the editor is totally fixed. To help me with testing this scenario, please let me know a) If the heroes went for the medallion b) Who won and how? (Did the Overlord kill the merchant, did the heroes escape? etc) c) What was the health of the heroes at the end of the scenario. d) Should Hadrathus have an attacking spell as well, such as Bori's Rage? I have a feeling that would make it too easy for the heroes but in this scenario it's not amazing fun being Hadrathus just buffing everyone. Thanks @Matt John S can we post our adventures on the FB page to get other people to playtest them? Fight or Flight 5.0.pdf Totally, I can make a post about it and link these comments. It might get more traffic if I post it. I can include links to all of these in the post. I'll just add mine later once it's done. Cool? Quote Link to comment Share on other sites More sharing options...
Matt John S Posted February 21, 2018 Author Report Share Posted February 21, 2018 I'll wait till tomorrow at peak hours and make the post then. 1 Quote Link to comment Share on other sites More sharing options...
Matt John S Posted February 21, 2018 Author Report Share Posted February 21, 2018 Just got home, guys. I'll push it another day. Give people something to do on the weekend. 1 1 Quote Link to comment Share on other sites More sharing options...
Neil Amswych Posted February 22, 2018 Report Share Posted February 22, 2018 Tile colours have been updated so "Fight or Flight?" is ready to go. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Ken Posted February 22, 2018 Report Share Posted February 22, 2018 Looks like things are moving along! I am going to run The Trap through a few more tests tonight. Once I am confident it is halfway decent, I will switch gears and revisit The Streets of Khemi, which still needs to be updated with the campaign specific items (atali's possible presence, victory gems, Haddy's spellbook, etc.). What is our time frame looking like at this point? Quote Link to comment Share on other sites More sharing options...
drmauric Posted February 23, 2018 Report Share Posted February 23, 2018 I started working on what I hope will be a great Optional Sidequest. I'm planning on using the one retail component we haven't worked in yet, the Kushite Witch Hunters. (also the Village map, Hyenas and Belit's Guards) And it will involve potentially losing Hadrathus' spell book for the remainder of the Campaign. It would go after Scenario 2. My idea is that it can be used to add replay value to the entire campaign, maybe an optional extra challenge for Heroes that are having too easy of a time and of course putting those Witch Hunters to good use. I'll keep you posted. Quote Link to comment Share on other sites More sharing options...
Footballzs Posted February 23, 2018 Report Share Posted February 23, 2018 @Ken. I have been testing the Trap and it is a tough one. I have gotten to the stage where Yogah is down to a couple of gems left and I am too scared to activate the event tile in case I kill him. Was this part of your thinking when creating the scenario? Quote Link to comment Share on other sites More sharing options...
Neil Amswych Posted February 23, 2018 Report Share Posted February 23, 2018 If we’re doing side missions, could we do one with a pack of wolves? Quote Link to comment Share on other sites More sharing options...
drmauric Posted February 23, 2018 Report Share Posted February 23, 2018 (edited) 9 minutes ago, Neil Amswych said: If we’re doing side missions, could we do one with a pack of wolves? @Neil Amswych The Wolves tile in the Nordheim expansion is identical to the Hyenas tile in the core box. The Giant Wolf models, unfortunately, are KS Exclusive. Edited February 23, 2018 by drmauric Quote Link to comment Share on other sites More sharing options...
Ken Posted February 23, 2018 Report Share Posted February 23, 2018 10 minutes ago, Footballzs said: @Ken. I have been testing the Trap and it is a tough one. I have gotten to the stage where Yogah is down to a couple of gems left and I am too scared to activate the event tile in case I kill him. Was this part of your thinking when creating the scenario? Wow, you must roll better than me! On yellow dice I roll blanks 95% of the time (which usually sucks except for this scenario). As a matter of fact, I have play-tested this about 10 times and he has only lost a total of 3 health. That being said, it makes sense that he would take more damage for average dice rollers. However, I want the self damage to be part of balancing the scenario (and it is important thematically) - especially since the overlord has the advantage (with Atali). I am actually considering restricting the event tile to 1 activation per Overlord turn to keep the end game being so overwhelmingly in favor of the overlord. This would have the side affect of cutting down on Yogah's self-damage and force the overlord to soften Conan up with crossbowmen/guardsmen reinforcements. Of course, I have to make sure this doesn't swing the non-Atali version too far in favor of the heroes. FYI - I am also thinking about replacing the useless scorpions with assassins (the ones without reinforcement points) and re-positioning them so they aren't as easy to mow down in one turn. Quote Link to comment Share on other sites More sharing options...
Matt John S Posted February 23, 2018 Author Report Share Posted February 23, 2018 22 hours ago, Ken said: Looks like things are moving along! I am going to run The Trap through a few more tests tonight. Once I am confident it is halfway decent, I will switch gears and revisit The Streets of Khemi, which still needs to be updated with the campaign specific items (atali's possible presence, victory gems, Haddy's spellbook, etc.). What is our time frame looking like at this point? Ken, whenever you're done. You're done. there is no rush, but let's keep our steady pace. I'm about to post in Conan Gaming Group that we're looking for testers. Quote Link to comment Share on other sites More sharing options...
Matt John S Posted February 23, 2018 Author Report Share Posted February 23, 2018 @Ken @Neil Amswych @Primeval, @drmauric Can you guys post a link to your scenarios from the editor page? I want to put the links all in one post, not the pdfs, because when people access it I want it to be the latest version. Once I have those I'll do my post. I almost have mine written up too. I'll make a pinned post in Conan Gaming Group and bump it every once in a while. Also, Ken, what is your name in Conan Gaming Group? Are you in there? Quote Link to comment Share on other sites More sharing options...
Ken Posted February 23, 2018 Report Share Posted February 23, 2018 1 minute ago, Matt John S said: @Ken @Neil Amswych @Primeval, @drmauric Can you guys post a link to your scenarios from the editor page? I want to put the links all in one post, not the pdfs, because when people access it I want it to be the latest version. Once I have those I'll do my post. I almost have mine written up too. I'll make a pinned post in Conan Gaming Group and bump it every once in a while. Also, Ken, what is your name in Conan Gaming Group? Are you in there? Yes, I'm a member. Ken Meyri. By the way, I can't post a link to the The Trap on the editor page, because it doesn't currently accommodate 2 maps. I have to download 2 different scenarios and then edit the PDF files manually. 1 Quote Link to comment Share on other sites More sharing options...
Footballzs Posted February 23, 2018 Report Share Posted February 23, 2018 6 hours ago, Ken said: Wow, you must roll better than me! On yellow dice I roll blanks 95% of the time (which usually sucks except for this scenario). As a matter of fact, I have play-tested this about 10 times and he has only lost a total of 3 health. That being said, it makes sense that he would take more damage for average dice rollers. However, I want the self damage to be part of balancing the scenario (and it is important thematically) - especially since the overlord has the advantage (with Atali). I am actually considering restricting the event tile to 1 activation per Overlord turn to keep the end game being so overwhelmingly in favor of the overlord. This would have the side affect of cutting down on Yogah's self-damage and force the overlord to soften Conan up with crossbowmen/guardsmen reinforcements. Of course, I have to make sure this doesn't swing the non-Atali version too far in favor of the heroes. FYI - I am also thinking about replacing the useless scorpions with assassins (the ones without reinforcement points) and re-positioning them so they aren't as easy to mow down in one turn. I rolled 2 double hits hits in a row with Yogah plus Conan has attacked a couple of times. Though Conan can't do much cause he has to defend so much. And I agree the scorpions are very weak. 1 Quote Link to comment Share on other sites More sharing options...
drmauric Posted February 23, 2018 Report Share Posted February 23, 2018 Scenario 1 The Time For Flight Is Nigh https://www.conan-scenarios.com/scenarioPage.php?MissionId=1038 1 Quote Link to comment Share on other sites More sharing options...
Footballzs Posted February 24, 2018 Report Share Posted February 24, 2018 (edited) 6 hours ago, Footballzs said: I rolled 2 double hits hits in a row with Yogah plus Conan has attacked a couple of times. Though Conan can't do much cause he has to defend so much. And I agree the scorpions are very weak. @Ken have you thought about using the Giant Scorpian tile from the Original Kickstarter? They have 2 armour and cause a lot more damage. You may have to reduce the number of scorpions otherwise they could be devastating. Edited February 24, 2018 by Footballzs Corrected info. Quote Link to comment Share on other sites More sharing options...
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