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Mythic Battles: Pantheon

Found 47 results

  1. Version 1.0.0

    45 downloads

    Regelbuch komplett auf deutsch übersetzt
  2. View File Batman: Gotham City Chronicles - Versus Mode booklet german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  3. View File Batman: Gotham City Chronicles - Batmobile rulebook Final version german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  4. Version 1.0.0

    35 downloads

    Regelbuch komplett auf deutsch übersetzt
  5. Version 1.0.0

    41 downloads

    Regelbuch komplett auf deutsch übersetzt
  6. View File Batman: Gotham City Chronicles - Narrows Chronicles booklet Final version german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  7. Version 1.0.0

    32 downloads

    Regelbuch komplett auf deutsch übersetzt
  8. View File Batman: Gotham City Chronicles - Wayne Manor booklet german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  9. LP001 - The Lost Secret of the Caravan 2.1 View File In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic. They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him. The spoor is easy to follow… The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game. At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  10. LP002 - Conan the Captured View File Nahtok found a ring in the depths of hell. With this ring he has been able to summon a demon of the night, but has not yet been able to tame the demon and substantiate it’s physical form. To do so he has to sacrifice the soul of a powerful warrior. So in disguise Nahtok poisoned the wine of Conan and took the Cimmerian on to a ship called the Storm’s Wake to smuggle him out of town, where Conan has a lot of friends, and to perform the ceremony of binding the demon without interruption. It did not take Amboola and Balthus long to find out what happened to Conan with the help of Zelata. Amboola and Batlhus did not have to search to find a ship willing to chase down the Storm’s Wake. Belit, captain of that ship had her own reasons to free Conan - lust. With Belit’s crew of five guards, Balthus’ hired Kothien archer and Amboola’s contingent of five city guard, they give chase. The white speck on the horizon soon grows to a sail, and then the Storm’s Wake. Seeing they will shortly be overtaken, Constantius, the evil mercenary and currently captain of the Storm’s Wake, steers towards shore, where his lighter vessel can escape over the coral reef’s shallow depths from Belit’s faster, but heavier pirate ship. If Conan is given the Elixir of Live before the poison consumes him and Constantius and Nahtok are vanquished, then the heroes win. If Conan dies from the poison and either Constantius or Nahtok are still alive, then the Overlord wins, or if the Storm’s Wake manages to reach the reef and escapes without enemies on board. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  11. LP301 - Pirate Attack - Overlord v Overlord 0.2 View File The crew has received a tip-off that guards will be carrying the Tax collections of the town of Messantia to the main cargo vessel headed for the capital. The cargo vessel is too well guarded to attack directly. They plan instead a daylight robbery on route to the cargo vessel. If they can intercept the gold before it reached the cargo vessel and bring it on board of Belit’s pirate vessels they will have enough loot to last them for months in luxury. Conan sails in early on a captured merchant ship, pretending to come in to town for supplies. He and Amboola plan the ambush to block the alleyways, forcing the guards from their path through city alleys to the foreshore. Amboola springs the trap with unbreakable barricades and fire, and with excellent timing, Belit sails her ship and grapples next to Conan’s and leaves a skeleton crew behind, sending her best out to assist Conan and Amboola. The town guard are no fools however, they brought in some heavy support with non other than Zaporavo and Thak to assist the city guard Captain and the fire from the barricades will surely bring more. The fire will also signal the raising of the harbour chain that will close the exit from the city by boat. It’s not going to be as easy as expected… If the chest is on board of Belit’s ship without having any enemy crew on her ship at the end of a round, the pirates can cast off and sail away and win. If all three guard characters fall in battle, they also win. If the guards manage to take the chest off the map they win the game. If Belit’s ship has not cast off by the end of the 12th game turn then the harbour is closed and the guards win the game. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  12. Version 1.0.0

    141 downloads

    The crew has received a tip-off that guards will be carrying the Tax collections of the town of Messantia to the main cargo vessel headed for the capital. The cargo vessel is too well guarded to attack directly. They plan instead a daylight robbery on route to the cargo vessel. If they can intercept the gold before it reached the cargo vessel and bring it on board of Belit’s pirate vessels they will have enough loot to last them for months in luxury. Conan sails in early on a captured merchant ship, pretending to come in to town for supplies. He and Amboola plan the ambush to block the alleyways, forcing the guards from their path through city alleys to the foreshore. Amboola springs the trap with unbreakable barricades and fire, and with excellent timing, Belit sails her ship and grapples next to Conan’s and leaves a skeleton crew behind, sending her best out to assist Conan and Amboola. The town guard are no fools however, they brought in some heavy support with non other than Zaporavo and Thak to assist the city guard Captain and the fire from the barricades will surely bring more. The fire will also signal the raising of the harbour chain that will close the exit from the city by boat. It’s not going to be as easy as expected… If the chest is on board of Belit’s ship without having any enemy crew on her ship at the end of a round, the pirates can cast off and sail away and win. If all three guard characters fall in battle, they also win. If the guards manage to take the chest off the map they win the game. If Belit’s ship has not cast off by the end of the 12th game turn then the harbour is closed and the guards win the game.
  13. Version 1.0.0

    155 downloads

    In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic. They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him. The spoor is easy to follow… The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game. At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won.
  14. Version 1.0.0

    128 downloads

    Nahtok found a ring in the depths of hell. With this ring he has been able to summon a demon of the night, but has not yet been able to tame the demon and substantiate it’s physical form. To do so he has to sacrifice the soul of a powerful warrior. So in disguise Nahtok poisoned the wine of Conan and took the Cimmerian on to a ship called the Storm’s Wake to smuggle him out of town, where Conan has a lot of friends, and to perform the ceremony of binding the demon without interruption. It did not take Amboola and Balthus long to find out what happened to Conan with the help of Zelata. Amboola and Batlhus did not have to search to find a ship willing to chase down the Storm’s Wake. Belit, captain of that ship had her own reasons to free Conan - lust. With Belit’s crew of five guards, Balthus’ hired Kothien archer and Amboola’s contingent of five city guard, they give chase. The white speck on the horizon soon grows to a sail, and then the Storm’s Wake. Seeing they will shortly be overtaken, Constantius, the evil mercenary and currently captain of the Storm’s Wake, steers towards shore, where his lighter vessel can escape over the coral reef’s shallow depths from Belit’s faster, but heavier pirate ship. If Conan is given the Elixir of Live before the poison consumes him and Constantius and Nahtok are vanquished, then the heroes win. If Conan dies from the poison and either Constantius or Nahtok are still alive, then the Overlord wins, or if the Storm’s Wake manages to reach the reef and escapes without enemies on board.
  15. Version 1.0.0

    77 downloads

    Official scenario - 2 players - Difficulty 1 - SG, King, Giant Wolves.
  16. View File The White Witch Official scenario - 2 players - Difficulty 1 - SG, King, Giant Wolves. Submitter Roolz Submitted 02/25/2020 Category Official scenarios  
  17. Campaign - 4 players - Hard - Barbarian Box + SG + add-on Black Dragons "A campaign of three scenarios. Featuring Pallantides, Pelias and Taurus, accompanied by Black Dragons, who will try to stop the coming of the abominable Thaug, invoked by Zogar Sag, on Earth. The elements acquired in the first two acts make it easier to overcome the Abomination of the Black River, invoked by the shaman." Download: Campaign_TheAbominationOfTheBlackRiver_introduction.pdf Campaign_TheAbominationOfTheBlackRiver_part1.pdf Campaign_TheAbominationOfTheBlackRiver_part2.pdf Campaign_TheAbominationOfTheBlackRiver_part3.pdf
  18. Another rapid-fire paint job. Along with the Black Dragons, and the Black Ones, I finished 25 minis in 2 evenings. If I can keep at it, I might have my King Pledge and all the Add-Ons done soon. Then I can finally start on the 3 big expansions...
  19. An Unfortunate Interruption is sort of an outtake from Whispers From Stygia. Early on we wanted to include a couple of sidequests, to involve more authors and to add to the replayability of the campaign. The idea was nixed as we had our hands full with the core campaign. This has been written for a while and I just want to put it out there as an option to enhance Whispers From Stygia or to encourage you to give it another play through. Enjoy. An Unfortunate Interruption.pdf
  20. Helyan

    Ymir

    From the album: Mythic Battles: Ragnarök by Helyan/Sylvain M.

    Ymir from Mythic Battles: Ragnarök by Monolith Artwork by Aleksi Briclot Sculpted by Arnaud Boudoiron

    © Sylvain Mochet

  21. The YouTube-Channel Geekeriki plays the campaign "The Legend of the Devil in Iron" and you can decide what to buy for XP or which mission to play. The videos can be found here https://www.youtube.com/watch?v=toNRrAFw5kw or in the BGG-video section of the expansion. Have fun with it. (Videos are in German only, sowwy. )
  22. A brand new scenario for you to check out! "Better Be Worth My Trouble." Conan goes off into the wilderness on the longest, darkest, coldest night of the Nordheim winter in search of a particular Daughter. She had better be worth the trouble! This concludes my "trilogy" of unofficial scenarios using components from the Nordheim Expansion. The others are "First Mistake, Last Mistake" and "Ladies' Night". Check 'em out, let me know what you think! Better Be Worth My Trouble FV.pdf
  23. until
    Come down to Game Empire Pasadena and say hi if you are a local player. It will be good to meet you!
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