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Conan


Mythic Battles: Pantheon

Found 150 results

  1. Version 1.0.0

    23 downloads

    I'm sharing some files with the tiles for a crossover with CMON game Cthulhu Death May die. I know the new expansion Conand the Conqueror is going to include some ghouls and Deepones, but I designed this tiles so CMON ghouls and Deepones can be considered different units and they can work along the new ones. Hope you enjoy this. Tematically, I think Lovecraft and Robert E Howard would be happy with this Crossover.
  2. Cthulhu Death May Die Crossover View File I'm sharing some files with the tiles for a crossover with CMON game Cthulhu Death May die. I know the new expansion Conand the Conqueror is going to include some ghouls and Deepones, but I designed this tiles so CMON ghouls and Deepones can be considered different units and they can work along the new ones. Hope you enjoy this. Tematically, I think Lovecraft and Robert E Howard would be happy with this Crossover. Submitter Remys Submitted 10/21/2020 Category Resources  
  3. Greetings Gentlemen and Otherwise, A new scenario featuring the Nordheim expansion, Crossbowmen, and Vanir Valkyrie on the Inn map. "Ladies Night" What happens at a cold Nordheim Inn when a Fat Oaf runs his mouth too far and too long? It's Ladies Night and Vanir and Aseir steel are being served hot! Ladies Night FV.pdf
  4. I've created a Solo/CoOp version of the Hunting the Tigress scenario. Please give it a try and let me know what you think. I would classify it as easy, bu t a lot of fun. HuntingtheTigress(Solo-CoOp).pdf
  5. I'm currently writing a Battle of the Nordic Gods scenario that is Overlord vs Overlord with the option of adding Conan (and friends) as one or more extra players. The scenario features the excellent fan made tiles from Blood Rage by Mathieu Hatt. Link to tiles: https://boardgamegeek.com/thread/1705393/crossover-blood-rage-skelos-tiles I've built a simple points system for Gods, monsters and clans that includes a form of drafting. Needs some more play testing but the system seems to work ok. Whilst some skills can be considered problematic in a points system (eg Evasive), this can be managed by the scenario. Allowing players to draft additional units is one solution since it allows players to select units that counter their opponent's selection. I thought it would be useful to start a thread that discusses some of the design issues that have cropped up whilst writing the scenario. I'll post again about the points values and drafting mechanism, but thought I would start with the issue of armour. Some of the Blood Rage God tiles have high armour values. In MB Pantheon any unit (even troops) can cause damage on any other unit. This is achieved through the push your luck dice mechanism. Troops may roll fewer dice but if any of them are a five they can be re-rolled to achieve a higher score and still damage another unit with a high defence value. That mechanism obviously doesn't exist in Conan. Weak units with limited attack dice may not be able to damage units with high armour values. I therefore needed to find ways to overcome this. Possible options include: 1. Include units with better attack dice. This can be achieved through the drafting mechanism. 2. Introduce a scenario specific mechanism that lowers the armour of a unit. I have achieved this by having objects that when revealed automatically lower the armour value of a God (to a specified minimum). 3. Include a mechanism to boost the attack strength of a weak unit. This is the mechanism that I want to discuss further in this post. Conan is a game that relies on the careful management of gems. The overlord dashboard includes a number of Benefit Tokens that allow gems to be spent for extra moves, defence rolls and re-rolls. I wish that there would have been a 4 or 5 Benefit Token slots made available for different abilities to be used in scenarios. An existing Benefit Token could be changed with the existing dashboard, but for my scenario I wanted an additional benefit. It was therefore necessary to create a scenario rule: Mighty Strike: When a friendly God is on the map, melee or missile attacks made by Overlord characters can be boosted. The Overlord must decide whether to use Mighty Strike before any attack dice are rolled. Spell attacks cannot be boosted with Mighty Strike. Attack dice may be re-rolled as normal. +1 Yellow: 1 gem Upgrade Yellow to Orange: 2 gems Upgrade Orange to Red: 3 gems For example a unit with a single orange attack die could spend 3 gems to boost the attack from orange to red. The unit could also add a yellow die for 1 gem and then boost this to orange for another 2 gems. The attack dice of a weak unit can therefore be boosted to overcome high armour values, but the less attack power the unit has, the more gems such boosts will require to have an impact. Of course existing strong units can also boost their attacks. More on this another time.
  6. Version 1.0.0

    45 downloads

    Regelbuch komplett auf deutsch übersetzt
  7. View File Batman: Gotham City Chronicles - Versus Mode booklet german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  8. View File Batman: Gotham City Chronicles - Batmobile rulebook Final version german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  9. Version 1.0.0

    35 downloads

    Regelbuch komplett auf deutsch übersetzt
  10. Version 1.0.0

    41 downloads

    Regelbuch komplett auf deutsch übersetzt
  11. View File Batman: Gotham City Chronicles - Narrows Chronicles booklet Final version german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  12. Version 1.0.0

    32 downloads

    Regelbuch komplett auf deutsch übersetzt
  13. View File Batman: Gotham City Chronicles - Wayne Manor booklet german Regelbuch komplett auf deutsch übersetzt Submitter Rockwood Submitted 06/10/2020 Category Rules  
  14. Hi folks, I am looking for some advice on stats for a Reaper Stone Golem. I think the sculpt fits the Conan vibe very well. Sorry if the pic is too big. I was thinking of giving him Wallwrecker and Circular Strike, a move of 2, armour of 10 and life points 9. What do you think?.
  15. "An unsanctioned team of heroes." Inspired by Marvel's upcoming Savage Avengers comic. A fully functional Conan scenario with suggestions to play it within the Marvel Universe. I designated different Conan heroes and allies as Wolverine, Electra, Punisher, Venom and Brother Voodoo. Crossbowmen represent machine gun armed thugs. Stygian Assassins represent Hand Assassins. I used Heroclix for the Marvel characters and a couple Reaper Nova Corps. models for the machine gunners. If someone is interested in re-skinning all the Hero cards, tiles and tokens for Marvel, let me know. Enjoy! (the pdf is in really small print all the way down, after the pictures) SavageAvengersfv2.pdf
  16. LP001 - The Lost Secret of the Caravan 2.1 View File In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic. They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him. The spoor is easy to follow… The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game. At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  17. LP003 - The Eye of Set 1.0 View File The world’s three best Thieves combine to meet their greatest challenge. It is known that in the depth of the Stygian wilderness there is a alter to the their foul god Set. It is rumoured that for a period of 15 minutes each Autumn Solstice this alter moves aside to reveal the entrance to a tunnel. At the end of that tunnel is The Eye of Set ! Not only is this gem worth a King’s ransom three time over, but anyone looking through the eye can make out deceptions, illusions, lies and glamour by the acrid smoky blur it generated in the gem. There is a catch. It is meant to be guarded. So the team pull out their best weapons and armour, and head forth… There can be only one! Any hero that escapes with the eye of Set before the 15 turns are up, wins the game. If at all 3 members of the party die, or if they do not come out with the gem in time, the alter will close and will be impossible to open for another year. Conan and friends will join the other undead in the temple. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios
  18. LP301 - Pirate Attack - Overlord v Overlord 0.2 View File The crew has received a tip-off that guards will be carrying the Tax collections of the town of Messantia to the main cargo vessel headed for the capital. The cargo vessel is too well guarded to attack directly. They plan instead a daylight robbery on route to the cargo vessel. If they can intercept the gold before it reached the cargo vessel and bring it on board of Belit’s pirate vessels they will have enough loot to last them for months in luxury. Conan sails in early on a captured merchant ship, pretending to come in to town for supplies. He and Amboola plan the ambush to block the alleyways, forcing the guards from their path through city alleys to the foreshore. Amboola springs the trap with unbreakable barricades and fire, and with excellent timing, Belit sails her ship and grapples next to Conan’s and leaves a skeleton crew behind, sending her best out to assist Conan and Amboola. The town guard are no fools however, they brought in some heavy support with non other than Zaporavo and Thak to assist the city guard Captain and the fire from the barricades will surely bring more. The fire will also signal the raising of the harbour chain that will close the exit from the city by boat. It’s not going to be as easy as expected… If the chest is on board of Belit’s ship without having any enemy crew on her ship at the end of a round, the pirates can cast off and sail away and win. If all three guard characters fall in battle, they also win. If the guards manage to take the chest off the map they win the game. If Belit’s ship has not cast off by the end of the 12th game turn then the harbour is closed and the guards win the game. Submitter Lone Pathfinder Submitted 03/04/2020 Category Official scenarios  
  19. Version 1.0.0

    141 downloads

    The crew has received a tip-off that guards will be carrying the Tax collections of the town of Messantia to the main cargo vessel headed for the capital. The cargo vessel is too well guarded to attack directly. They plan instead a daylight robbery on route to the cargo vessel. If they can intercept the gold before it reached the cargo vessel and bring it on board of Belit’s pirate vessels they will have enough loot to last them for months in luxury. Conan sails in early on a captured merchant ship, pretending to come in to town for supplies. He and Amboola plan the ambush to block the alleyways, forcing the guards from their path through city alleys to the foreshore. Amboola springs the trap with unbreakable barricades and fire, and with excellent timing, Belit sails her ship and grapples next to Conan’s and leaves a skeleton crew behind, sending her best out to assist Conan and Amboola. The town guard are no fools however, they brought in some heavy support with non other than Zaporavo and Thak to assist the city guard Captain and the fire from the barricades will surely bring more. The fire will also signal the raising of the harbour chain that will close the exit from the city by boat. It’s not going to be as easy as expected… If the chest is on board of Belit’s ship without having any enemy crew on her ship at the end of a round, the pirates can cast off and sail away and win. If all three guard characters fall in battle, they also win. If the guards manage to take the chest off the map they win the game. If Belit’s ship has not cast off by the end of the 12th game turn then the harbour is closed and the guards win the game.
  20. Version 1.0.0

    155 downloads

    In the previous episode: The girl’s soul was to have been sacrificed to the Beast-Lord of the Picts, a giant snake. Only Conan’s team’s swift actions saved her. Even as the mighty coils of the summoned beast tried to crush Conan, it transfix the girl’s soul from her mind with a hypnotic stare. But now: Back home, her lithe naked body still twists and spasms under the thin silken covers of her bed. She is burning up inside and has not returned to consciousness – her soul lost in an unholy dimension. Mitra’s priests have been summoned to aid the governor’s daughter and they have promised that salvation is close at hand, only days away. Salvation is coming in the form of a holy Sceptre, hidden in a caravan coming from the far south. Unable to wait, the governor offers two bags of gold, and so a group of heroes rides south to speed up the delivery of the curative relic. They ride fast and finally come upon the ambushed remnants of the caravan in three days. A single surviving caravan guard confirmed that the priceless holy Sceptre had been disassembled in to three pieces and hidden in crates and stowed on the caravan... - but then they came, horrid and unspeakable monsters from the swap! With wide red-rimmed eyes the dying guard pointed to the western jungle trees as madness consumes him. The spoor is easy to follow… The heroes start the game and must find the three pieces of the sceptre and at least one hero has to flee the village from the swamp with all three pieces for them to win the game. At the end of round 14, the swamp’s foul energy will be boosted by the moonlight and the undead will be overwhelming. If all the sceptre’s pieces have not left the village the Overlord has won.
  21. Version 1.0.0

    103 downloads

    The world’s three best Thieves combine to meet their greatest challenge. It is known that in the depth of the Stygian wilderness there is a alter to the their foul god Set. It is rumoured that for a period of 15 minutes each Autumn Solstice this alter moves aside to reveal the entrance to a tunnel. At the end of that tunnel is The Eye of Set ! Not only is this gem worth a King’s ransom three time over, but anyone looking through the eye can make out deceptions, illusions, lies and glamour by the acrid smoky blur it generated in the gem. There is a catch. It is meant to be guarded. So the team pull out their best weapons and armour, and head forth… There can be only one! Any hero that escapes with the eye of Set before the 15 turns are up, wins the game. If at all 3 members of the party die, or if they do not come out with the gem in time, the alter will close and will be impossible to open for another year. Conan and friends will join the other undead in the temple.
  22. View File leap tokens Markers to place on the maps for indicating areas than can be leapt over. Submitter SmallRealities Submitted 08/24/2017 Category Resources  
  23. View File Worthless Objects - Equipment Cardset Dozens of new objects to add to your Equipment or Treasure Deck. Mostly worthless, but worth a big laugh... PDF FILE: Deck of Worthless Objects (for Conan_Monolith) (v1.1 2018) New version - see download below!! NEVER AN EMPTY CHEST - NEVER A DULL MOMENT IN AN INN OR DURING A CASTLE FEST Bored of empty chests or rules that only say that your recently opened chest is empty? Or is the Campaign you play too easy because all the heroes acquired valuable items during the 1st and 2nd scenario? Well here are some cards to make a Treasure Chest deck, full of worthless and mostly useless objects. But they are worth a laugh and therefore - maybe - even priceless. Off course you have to add some serious stuff to the treasure deck also. On the other hand ... some worthless objects can be throwned to a specific target. Although they shatter easely, these worthless objects aren't useless entirely. Rules for Worthless Equipment Cards These cards are essentially designed for treasure chests or token rewards. I wanted to make the rules for the cards as simple as possible. Objects without a range token, with encumbrance 0, can be used as empty chest items. They are utterly useless and worthless, but they are worth a laugh off course. Equipment cards with a ranged symbol can be thrown to another miniature (plastic model) or to an object (if the scenario has one specified). Throwing an object works like throwing a knife or axe; with the following rules: 1) Before throwing, name the object you want to hit; you can only target 1 object (usually a miniature) 2) Broken flask symbol: The object can only be used once. As soon as it is thrown, it shatters when hitting a target (or when missed: it shatters on the ground or the floor). 3) Numbered Ranged symbol: the black and white ranged symbol means the maximum range. Example: the Stygian Chamber Pot has a range of 1. It can be thrown in your own area, or in any adjacent areas with a clear line of sight. It cannot be thrown into an area which is 2 spaces away from you (dont count your own area). Normal hindering rules for ranged attacks applies. PDF FILE: YOU FOUND ME! Description: YOU FOUND ME! This cardset can be used together with the Worthless Objects - Equipment card set (designed for Conan Monolith). You can use these cards for specific scenario rules, e.g. find the princess, find a key, find the sword/treasure/man etc. You can use the 'You Found Me' cards in various ways. For example, in the beginners scenario 'In the Clutches of the Picts', it works as follows: 1. Static placement For the 'In the Clutches of the Picts' scenario, place the numbered marks on the gameboard, as shown in the setup diagram. Now, make a Worthless Object - Equipment deck of at least 7 cards, or more if you want some random variety (in this scenario, Pict camp, it is suggested to add several Pictish objects). Don't add ranged cards with the shatter symbol for official scenarios, since it can unbalance the scenario (If you want to use some one-time-only Worthless Objects with the shatter symbol, you have to tweek the scenario). Shuffle the deck without looking at the cards, and draw seven cards. These cards resembles 7 random token numbers. Now add the Princess (or another card with the text: you found me). Shuffle the deck again and lay them in a row next to the gameboard, each card adjacent to another, with the backside up (you cant see the objects). After this, place on each card a number marker, the same amount and the same numbers which are on the gameboard. As soon as you enter a hut, remove the number marker from the gameboard and draw a Worthless Equipment card with the same number marker. Did you find the princess or just some 'dust and dead flies'? 2. Random placement Same as above, but place 8 shield-style tokens in the huts, numbers are not needed). Shuffle the deck. As soon as you enter a hut, remove the token and draw a card from the Worthless Equiment deck. Find your Princess -- ahh ... You found me! Random placement Variant: make a deck of 7 cards, 1 card is the Cimmerian beer mug, the rest is your own choice, but no other ranged-single use cards may be added to the deck (or tweak the scenario and add more single use ranged objects to the deck; in that case the Overlord may regenerate more gems in the Book of Skelos...). After you have succesfully entered 2 huts, shuffle the princess card into the deck. In this way, you cannot find the princess in the first two huts. Less luck, more skill, more fun! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Submitter ronveer Submitted 03/20/2018 Category Resources  
  24. After writing and posting a number of homemade scenarios for Monolith's Conan, and being involved with 2 projects with The Nemedian Chroniclers, I thought that it may be helpful to others, who are interested in writing their own scenarios, to share a few thoughts and lessons learned. I firmly believe that scenario writing is the over looked "other half" of the game. It has the potential to extend the life of your game indefinitely and to get use out of content that might be considered underutilized. As the King Pledge seems to be taking a backseat to the Retail Core Box, I feel there is a great opportunity for fans to step in and help each other get the most out of their games. And the recent uptick in interest in the Retail Core Box also presents itself as opportunity. It's win-win for scenario writers! I encourage you to not let you game sit on the shelf and collect dust while waiting for the next awesome official release! As Matt John would say- "Grab an oar dog!" (This is an updated and expanded version of an article I posted back in 2017. I've written a few more since than and definately learned some lessons.) Mighty Happenings and Great Deeds.pdf
  25. Campaign - 4 players - Hard - Barbarian Box + SG + add-on Black Dragons "A campaign of three scenarios. Featuring Pallantides, Pelias and Taurus, accompanied by Black Dragons, who will try to stop the coming of the abominable Thaug, invoked by Zogar Sag, on Earth. The elements acquired in the first two acts make it easier to overcome the Abomination of the Black River, invoked by the shaman." Download: Campaign_TheAbominationOfTheBlackRiver_introduction.pdf Campaign_TheAbominationOfTheBlackRiver_part1.pdf Campaign_TheAbominationOfTheBlackRiver_part2.pdf Campaign_TheAbominationOfTheBlackRiver_part3.pdf
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